Does anyone actually enjoy engineering?

Sure, but thr complaint was power creep.
I agree with the complaint about power creep but I don't believe that's gonna change, I would have preferred more side grades myself. Navigare has stopped playing because s/he can't fight the NPCs and doesn't want to go on the grind wall. As stated, you don't need to grind to get those mats to become relevant again against NPCs. Even opening most of the required engineer's is mostly easy and not a grind. The only one I found to be a grind was when I had to mine a load of stuff, this was before the mining update. These days the mining one would be much more fun and interesting with the different ways to mine.
 

DeletedUser191218

D
Oh dear, let's do a little recap shall we: you said fleet carriers were not delayed but cancelled. Frontier then released a little video a few weeks after that, hinting that fleet carriers were on their way, then confirming that a few days later. I think December was the date confirmed. So you were wrong there mate, no denying that! Then you stated that Frontier deliberately misled players in order to generate revenue. That sounds awfully libelous, makes me wonder what Frontier's lawyers would think if they saw that statement! Then fleet carriers were announced and you then started digging an even deeper hole for yourself, rather than just manning up and admitting that you wete talking biowaste. So yeah, it's very difficult to take you seriously anymore!

Tl dr

This thread is about engineers, not fleet carriers. You're just being a toad.
 

DeletedUser191218

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You can read that post. Look up "I was right, you were wrong" in the search above. It makes for some hilarious reading. Talk about open mouth, insert foot, close mouth! A lawyer would have a field day with some if the libelous statements that he wrote! Remember people: if you write libelous things, you may get sued, and it will cost you big time.....

You're really weird mate. Why are you still going on about this?
 
It was about a year after, and again you only need G1-2 upgrades to fight those NPCs and G1-2 upgrades are certainly not behind a grind wall as those materials are so easy to come by.
Is this still the case? Or have they since buffed them again? I grew to dislike engineers witj its 1st impression. It was atrocious. And so I complained about the RNG, the drop rates, the random within random. The abysmal lack of info where to look for mats.
But when they buffed the AI and let it spawn on everyone with 'combat ranks' I realised that it was all just a bloody vicious circle of power creep carousel. They would fumble with their knobs to add pointless new busiwork by nerfing what we'd been playing for regularly.
'Respect our time' my rear - Elite Dangerous went from spacesim to designed obsolesence and F2P busyclicky for recurring power juice.
It is as pointless as Sysiphos rolling the rock around.
 
Is this still the case? Or have they since buffed them again? I grew to dislike engineers witj its 1st impression. It was atrocious. And so I complained about the RNG, the drop rates, the random within random. The abysmal lack of info where to look for mats.
I am not a good combat pilot and I need to limit my ships to a maximum of grade 3s otherwise it gets too easy, unless I am flying an Eagle which I will upgrade to the max to have some fine against bigger opponents.

But when they buffed the AI and let it spawn on everyone with 'combat ranks' I realised that it was all just a bloody vicious circle of power creep carousel. They would fumble with their knobs to add pointless new busiwork by nerfing what we'd been playing for regularly.
'Respect our time' my rear - Elite Dangerous went from spacesim to designed obsolesence and F2P busyclicky for recurring power juice.
It is as pointless as Sysiphos rolling the rock around.
The upgraded the AI, but the ships didn't have any engineered modules for about a year or more. And even then they don't have max grades even at Elite level. They are still limited and I don't expect that to change anytime soon.

What I would like to see though is that guardian hybrid modules become the norm. Engineered modules will still be better but by only a small amount when it comes to combat.
 
Engineering is probably my number one problem why I just sigh and log out instead of playing the game.

Doesn't help that back in the day I went for a resistance build which of course is now absolutely useless against Interceptors and I just can't bring myself to fully engineer another ships with all those modules/hull reinforcements/shield boosters. Each activity requires a special build and we still can't even save loadouts. Too much of the game is busy work in preparation for actually playing the game.

Another year of QoL features that seems to miss all most my personal grievances. Tough luck I guess.
 
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If I'd had to highlight one of the most immediate problems of ED, it's this.
Busywork: work that keeps a person busy but has little value in itself.

I find mats by just playing the game. So if just playing the game is busywork, you are not going to enjoy it whether there are engineer's or not.

What people call busywork these days is gameplay they don't want to do.
 
Busywork: work that keeps a person busy but has little value in itself.

I find mats by just playing the game. So if just playing the game is busywork, you are not going to enjoy it whether there are engineer's or not.

What people call busywork these days is gameplay they don't want to do.
Well, I didnt find enough while playing. But you're right: It is gameplay I dont want to do.
 
