Wrong so wrong, you can come into any situation with a positive open mind and find out you negatively don't like it especially if you have a completionist type of mindset. Game play should be fun and not rely so heavily on imaginary fun provided by the players or at least have a reasonable rewarding experience to it which engineers sorta does at first but fades quickly the more you do it.
I've met many "positive" people in life. All the happy posts on their social media, bla bla bla.
But it turned out to be fabricated. Everything was manufactured. They set it up, posed for it.
And at the end of the day, their lives were exactly the same as mine. Just packaged.
I'm not negative. I'm pragmatic. I say things as I see them, no filter, no censor.
I see many good things in this game. Things that I like. And I call out the crap I see.
Combat in Elite. Fun. Absolutely.
Graphics? Beautiful. No doubt.
Mining? Better than it previously was. Though the hit rate could be better.
Flying the ships? Pretty good, except for the speed limit, even in FA-Off.
Yes... fricking to have a speed limit in space.
Travel? Jump ranges are too short, and SC travel too long for the secondary stars in a system.
Faster accel/decel in SC needed. Direct jump to B stars needed.
Engineering? Good end game, but crapfest way to go about it.
Grindy mat gathering. Stupidass dice roll mechanics, where a blueprint gives you varying degree of success.
Guardian grind? Pretty similar to Engineering grind, except that at the very least, you still get to play mini shoot 'em up games with the obelisks.
But the amount of stuff you need to gather is still ultimately... excessive.