Like what if when you engaged in silent running and had to use a periscope to pilot the ship because your holoshield would go black. The periscope would have levels of engineering upgrades available with an entire new set of mats and its own elite ranking. Something like that?
Imagine for example to use the FSS scanner you had to run back and forth between huge radio wheels attached to control consoles (Ala giant car stereo volume / tunning controls) you had to crank in a weird timing minigame just to move the band left or right. You could engineer the wheels and cranks and they could have upgrade slots.
As opposed to someone that worships ignorance? At least, by your own admission, the Mensans are entertaining.I could agree with this, maybe, but it depends on your definition of 'a game'. Maybe we could get 1000 people to offer 3000 definitions, and then have 5000 people debate it. But that sounds like a Mensa gathering, in that it could be both entertaining and useless at the same time. So why bother? Moving on...
1) Then you must hate Super Cruise and Hyper jumping, where almost 80% of my time is spent.I love the way you co-opt all the people who speak up to contest you into your argument.
For me, all I see is a waste of my limited game time going into having to move from place to place so that other people can enjoy "the pretty" a time or two before they ignore it.
Being involved in my own car maintenance sometimes, I can see why it is a "no fun" zone.Yes please, ship interiors as trailed by the CEO in 2012.
I'm still genuinely stumped by the presented 'fact' that for some reason, your own ship is the only area in the galaxy that is obviously a no fun zone.
Taking your second point first, I don't want to play Virtual Damage Control Petty Officer. Having been a DCPO in the Navy, I understand that maintenance is important, but I have an amazing level of disbelief that it is going to be "fun". Added to that the fact that we have AFMUs as de-facto evidence of automation, and I am happy with letting the ship take care of itself.1) Then you must hate Super Cruise and Hyper jumping, where almost 80% of my time is spent.
2) Ship interiors bring way more gameplay associated to the maintenance of your ship than walking around on a different textured heightmap with different coloured particle effects overhead. The Concept art from FDev even proves this.
Not to mention that stations and some outposts can fix your ship, however badly damaged, in less than a second with a single click of the mouse. I don't think running-repairs need to be any harder than the AFMU and indeed the Reboot/Repair sequence.Taking your second point first, I don't want to play Virtual Damage Control Petty Officer. Having been a DCPO in the Navy, I understand that maintenance is important, but I have an amazing level of disbelief that it is going to be "fun". Added to that the fact that we have AFMUs as de-facto evidence of automation, and I am happy with letting the ship take care of itself.
Entering a wreck in space can be done without “ship interiors”.Now that there's on foot gameplay desperately wanting for variety, not moving forward with ship interiors is a GIGANTIC missed oppertunity. It's not just having player ship interiors, you know, the thing we've wanted from day one and the thing that has made star citizen millions.
They're play space. Imagine salvage missions to anaconda wrecks crawling with enemies or terrors out of space. Imagine REPAIR missions where you fly out to a wreck in space, leave your ship and breach in through an airlock and then try to restore the ship to functionality. Or rescue missions. The possibilities are HUGE and the failure to engage with this is tremendous. I get that some of the ships like anacondas are gigantic, but...honestly they arent THAT big and even starting with partial and incomplete ship interiors is better than nothing.