Does anyone actually enjoy engineering?

As long as you don't hit higher combat ranks you'll be fine without engineering. Probably. The pain really starts once the cancer AI starts to spawn on you with their magic freebee enhancements. That's when you really need the powerjuice lest the totally unbalanced environment chokes the last bit of fun out of the game.
Just been out bounty hunting in an engineered anaconda. 8 multicannons, some with incendiary exp efx and some with autoloader exp efx, wanted npc's going down like flies after a blast of Raid, even elite level pirates! I was pleasantly surprised by how devastating the multicannons become when engineered and the right exp efx are added. Certainly wasn't choking the fun out of my game!
 
What I meant was the onerous requirements for engineering.

From, eg:
Prerequisites like collecting 200 landmines (You had to either make multiple runs, or source them from different places to make the whole amount)

To searching for enough materials to get your module to the right grade, but that would have been fine, had you not have to
pray to God every time you clicked that button to engineer the module, and it becomes an RNG game where you hope to hell the circle completed in one click.
More often than not, you ended up spending 10x the mats indicated for a G4 or 5 mod. Christ in hell.....

They should have just required 1 of each mat for each mod, and a 1 click success rate.
What is the point of that stupid dice roll and mat wastage?
I got all my landmines in one go. And I fly an annie so there's plenty of room. As for 1 mat for 1 mod, you do like things made easy for you don't you? Love to see you playing Dark Souls! 😃
 
Let's just say that G5 FSD range has made my hops less tedious. You know how crappy moving around in space is... all those jumps.
And G5 frags have enabled me to take out NPC pirates with ease if they bothered me while I was VO hunting.
Yeah, flying around in space in a big f@#$ off space ship is sooo tedious! 😂
 
It would be repeated tasks done in quick succesion. Not done with plenty of time and other activities between them, if that was the case then nearly every game ever made would be called a grind. :)
Just done a lot of engineering, my annie is G3 - G5 engineered across all modules and weapons, likewise my FDL and my AspX. Sorta tired of engineering for now so I'm taking the AspX out of the bubble for a bit of exploration, then get some mining done on the way back. The cool thing about this game is if you're getting tired of 1 aspect, you can go and do another for a while, then when you get tired of that, move onto another. There are so many things to do, other than engineering, that I think only someone with a really naff attention span can get bored playing this rather awesome game.

The sad thing is, reading this thread and the super cruise is boring (SCIB) thread, there seems to be a lot of people with short attention spans playing ED. They havn't worked out that a good mindless shoot 'em up would be far better suited to their tastes, and those rather excellent games are designed just for players like them, so they're obviously not the sharpest pencils in the pencil case either! Case in point: I mentioned ED to one of my customers yesterday, during a conversation about games. He said straight away that it would not suit him, he prefers mindless shoot 'em ups. He was intelligent enough to spot straightaway that ED was not for him, unlike the "grinding for mats is boring" crowd (let's abbreviate that to GFMIBC) and the SCIBC.

Nevermind, let's let the GFMIBC and the SCIBC continue to whinge and moan about the many, many ways ED is not right for them while the rest of us continue to enjoy playing ED. Which is what I am going to do right...... now!
 
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I got all my landmines in one go. And I fly an annie so there's plenty of room. As for 1 mat for 1 mod, you do like things made easy for you don't you? Love to see you playing Dark Souls! 😃

Souls games are great.

I feel like there is quite a contrast to the gameplay methods providing challenge there and what's taking most of the timeframe here with engineering.
 
In my personal experience I enjoy having better jump, that's about it. I find the Engineers and everything to do with them easily the worst part of the game. I wish I could engineer my ship, not buy upgrades through a special store.
 
There is wisdom :)
If a player is (assuming) PvP combat oriented, engineering is mandatory otherwise survival/success just isn't going to happen. By that choice materials have to be gathered, in large quantities, away from a preferred play style. Hence 'grind'.

Outside of PvP a player can be much more relaxed about collecting materials, no need to grind.
Nicely put. I won't be doing pvp for a while yet, need to be elite level in combat before I go there , with everything G5'd on my battlecruiser and even then I'm probably gonna get my arx kicked a lot!
Those are completely different games. There isnt even grind like in ED. How would you even want to compare them in this regard?
I dunno, I remember farming dragons for scales in Dark Souls 1, farming other opponents for armour and shards for upgrading shields, armour and weapons. That's all dependent on RNG too. Different games, but you're still engineering! You even need to fetch keys for careless blacksmiths to open up their shops. Different game, same gameplay! You can even get ganked in both games....
 
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Ye, makes really little sense. Next one probably will bring up some pony unicorn game.
"Pony unicorn game"? Please don't take this the wrong way, I don't want to be rude or overly critical, but seeing as English is obviously not your first language, why not use translation software to prevent you making your posts unintentionally hilarious?
 
It gets me to visit systems I'd never visit otherwise.
I'm also participating in activities I probably wouldn't otherwise do.
I think if I were FDev I'd flesh it out even more to be a trainer for the game.
 
My only complaint about the whole engineering thing is you can't purchase materials. I love the option to be able to improve my ship better than the A rated stock items by getting materials and doing some engineering. I think it's cool you can scavenge for them. I think it's cool you can trade for them. I think it's fine that the number of material traders is kind of low. I think the business of some materials being more valuable than others forcing you have have more of one material to get a small amount of another is fine. But when I'm trying to complete the engineering on an FSD mod that requires I have half a dozen or so of a very rare material and it takes three days of scavenging and trading to get just one, then I start getting annoyed.

I think we should be able to have the option, with the material trader, to flat out purchase the material from them. The more rare the material, the more expensive and the less they have in stock. But this whole business of needing 1200+ of one common item to get 1 rare item only to have it take forever to hunt down enough common items to get the one common item and then have to do that a dozen times to complete the engineered mod seems a bit excessive.
 
My only complaint about the whole engineering thing is you can't purchase materials. I love the option to be able to improve my ship better than the A rated stock items by getting materials and doing some engineering. I think it's cool you can scavenge for them. I think it's cool you can trade for them. I think it's fine that the number of material traders is kind of low. I think the business of some materials being more valuable than others forcing you have have more of one material to get a small amount of another is fine. But when I'm trying to complete the engineering on an FSD mod that requires I have half a dozen or so of a very rare material and it takes three days of scavenging and trading to get just one, then I start getting annoyed.

I think we should be able to have the option, with the material trader, to flat out purchase the material from them. The more rare the material, the more expensive and the less they have in stock. But this whole business of needing 1200+ of one common item to get 1 rare item only to have it take forever to hunt down enough common items to get the one common item and then have to do that a dozen times to complete the engineered mod seems a bit excessive.
I think part of the reasoning for this is that if a ganker cannot afford a rebuy then they're stuck in a virtual time out by having the need to go and farm materials.
It is a way to force gankers into some of the activities they're constantly interrupting.
 
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