That's easy to do, just have stations classed by what ships they can support, and stick that information on system maps so we can examine them before deciding to go there.Unless there's something to spot a dock restricted system before entering it, or an alternate way for big ships to achieve standard procedures like refuel and repair, I think it'd be a counterintuitive feature.
It's a source of boundless space-rage, and the occasional squished fighter, so perhaps they keep it that way for game play reasons, if not common sense. Also, of course, it's true to the original game.
Already planned... why can´t space stations (of different kinds) also have different sizes for their docking entrances?...
Equal parts gameplay and history, I suspect.
David has mentioned previously that there will be external docking introduced into the game for those ships that are just too big to dock with a regular sized space station. I don't think we'll see this tomorrow though.I just realized that all player owned ships in ED has to be manufactured to actually fit the docking station entry door? Unless they are planning external docking? :S
Would bigger ship like that be freighters though? I seem to think anything beyond a Lakon 9 as most likely a specialty ship, military or otherwise. In which case, you're picking up people, supplies, and fuel, so an external docking port and/or transfer shuttles should work okay.For large mother ships maybe we can also dock by flying close to the station and send a small ship from the mothership to transfer the goods, if your in a hurry as big ships might take time to dock.
I haven't tried docking in the game yet (upcoming beta player) and all I have to go on is what I've seen in videos, but assuming all space stations have the same internal cylinder and rotation we've seen, won't multiple openings require off-center placement? The current one is relatively easy to hit, as we just need to hit center and then roll to get out.
Now that would be cool.You could definitely have capital ships that can't dock and can only be repaired in the orbiting ship yards that built them. Then you'd get a 'hunt the Bismark' dynamic where they get chased back to the yard once enough opposition teams up and smells blood.