Do you Powerplay?

Do you Powerplay?

  • YES, Sir!

    Votes: 321 19.9%
  • Hell, No!

    Votes: 1,296 80.1%

  • Total voters
    1,617
  • Poll closed .
It's stickied if you want to have a read.

And I'd hope so too, but I'm getting tired of hoping potential-filled game projects actually cash in on that potential. I think I got really spoiled by Minecraft because it actually turned out just like I'd wanted it. Other games; well, let's just say, not so much. My hope meter isn't empty, it's been deactivated to prevent cross-component damage to things like the sanity module.

Yep. I feel the same. I'm not going to get over excited by any announcements FD make. I may even uninstall and come back in six months.
 
No...the special weapons are not intriguing enough for me to grind for months on end to get access to them and the "powers" are too generic for me..Like a cardboard cutout...I am supposed to care about them but there is nothing about them that would cause me to care.

I'll stay in Li Yong-Rui a little while, I want 10 of those macross missile launchers regardless how they are - at least they LOOK fun.
 
Havent seen the need for me to pledge to a power. I could see some extra payout for bounty hunting but it comes with drawbacks not worth the few more credits.
I like the discounts from the powers, for that reason i would help em out now and then but i fail to see the meaning of powerplay.

From what i see i can expand the influence of my choosen power with different game mechanics. If i spent a lot time helping my power i might get some credits every week and later some special equipment for my ship.

Credits will become meaningless later and if you gotten the special module you wanted, i see no real reason why someone should stay in powerplay.
If FD add something special for owning a specific amount of systems, then it might get some sence to do it but now ? I mean if your power owns 150 systems, they can build some battle cruisers and start wars in systems by attacking em. This would lead to more events and fun stuff seeing a power overtakes a system or other players/ powers try to defend the system.

Well anyway i think this game needs more story quests with cinematic stuff while doin thouse quests and nice rewards.
 
I'll stay in Li Yong-Rui a little while, I want 10 of those macross missile launchers regardless how they are - at least they LOOK fun.
...and let's say in a few months, you've left, and decide you'd like to fit some to a new craft, can you imagine going through it all over again, just so allow you to buy this module?

I'm not even sure I can face the idea of the "slog" just for the Prismatic Shields I'd like for my Python. Is it just Tier 3 you need to reach for 4 weeks? ie: Have 150 points each week?
 
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Yes, for the thrilling moments when 50 more free cargo pop up while i'm doing other things/playing other games. The week grind to rank 5 was among the worst but it afforded me a tradaconda that helps easily maintain the merits to keep my rank and bonus. Bluehair for the shields for my incoming ship garage. I'd rather they lowered reward for rank 5 to 5 mil and ditched decay. I'd like to do some other stuff, but I can do this while I wait for next update.
 
I'd say the margin of error here is +/- 8% to be generous, still well over 70% of players not interested in PP, just remove it completely and create Tier 2 NPCs for the minor factions.
 
According to the poll it was not the best way to spend the dev resources on creating PP...
But I get the idea that they make the game they want to play.
 
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Was/is quite common. Players are simply going to the most convenient place to get their points in the easiest fashion. They really don't generally care if they're doing this at System X or System Y. Hence the entire core mechanic of Powerplay is broken IMHO. Instead of Powers decisions/outcomes being decided by true (considered) player action, it's simply drowned in noise! ie: Players just doing stuff where ever they fancy with no real consideration to the Powers' goals

Maybe after being in turmoil they will reconsider that strategy to some degree. If not, oh well... And there are some legitimate reasons for taking an easy way out, like getting to rank 5 for the first time, but after that, I guess it gets as selfish as players prefer.
 
I quit the other day and moved my entire fleet back to the old worlds.

Ive been in more fights in 2 days at Leesti than i have in the last 5 weeks of being aligned with ALD.
 
But I get the idea that they make the game they want to play.
How many of the developers do you think are spending an hour+ a day doing nothing but transporting papers 25 at a time from X to Y, or interdicting and blowing up Agent Haulers? Do you think they find this any more challenging, interesting and rewarding than most other people doing it? ;)
 
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It is very strange that the developers don't create for players an extensive set of tools with which the players themselves can affect the game world, for example, as implemented in KSP and how this will be implemented in the Follout 4. Instead,to the detriment for themselves and the players they create and cultivate the scenario which only give to players the right to take part in it or not. It is not sandbox. It is irrelevant to sandbox.
Such persistence of developers will not do any good.
 
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...and let's say in a few months, you've left, and decide you'd like to fit some to a new craft, can you imagine going through it all over again, just so allow you to buy this module?

I'm not even sure I can face the idea of the "slog" just for the Prismatic Shields I'd like for my Python. Is it just Tier 3 you need to reach for 4 weeks? ie: Have 150 points each week?

No problem, jus stock up with surplus cheap ships to hold the launcher. remove module, switch ship, remount on new ship.
 
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