Do you hate the Engineer change? Let the Beta burn!

So get rolling you have 5 weeks. And no I didn't say anything like that if you read it.

All people seem to want to do is to deny me my Ship. Not everyone has to have the same stuff.
I have played since day 1 and feel a sense of connection to my engineered ships. This is a Railgun FGS not exactly a top PVP ship.

My ship is unique - soon they will all be the same.

Nobody wants to deny you your ship, just to have it rebalanced along the lines of the new modules performance envelope; you should not be able to keep things others can no longer obtain.
 
Also I remember when Frontier announced the Healing LAser, everyone was "OMG! Now it's ALL OVER!One!!e1even! It's the four roles MMORPG!You'll see! PvP IS DED!"

aaaand... nothing happened.

Now? More of the *yawn* same.
Cry wolf, Cry wolf- nothing will change really.

Wait there's healing lasers?
 
Also I remember when Frontier announced the Healing LAser, everyone was "OMG! Now it's ALL OVER!One!!e1even! It's the four roles MMORPG!You'll see! PvP IS DED!"

aaaand... nothing happened.

Now? More of the *yawn* same.
Cry wolf, Cry wolf- nothing will change really.

ermmm i still think healing lasers are bobbins (and not for any PvP reasons)
 
Sandro said they tweaked it so it can go higher now than before so your god rolls may no longer be so godly...

jesus christ tho, if we are ALL going to be flying god rolled ships if we spend a few hrs in engineers i really hope the npcs get some more time to drink at the engineer well too.

perosnally if i am honest... i am quite confident i will like the new system

The thing is they dont seem to know what a god roll is. Do you yourself know what a rail gun god roll is atm ?
 
I do. 80% heat reduction, a little cap draw reduction, a little extra damage, feedback or super pen.

PeLucheuh is right, the improved primaries do not get (apparently based on what's seen so far) anywhere near legacy god secondaries. This is definitely going to be interesting. BEcause it means that either the primaries are going to be so good that god rolls are rendered obsolete (which is the best solution, but increases power creep), or a real god roll in the current system is stil way beyond anything achievable within reason for the new system.
 
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The thing is they dont seem to know what a god roll is. Do you yourself know what a rail gun god roll is atm ?

I have a rough idea.... but i have never been able to use one i am certain you have more experience than i.... but we will know more on thursday because you can be certain people will be making "new" god mods in beta and going head to head against the old god mods.

presumably however FD have already done this behind closed doors.. i imagine it would have been trivial for them to have cloned one of say your ships and tried it against ones made in the new system.

I do. 80% heat reduction, a little cap draw reduction, a little extra damage, feedback or super pen.

PeLucheuh is right, the improved primaries do not get anywhere near legacy god secondaries, this is going to be a debacle.

yeah, that is a little more godly than i thought you could get ;)

i still suggest tho that SURELY FD have cloned some of these god mods and compared them to high tiered rolls in the new system?
 
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Sandro said they tweaked it so it can go higher now than before so your god rolls may no longer be so godly...

jesus christ tho, if we are ALL going to be flying god rolled ships if we spend a few hrs in engineers i really hope the npcs get some more time to drink at the engineer well too.

Better be. Because otherwise 99% of the game combat is going to be a cake walk.

At the very least engineered NPC's in elite/dangerous ranked missions, Hazardous RES and High intensity CZ.

It's clear to me that FDev (as in Sandro, this mess is on him) have their idea set on having this G1 to G5 grind lasagna.
I'm not going to bother giving feedback on it, since it has been well documented and explained why it's bad and how
bad it is for a player looking to engineer a conda from scratch*.

*I G5 a conda from scratch last week for thargoid combat, and it was two play sessions. Rather enjoyable, the only really
bad part is getting the datamined Wake data. Now that is poor quality gameplay. Under the new system it'll be a PITA for
every ship past the first.

"If RNG doesn't work at first, use Grind instead" seems FDev moto. They would be better off thinking of a fun way to collect those datamined wakes.
 
Nobody wants to deny you your ship, just to have it rebalanced along the lines of the new modules performance envelope; you should not be able to keep things others can no longer obtain.

Because................... you say so. Not good enough for me.

You don't want to deny me my ship just rebalance it, this is an oxymoron.

Truth is you all moaned so much about Engineers that you got the system you deserve. A dumbed down one.
 
Because................... you say so. Not good enough for me.

You don't want to deny me my ship just rebalance it, this is an oxymoron.

Truth is you all moaned so much about Engineers that you got the system you deserve. A dumbed down one.

So your response to gaining a unfair permanent advantage is 'Ner , ner, you asked for it sux it up scrubs'? It's not a reasoned response, why should a advantage be kept that is no longer available for others? ( no, because I ground for it is not a valid answer)
 
Because................... you say so. Not good enough for me.

