20% powerplay
20% bounty hunting
20% trading
20% exploring
20% pirating
Suddenly PP doesn't look like a failure anymore.
20% bounty hunting
20% trading
20% exploring
20% pirating
Suddenly PP doesn't look like a failure anymore.
20% powerplay
20% bounty hunting
20% trading
20% exploring
20% pirating
Suddenly PP doesn't look like a failure anymore.
Please find me the 20% who ONLY trade or the 20% who ONLY do powerplay.
20% powerplay
20% bounty hunting
20% trading
20% exploring
20% pirating
Suddenly PP doesn't look like a failure anymore.
Please find me the 20% who ONLY trade or the 20% who ONLY do powerplay.
Actually, notice its basically got 0% mining! So it's pretty spot on actually![]()
Please find me the 20% who ONLY trade or the 20% who ONLY do powerplay.
That's an interesting result. I wonder what FD will think of this considering they considered it such an important update ?!
Icart some docs around for a few hours
'Feel sorry for the devs concerned, but PP is a big failure
Probably nothing; it's much too small a slice of players to be truly meaningful. I'd say the 20 pages of "this is what you should do with Powerplay" in the feedback post is a bit more a concern for them. They asked what people thought about a formula change inside current PP and got reams of "replace the entire project with this other stuff plx".
Probably nothing; it's much too small a slice of players to be truly meaningful. I'd say the 20 pages of "this is what you should do with Powerplay" in the feedback post is a bit more a concern for them. They asked what people thought about a formula change inside current PP and got reams of "replace the entire project with this other stuff plx".
Is this really a logical/intelligent mechanic? Is this really the best we can hope for entertainment/depth wise?
Can I confirm something. If you have a system that is being fortified and undermined and both triggers are reached it remains in the possession of the fortifying power..ie. a stalemate ? It doesn't matter how much over the trigger at this point ! ?
Doesn't this just mean that everything will remain stalemate if this continues for all systems ? How can anything ever change unless players forget or overlook a particular system to fortify ?
Was/is quite common. Players are simply going to the most convenient place to get their points in the easiest fashion. They really don't generally care if they're doing this at System X or System Y. Hence the entire core mechanic of Powerplay is broken IMHO. Instead of Powers decisions/outcomes being decided by true (considered) player action, it's simply drowned in noise! ie: Players just doing stuff where ever they fancy with no real consideration to the Powers' goalsread a post earlier that a system had reached 6000% fortification![]()
I didn't see that thread. Well, the fact they are asking hopefully means things will change for the better for everyone !