So with all these space battles going on and bounties being placed on people for attacking players how about offering some alternate outcomes...
After a battle with all these damaged ships, what if I hard dock with another ship and assist with repairs (a transfer of energy or spare parts). I might do this for money or cargo, or i might do it for free to help out a lower rank or just a more heavily damaged ship. Ohhh the humanity!!
I might even offer my attacker assistance after I turn the tables on him and out gun them...
Surrender...
Your in a battle, you shields are gone you hear the clash and clang of failing hull plates... you issue a surrender message on all channels.
Your opponent has the choice to continue on for the kill, or stop and accept your surrender and you live, perhaps you forfit your cargo, he might get a smaller bounty placed on him for attacking and stealing cargo... a much lesser offence than murder.
Of course once the mechanism is in available... I can play dead and broadcast a surrender or an SOS.... all of a sudden the morals of battle become much more complex, and potentially much more rewarding!!
All of the above has the potential to add texture and depth without getting in the way of those who just keep going and fire that last volley for the simple kill.
After a battle with all these damaged ships, what if I hard dock with another ship and assist with repairs (a transfer of energy or spare parts). I might do this for money or cargo, or i might do it for free to help out a lower rank or just a more heavily damaged ship. Ohhh the humanity!!
I might even offer my attacker assistance after I turn the tables on him and out gun them...
Surrender...
Your in a battle, you shields are gone you hear the clash and clang of failing hull plates... you issue a surrender message on all channels.
Your opponent has the choice to continue on for the kill, or stop and accept your surrender and you live, perhaps you forfit your cargo, he might get a smaller bounty placed on him for attacking and stealing cargo... a much lesser offence than murder.
Of course once the mechanism is in available... I can play dead and broadcast a surrender or an SOS.... all of a sudden the morals of battle become much more complex, and potentially much more rewarding!!
All of the above has the potential to add texture and depth without getting in the way of those who just keep going and fire that last volley for the simple kill.