You don't want to deny me my ship just rebalance it, this is an oxymoron.

Truth is you all moaned so much about Engineers that you got the system you deserve. A dumbed down one.

I like you. Where have you been all this time? Could have used your support when I was trying to explain this months ago.

So your response to gaining a unfair permanent advantage is 'Ner , ner, you asked for it sux it up scrubs'? It's not a reasoned response, why should a advantage be kept that is no longer available for others? ( no, because I ground for it is not a valid answer)

It doesn't need to be reasoned if it's accurate, and it IS accurate. Bunch of knee jerking casuals asked for wide ranging changes (while a bunch of hardcore players asked for specific tweaks), but because those hardcore people have a bad name, and you know, people can't do math or understand basic concepts, this is what you get. Enjoy.
 
Well hopefully they will try to keep their word and will monitor and adjust the edge case mods so it eventually equals out but their past record makes me nervous.
 
...How many veteran players will show up at an engineer's base with mat's for a G5 mod', do a bunch of rolls, fail to get anything decent and then think "I guess I'll just apply a G4 mod' instead" rather than going back out and looking for more G5 mat's?

Me, for one.

There's much too much to do in ED, and since I'm not focussed on PvP, I can live with whatever mods I can get onto my ships.

Sure, I'd like to get G5 upgrades, and I'd like to get good G5 upgrades, but scouring the various locations for mats to do a hundred rolls so I can get a god rolled FSD or thrusters? Nope. Most I did was IIRC 20 mats for a DD5 roll, and none of them turned out god, so my combat ready (well, kind of) iCourier only boosts to 796 m/s, not over 800. Most of the time, my main issue with the mats is that I have to decide what to throw away - they just accumulate while doing everyday missions. Sometimes, I throw away the wrong stuff - e.g. when I realized that I could have used those useless Decoded Emission Data to unlock an Engineer. So what? It's annoying, sure, but that stuff accumulated without me doing that much to get it, so some more will come over time.

All in all, I'd have to say that from the presentation, I like the new Engineering - the crafting process itself is not that hot, but the combination with the mats brokers and the new inventory setup looks good. The way I see it, FD tried something with the old crafting system which didn't work out the way the game designer(s) wanted it to (god rolls), so they replaced it with something else. They kept some of the RNG aspects and removed others (penalties are now fixed). From what I could see in the livestream, a lot of thought went into this new concept (flame me...) - most critics here are focussing on the mechanics and the way that it may not be possible to reach the top 25% god rolls, nobody mentions the extended range of secondaries/special effects that were introduced and only hinted at during the livestream.

Yes, it's different.
It will be much more effort to grind your way to a fully god rolled ship, which from Sandro's words sounded like this might be somewhat intentional.
There seem to be many more possible combinations than there are now for secondary/special effects.
For people who don't want (or need) a fully god rolled ship, things look like they could be easier - mat brokers, guaranteed progress, guaranteed secondaries, workshops in the stations.

As for grandfathering - I wouldn't be surprised if, half a year after these changes go live, all the old modules will have disappeared because the new possible combinations have made them obsolete.
 
I said it before when thy brought up the idea, but the legacy modifications were a real bad idea. keeps people's Op modules wihtout others havign a chance to catch up. Simply scan for god modules beyond what the enw system allows and change those into a max new system possible counterpart.
 
I suggest that all the self proclaimed engineering experts out there actually try out the new system, and then compare the results to your existing high rolls.

Be sure to have a Stop Watch handy, so you can TIME how long the process takes between the current system and the new system. Also count up the number of max upgrades you have achieved within a specific period of time compared to the new system. Be sure to include Experimental Effects in your session comparison.

At least do this before running off at the mouth and embarrassing yourselves in public.

Its like people saying a film is crap, well have you seen it? .... no.. oh .

Fly safe you crazy kids.
 
To be honest FD are going to be vilified whatever they do, making a change to a fundamental system late on is going to be painful.

It makes a case for enhanced beta testing over longer periods, but that horse has bolted.

Don't mean to be harsh to people who covet their existing god-rolls but when you bought the game you agreed to T&Cs which say things might get changed.
There's nothing to make new customers aware that they might be buying a game full of people who are flying fundamentally better ships.

In this case, upsetting existing players is the right thing to do, rather than leaving new players at an eternal disadvantage.
 
The Beta will be over before anyone has gathered everything needed to fully upgrade a larger ship from scratch.

And while they're wasting all their time on materials gathering, they won't be testing any of the new stuff.
 
The Beta will be over before anyone has gathered everything needed to fully upgrade a larger ship from scratch.

And while they're wasting all their time on materials gathering, they won't be testing any of the new stuff.

Beta starts with a copy of your game state - probably from last week. I have an almost full Materials and Data bank. I will NOT be starting from scratch searching for materials.
 
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