To answer your question firstly: NO !
Here is my report from last 2 weeks. I am a semi-retired PvP-er. Returned to ED after a 9 month break. So all my grade 5 pp, distro, shields, hull r/f, armour needed to be redone completely due to secondary experimental effects being added. This meant that most of my old top grade 5 stuff was no longer top. Bit like in WoW when a blue or purple item you worked your socks off to get suddenly gets beaten by a green item in the patch.
So here it goes.
I farmed mats, got everything apart from Pharma Isolators looked for days no luck. In the end I had to trade for them at extortionate rates. Only 1 or 2 low pouplation Outbreak systems due to recent bgs reset.
Stripped all my ships of armour, thrusters, power distributors, shields etc... and went to repective engineers to mod them for my iCourier, DBS and Cobra (I only fly small ships).
And here is the worst part:
1) You need to have the actual ship so you can mod the module such as armour or thruster. So Imagine I have jumped in my asp to Maia transfered all the thrusters there. Endured the "immersion" waiting time, imposed on us by the democratic forum proces, only to find out that I need to go and buy a small ship in order to fit the thrusters to mod them. Of course engineers dont have shipyards. So jump to system nearby. Leave asp. Buy new ship. Jump back to Palin. Mod. Jump back to asp. Go another system. Buy Cobra jump back. Mod...
WHY IS THERE NO SHIPYARD AT ENGINEERS ???
WHY CANT MODULES BE MODDED WITHOUT THE SHIPS ???
2) Running out of mats for experimental. Ok I used ED engineer. I counted. I calculated. I used a spreadsheet. And I clicked on wrong experimental effect. Used up all the mats. I am in Maia... I howled like a wounded wolf... My mates on discord thaught I have gone insane. Well, I have, because the nearest material trader was 250ly away.
WHY IS THERE NO MATERIAL TRADER AT ENGINEEERS???
This was Palin, things got even worse at Selene Jean. I had to bring each ship from nearby station, or nearby system, apply armour then mod. Jump , buy, sell, travel, scream... I sincerely hope that Palin gets abducted by thargoids (and gets a thorough examination) and Selene Jean... (I wont even go there as I dont think the mods would like what I have in store for her
So 2 weeks later I am "ALMOST" finished and getting close to doing actual PvP. However I am starting to loose interest as the grind is insane.
Can I expect this time next year a "tertiary" experimental effect on the modules which would mean this process needs to be repeated ?
Solution:
1. MATERIAL TRADERS AND SHIPYARD AT EACH ENGINEER ! Bit like doctors surgeries having a pharmacy attached to them or shopping malls having cash machines...
2. MODULES CAN BE MODDED WITHOUT SHIP ! Why does Palin need my ship when I already transfered the thrusters to him.
3. LARGER SHIPS TO BE ABLE TO TRANSPORT MODULES FROM SMALLER SHIPS! So put 3-4 thrusters, distributors, shields in the cargo hold of you Anaconda or Asp and bring them all to Palin so you dont have to endure "immersive" transfer.
TLDNR. Current lobotomised engineering can be improved by having a shipyard, material trader at each engineer or the ability to mod modules without the ship.