Do you hate the Engineer change? Let the Beta burn!

My suggestion is that those that have god weapons come and disrupt the Beta...which is what betas are for.

Some people want to not participate...that's their prerogative....but not what I was suggesting.

Oh, my bad!

I actually view getting in and disrupting the beta as good public service especially considering you'll be testing C&P while doing it!!!!
 
Yep, this is exactly how I feel too. Frontier did a really great job revamping the engineers only to then take an immense step backwards by introducing this new grade grind. So much awesome totally unravelled by one immense out of place decision that goes against the entire point of the revamp.

Again, when god-rolled modules are used for ganking, those will get marked and will be lost for the user.
That is a pretty big incentive for not using them for ganking - so that's all good.
 
I actually think the changes to Engineers are overall pretty good. The materials trader is good, the purchasable experimental effects are good, the guarantee of positive progress for every roll is EXTREMELY good, the changes to material/data storage are good, and new methods for obtaining those materials/data are good.

I only have two issues with it:

1. Grandfathering in god-rolls that may be unobtainable under the new system is a BAD IDEA

2. Requiring you to grind from g1-g5 for each individual module, instead of allowing you to start at g5 once you've unlocked g5, resulting in more grinding for people who don't care about min/maxing is a BAD IDEA

You must have got a lot of rep for this post. Well said.

when god-rolled modules are used for ganking, those will get marked and will be lost for the user.

Source??
 
... Am I missing something here? Seeing people complain that it's wrong for FD to let people keep their god-rolls from the old system in the new system because they'll still be massively overpowered in comparison to the new system.

But Sandro addressed this, didn't he? Multiple times? It says it in the focussed feedback forums, and he said it on streams? The new system takes account of the old system's secondary effects.

That means that your top tier old-style god-rolls, which are all based on the secondary effects, won't be more powerful than the new system's rolls because the top end of the god-roll secondaries are now the new system's top end standard. And on top of this, the new standard top end could be in some cases higher than the old god-roll secondaries.

If the old system allows, for example:
- Standard +30% to +50% range
- Secondaries push up to +57% or down to +35%

Then the new system allows
- Standard +30% to +58% range
- No secondaries pushing up or down.

Allowing players to keep their 1000 hour grind god-rolls simply respects the time they invested.
Making the new top end ever so slightly higher keeps modules engineered under the new system competitive.
Allowing G5 god-rolls to be translated to new-style top-end G4 when placed back in the workshop respects some of the time invested to get those rolls by not forcing people to start over again, AND provides an incentive for people to chuck in their old god-rolls to be ever slightly better in the new system.

I don't really see how allowing people to keep what they've got OR translate to the new system for potentially better results can be a bad thing under these circumstances?



Because there is an entitled culture in ED of players trying to hold back those ahead and an Elite culture of those ahead trying force back those behind.
And who is ahead or behind in this game is relative.

I trust what Sandro said and im sure the new system will outpace the old.. Sandro said that they designed it this way. And for fairness Grandfathered modules are preserved for people to work up from if they choose.
 
I trust what Sandro said and im sure the new system will outpace the old.. Sandro said that they designed it this way. And for fairness Grandfathered modules are preserved for people to work up from if they choose.

Sandro also said that if your existing G5 mod is less than 75% optimal you'd probably be wise to swap it into the new system.

Which would imply that if it's better than 75% optimal you shouldn't - presumably because you won't be able to improve it under the new system.

And that's a lot of existing mod's that can't be improved under the new system.
 
Sandro also said that if your existing G5 mod is less than 75% optimal you'd probably be wise to swap it into the new system.

Which would imply that if it's better than 75% optimal you shouldn't - presumably because you won't be able to improve it under the new system.

And that's a lot of existing mod's that can't be improved under the new system.


Most of this thread at the moment is implications and assumptions, for or against.
 
Sandro also said that if your existing G5 mod is less than 75% optimal you'd probably be wise to swap it into the new system.

Which would imply that if it's better than 75% optimal you shouldn't - presumably because you won't be able to improve it under the new system.

And that's a lot of existing mod's that can't be improved under the new system.
No, he said you’d see an increase upon the very first conversion, more or less. Quite different.
 
Urgh, emotionally over-invested fans are just the worst. If a customer tells you they're unhappy, the sensible response for any business is to listen to them, not say "But my cheerleaders love me, so bye."

Three very simple questions for this thread, because I can't even muster the energy any more to log in just to go buy the Type 10 and complete my ship set again these days, let alone bother with the beta...

1.) Are people really so self absorbed you don't understand pulling maybe hundreds of hours of tedious grind off people by resetting engineering would actually kill the wider player retention, and thus the game?

2.) If previous engineering is indeed grand-fathered in... Is Engineering still as hopelessly opaque as previously? Take Frame Shift Drives, you can't even see the effects on actual range on those; are we now comparing a secondary we need an external spreadsheet to work out the benefits of, to a system that doesn't even have secondaries? And then waiting for the hyper-nerds to estimate what the actual new caps are, because Frontier think mystery is better than content? How exactly are we going to know we have a comparative God Roll?

3.) And finally, what is even the point of bothering? There's nothing new to do. The "personalized narrative" is just another engineer grind with the same old materials to... what? Unlock new weapons to shoot the same old stuff? Or maybe, as with engineers, be forced to do another grind because the same old stuff is now buffed at Elite and you need those better weapons? But why would I? What's the point?

And that's before the inevitable round of horrendous bugs that'll sneak in to launch. The reason the forums have exploded with negativity is, in large part, because of the kind of toxic "positivism" that refuses to accept Elite really has very serious problems and which really do need addressing, and fast; We need actual new gameplay right now; but then people get patronized for trying to raise that concern. Excessive fan boostering for bad content isn't helping.

The saddest thing is, no matter how much you dote on Frontier, if the designs are in open beta... it's obviously far too late for any kind of feedback on actual full systems. What you see is what we're largely going to get. When was the last time you saw a game company actually even use public suggestions, by the way? Software types tend to be in the business because they want to implement their ideas; most of the "we're listening" is really just PR, they're never going to say "Wow, your idea was even better than the one I had, let's try what you suggested!"

It's just... urgh again. I'm not even sure why I bothered phrasing my questions. Probably just so those who still think it's worth trying to resist bad content can run with them. Because I suspect I already know the answers myself. How many months has it been since Horizons now?
 
Because there is an entitled culture in ED of players trying to hold back those ahead and an Elite culture of those ahead trying force back those behind.

Minor correction: There is an entitled culture among gamers in general. most games just pander to egos, putting the player in the centre and letting them have influence on world or universe-scale conflicts. ED set out to not be like that, to make us small parts of a big world. We were even supposed to not meet each other that often. But of course, the MMOers flock in key systems and do the equivalent of jumping in front of the gates of Orgrimmar and having random duels. They probably think it is fun too. [/GRUMP]

Unfortunately I don't have much time for gaming this summer, but I look forward to see what Beyond brings when winter encroaches. It looks like a lot of great changes so far.

:D S
 
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