Do you Powerplay?

Do you Powerplay?

  • YES, Sir!

    Votes: 321 19.9%
  • Hell, No!

    Votes: 1,296 80.1%

  • Total voters
    1,617
  • Poll closed .
It's like any other aspect of the game you can make it a grind if you want, I've been able to integrate it into the rest of my gameplay style (bit of everything!) and it works fine cart some docs around for a few hours and 5 mil at the end of the week, rest of the time back to shooting, mining, CG's whatever.
 
That's an interesting result. I wonder what FD will think of this considering they considered it such an important update ?!

Probably nothing; it's much too small a slice of players to be truly meaningful. I'd say the 20 pages of "this is what you should do with Powerplay" in the feedback post is a bit more a concern for them. They asked what people thought about a formula change inside current PP and got reams of "replace the entire project with this other stuff plx".
 
Icart some docs around for a few hours

But even that has questionable mechanics... How many people have you seen simply (leaving the game on and) ducking back into it every 30mins to press a key to get some more documents... over and over and over... before then X hours later, finally properly going into the game to fly them somewhere.

Is this really a logical/intelligent mechanic? Is this really the best we can hope for entertainment/depth wise?
 
'Feel sorry for the devs concerned, but PP is a big failure

Yup, very annoying when the entire faction falls into dissaray due to intergalactic budget failure and we have to bailout a system through fortification.

-Why cant we DROP support for a system costing money if we get into turmoil?

-Why does the entire faction go into panic bananas when the space budget breaks?

-Why are all factions murderous s towards other factions even thought they are not even actual ENEMIES.

EDIT: No, I cannot feel sorry for them if they did not test it thoroughly and checked the logic behind the mechanics. Nor the lack of insight to how badly the mechanics worked in reality and how it affected players.

It's a crappy rushjob with no proper thought behind it and some slapped on features and carrots.

It's a good IDEA but the implementation and quality is worthy of withering critique.
 
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Tried it during the 1.3 beta. I had to actually read a guide to understand what the eff I was supposed to do. Once I figured what actions I had to perform, I quit and went to try something else.

I never pledged in the main game, and probably never will.
 
Can I confirm something. If you have a system that is being fortified and undermined and both triggers are reached it remains in the possession of the fortifying power..ie. a stalemate ? It doesn't matter how much over the trigger at this point ! ?

Doesn't this just mean that everything will remain stalemate if this continues for all systems ? How can anything ever change unless players forget or overlook a particular system to fortify ?
 

Space Fan

Banned
Probably nothing; it's much too small a slice of players to be truly meaningful. I'd say the 20 pages of "this is what you should do with Powerplay" in the feedback post is a bit more a concern for them. They asked what people thought about a formula change inside current PP and got reams of "replace the entire project with this other stuff plx".

Roughly, a meaningful slice (sample size) is prop to the square root of the full population size. (Assuming standard and random non-interacting distributions etc., etc., - every astrophysicist kno this :)

So, it's a good slice for a population of around 600 squared = *a third of a million.* Let's assume the sample is biased - OK, we could take this down a bit.

A statistically significant sample for, maybe, 250,000? Certainly no lower than 100,000.

IN SUMMARY: The sample size in the poll is almost certainly significant, and can't be dismissed.

Ahem, thank you.
 
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I tried powerplay when it first came out and quickly realised that the few hours of game-time per week that I can find weren't enough to properly engage with it.
 
No...the special weapons are not intriguing enough for me to grind for months on end to get access to them and the "powers" are too generic for me..Like a cardboard cutout...I am supposed to care about them but there is nothing about them that would cause me to care.
 
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Probably nothing; it's much too small a slice of players to be truly meaningful. I'd say the 20 pages of "this is what you should do with Powerplay" in the feedback post is a bit more a concern for them. They asked what people thought about a formula change inside current PP and got reams of "replace the entire project with this other stuff plx".

I didn't see that thread. Well, the fact they are asking hopefully means things will change for the better for everyone !
 
Is this really a logical/intelligent mechanic? Is this really the best we can hope for entertainment/depth wise?

I quite agree, having a mechanic that allows players to sit parked until the next quota is available (I usually do some trade missions or bounty hunting to kill the time) is flawed as is the mechanic that allows systems to be over prepared/expanded/fortified (read a post earlier that a system had reached 6000% fortification:eek:), the first issue isn't easy to fix the second just needs a hard cap at 120 - 150%.
 
Can I confirm something. If you have a system that is being fortified and undermined and both triggers are reached it remains in the possession of the fortifying power..ie. a stalemate ? It doesn't matter how much over the trigger at this point ! ?

Doesn't this just mean that everything will remain stalemate if this continues for all systems ? How can anything ever change unless players forget or overlook a particular system to fortify ?

While group A is happy to grind away for enough hours... And group B is happy to grind away for enough hours... Yes...

It will change when group A or B finallly get bored enough not to transport all those Papers, and thus care if Dirka Dirka moves into a different coloured blob.

It's all exciting tactical stuff in POWERPLAY!

- - - Updated - - -

read a post earlier that a system had reached 6000% fortification:eek:
Was/is quite common. Players are simply going to the most convenient place to get their points in the easiest fashion. They really don't generally care if they're doing this at System X or System Y. Hence the entire core mechanic of Powerplay is broken IMHO. Instead of Powers decisions/outcomes being decided by true (considered) player action, it's simply drowned in noise! ie: Players just doing stuff where ever they fancy with no real consideration to the Powers' goals
 
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I didn't see that thread. Well, the fact they are asking hopefully means things will change for the better for everyone !

It's stickied if you want to have a read.

And I'd hope so too, but I'm getting tired of hoping potential-filled game projects actually cash in on that potential. I think I got really spoiled by Minecraft because it actually turned out just like I'd wanted it. Other games; well, let's just say, not so much. My hope meter isn't empty, it's been deactivated to prevent cross-component damage to things like the sanity module.
 
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