If you guys actually take a cold hard look at Powerplay, and actually have the
round-appendages to give it a huge kick to:-
- Get rid of the player controlled (board game) aspects of it.
- Instead make Powers decide on their own best goals/objectives/agendas.
- Players can help with those goals/objectives/agendas via more traditional missions.
- Why not tie it into the local Factions? eg: If system is exploited by a Power, then a local Faction is available offering task/missions to help them. Keep it simple so no merits required or the like. You earn reputation/rank and/or CR.
- Offer modules when you've been affiliated with a Power long enough, and/or done enough tasks for them to be promoted up.
- And most importantly, the missions (tasks) are more varied and deeper. Let's try and introduce those convoy escorting/defense mechanics. Or blockage mechanics? Wing friendly missions. PvP promoting missions.
...I'll personally fly a T9 filled with pizza over there!
Please give it a cold hard look, because it just seems too unnecessarily complex , and missing the opportunity to make something truly interesting out of it at the moment. I'm sure it could fit into the existing ED Universe far more simply, while still offering the benefits of players being aligned against each other, and system dynamics/economics changing slowly over time.
ps: I'd even dare suggest, run any proposed big changes past the community?