Well, I didnt find enough while playing. But you're right: It is gameplay I dont want to do.
So combat you don't like, you don't like trading, you don't like exploring planetary surfaces or doing surface missions, you don't like mining. Not much of the game left to like and what is left you don't need engineers for. Hell you don't need engineers for mining, trading or exploration either. It's only combat is where its really needed and even then not much.
 
Ok, let me simplify the answer for you since you missed it. His premise is wrong because he equates gathering with any act of playing. That's wrong, it was demonstrated how. And since it needs explicitely said, yes, I do enjoy ED.

That clear enough?
Yes, thank you for answering his question. Finally.
 
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So combat you don't like, you don't like trading, you don't like exploring planetary surfaces or doing surface missions, you don't like mining. Not much of the game left to like and what is left you don't need engineers for. Hell you don't need engineers for mining, trading or exploration either. It's only combat is where its really needed and even then not much.
I do like exploring. I also like the planetary stuff. I found that outstanding. Combat I detest now because of the OP stuff, yes. Trading - well, the most stuff is just trucking and annoying AI spawning on you. I liked the smuggling back then. I liked playing missions mostly and used to do a lot of CZ activity - I'm BGS player. But to continue with that I'd need to engineer my stuff - there isn't so much BGS play you can do with exploring - in some way or other it requires combat at some point.
 

DeletedUser191218

D
This is a classic ED thread:

I don't like this. Here is why...

Response - "You're wrong. Your premise is wrong. Your subjective opinion and viewpoint is objectively wrong. Let's all pile in as person X has expressed a negative view about an aspect of a video game and we must have absolute belief and positivity at all times."

Bit cultish.
 
I do like exploring. I also like the planetary stuff. I found that outstanding.
So plenty of mats you can get by just exploring planetary surfaces. Also you get loads by doing surface missions. These can all be used to get grade 1 and 2 upgrades.

Combat I detest now because of the OP stuff, yes.
Combat can still be fun. Instead of going with a small ship, I went with a python brimming with weapons and targeted pythons and below while in combat zones. This was without engineered modules and the ships I were fighting in the CZ were possibly engineered. I don't know, I didn't stop to ask. Loads of mats available there to. You don't need an engineered ship to still do combat, you just need to be picky with whom you decide to fight.

Trading - well, the most stuff is just trucking and annoying AI spawning on you.
Yup, sure you don't get mats by doing that, but if you do trade missions for BGS work you can get mats and loads of them. Very easy to come by. As to spawning AI I am not sure what you are talking about.

I liked the smuggling back then. I liked playing missions mostly and used to do a lot of CZ activity - I'm BGS player. But to continue with that I'd need to engineer my stuff - there isn't so much BGS play you can do with exploring - in some way or other it requires combat at some point.
Most BGS stuff you don't need engineers and even then you can get mats while doing BGS stuff such as missions. You can still do CZs without engineering, you just need to be pick your ships to attack.

So really I don't understand the issue.
 
This is a classic ED thread:

I don't like this. Here is why...

Response - "You're wrong. Your premise is wrong. Your subjective opinion and viewpoint is objectively wrong. Let's all pile in as person X has expressed a negative view about an aspect of a video game and we must have absolute belief and positivity at all times."

Bit cultish.
Most of the time I am just trying to find out the issue. Most of the time there isn't one and they have convinced themselves that there is.
 
So plenty of mats you can get by just exploring planetary surfaces. Also you get loads by doing surface missions. These can all be used to get grade 1 and 2 upgrades.


Combat can still be fun. Instead of going with a small ship, I went with a python brimming with weapons and targeted pythons and below while in combat zones. This was without engineered modules and the ships I were fighting in the CZ were possibly engineered. I don't know, I didn't stop to ask. Loads of mats available there to. You don't need an engineered ship to still do combat, you just need to be picky with whom you decide to fight.


Yup, sure you don't get mats by doing that, but if you do trade missions for BGS work you can get mats and loads of them. Very easy to come by. As to spawning AI I am not sure what you are talking about.


Most BGS stuff you don't need engineers and even then you can get mats while doing BGS stuff such as missions. You can still do CZs without engineering, you just need to be pick your ships to attack.

So really I don't understand the issue.

If you equip vanilla guns and run into the bulletsponges you'll understand. AI went from mildly challenging to Festung Alpenstein Castle. It took me significantly longer to kill them. Not a good idea in CZ where the AI tends to go all lemming on you while the rest on your side is no help at all. I mostly blame the spawning mechanics in CZ for the lemming effect, but slow killspeed is what makes any horde mode utterly tiring and unfun. And even if they spawn randomly - I'm not gambling my time to find out my guns do again jack crap against some randomly hardened stuff.
And apart from that - how cool is it to see the work of all the grind you did get nerfed to near-uselessness. That is rhetorical question.
 
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