Does anyone actually enjoy engineering?

Mostly it's just positive mindset vs negative: people with a positive mindset just find everything is easier and more fun than moany, negative people.
Wrong so wrong, you can come into any situation with a positive open mind and find out you negatively don't like it especially if you have a completionist type of mindset. Game play should be fun and not rely so heavily on imaginary fun provided by the players or at least have a reasonable rewarding experience to it which engineers sorta does at first but fades quickly the more you do it.
 
Clearly you've never gad bad RNG on a rare drop in a souls game. Irythill pyromancers don't like dropping their armor and fashion-souls demanded them.

But I'm not the one that brought up souls games.
I'm not really a completionist. Some legendary not dropping in FO 4? I dont care. Some part not dropping in Warframe? Bad luck - I still have tons of other stuff to play with.

I only start complaining when the game isn't fun with what it hands out. Like ED, e.g.
 
I'm not really a completionist. Some legendary not dropping in FO 4? I dont care. Some part not dropping in Warframe? Bad luck - I still have tons of other stuff to play with.

I only start complaining when the game isn't fun with what it hands out. Like ED, e.g.

That's fine. Some people are going to care more about customization and/or optimization than that and that may require grind over a variety of games.

Even across genres it probably still helps to look at what works and what doesn't.

Now to wait for the inevitable opportunity to bring up monster hunter in a conversation about grind so I can actually insert a unicorn in a game out of spite.
 
That's fine. Some people are going to care more about customization and/or optimization than that and that may require grind over a variety of games.

Even across genres it probably still helps to look at what works and what doesn't.

Now to wait for the inevitable opportunity to bring up monster hunter in a conversation about grind so I can actually insert a unicorn in a game out of spite.
Go ahead, unicorns are always nice. Dint hear much complaining about monster hunter.
 
Wrong so wrong, you can come into any situation with a positive open mind and find out you negatively don't like it especially if you have a completionist type of mindset. Game play should be fun and not rely so heavily on imaginary fun provided by the players or at least have a reasonable rewarding experience to it which engineers sorta does at first but fades quickly the more you do it.
Not fading for me, but then again I'm not a completionist. Completionist sounds like obsessive compulsive, and that's actually an illness, sooo....
 
Could you please elaborate? Your reply is so short I'm not sure what you are saying.....

The ability to move from a positive outlook on a mechanic to a negative one through repetition, tedium or time requirement isn't limited to being completionist in mindset. It can arise from any goal oriented play when the game steers you towards specific things which over time you may find yourself not terribly fond of. I can say from experience that you're going to be aware of your progress on a given metric you've set or aspire towards if you have such a motivation. For me, this game feels uniquely bad in that regard and that was after coming in untainted by negative perceptions until I looked for aid after hitting my own brick walls with certain aspects.
 
The ability to move from a positive outlook on a mechanic to a negative one through repetition, tedium or time requirement isn't limited to being completionist in mindset. It can arise from any goal oriented play when the game steers you towards specific things which over time you may find yourself not terribly fond of. I can say from experience that you're going to be aware of your progress on a given metric you've set or aspire towards if you have such a motivation. For me, this game feels uniquely bad in that regard and that was after coming in untainted by negative perceptions until I looked for aid after hitting my own brick walls with certain aspects.
Okay, I get it. Nice to have an adult explaining the "engineering is a grind" issue instead of the childish moaning we get from some of the others! I think unfortunately there's a line in the sand and I don't think the "it's not a grind" crowd like me will be happy with making it easier/"less boring ". This is just like the "supercruise is boring" issue, and the same people have the same opinions with both issues. The only way I can see this working for everyone is if they make an ED Lite for people who want engineering/supercruise to be much faster and easier, and ED Regular for the rest of us. Can't see that happening tho!
 
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dxm55

Banned
Wrong so wrong, you can come into any situation with a positive open mind and find out you negatively don't like it especially if you have a completionist type of mindset. Game play should be fun and not rely so heavily on imaginary fun provided by the players or at least have a reasonable rewarding experience to it which engineers sorta does at first but fades quickly the more you do it.

I've met many "positive" people in life. All the happy posts on their social media, bla bla bla.
But it turned out to be fabricated. Everything was manufactured. They set it up, posed for it.
And at the end of the day, their lives were exactly the same as mine. Just packaged.

I'm not negative. I'm pragmatic. I say things as I see them, no filter, no censor.

I see many good things in this game. Things that I like. And I call out the crap I see.

Combat in Elite. Fun. Absolutely.
Graphics? Beautiful. No doubt.

Mining? Better than it previously was. Though the hit rate could be better.

Flying the ships? Pretty good, except for the speed limit, even in FA-Off.
Yes... fricking to have a speed limit in space.

Travel? Jump ranges are too short, and SC travel too long for the secondary stars in a system.
Faster accel/decel in SC needed. Direct jump to B stars needed.

Engineering? Good end game, but crapfest way to go about it.
Grindy mat gathering. Stupidass dice roll mechanics, where a blueprint gives you varying degree of success.

Guardian grind? Pretty similar to Engineering grind, except that at the very least, you still get to play mini shoot 'em up games with the obelisks.
But the amount of stuff you need to gather is still ultimately... excessive.
 
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I'm not really a completionist. Some legendary not dropping in FO 4? I dont care. Some part not dropping in Warframe? Bad luck - I still have tons of other stuff to play with.

I only start complaining when the game isn't fun with what it hands out. Like ED, e.g.
Heh heh, time for another story boys and girls! Commanders Nappy Care and DMZ69 were cruising through space, complaining about what a total waste of time supercruise and engineering were, as usual. Problem is they were so busy bleating and moaning, they did not notice a ship full of bad old pirates creeping up behind them! Before they knew it they were being interdicted, and because they had not been picking up all those nice materials like Commander WinterKing did in the previous story, their ship was not engineered very well. So the bad old pirates caught them, oh no!

Unfortunately for Commanders DMZ69 and Nappy Care, the pirates' ship was called The Jolly Roger for a good reason and those naughty pirates did something bad to our unfortunate pair! When they were released several days later DMZ69 and Nappy Care could not sit down for a long, long time. Of course the other commanders found this to be very funny as they were sick of the whining and moaning from those two!

As for the pirates, Commander WinterKing sent them to Hell with some heavily engineered multicannons! And everyone lived happily ever after, except for the pirates of course! 😃
 
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dxm55

Banned
The ability to move from a positive outlook on a mechanic to a negative one through repetition, tedium or time requirement isn't limited to being completionist in mindset. It can arise from any goal oriented play when the game steers you towards specific things which over time you may find yourself not terribly fond of. I can say from experience that you're going to be aware of your progress on a given metric you've set or aspire towards if you have such a motivation. For me, this game feels uniquely bad in that regard and that was after coming in untainted by negative perceptions until I looked for aid after hitting my own brick walls with certain aspects.

Well thing is, some people enjoy the grind in game, but absolutely hate it when they encounter it in RL.
Such a disconnect.

I wonder if psychologically, they can accept a prison within a virtual world because they perceive it as an escape from the prison in real life.
:ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO:
 
A while back set myself to fully engineer most of my ships, after each ship my play time was lower and lower until it reached a point of closing the game right after opening it, because it felt like a chore. Why would I bother with chores when there's other games that offer entertainment. Start to finish engineers are completely uninspiring and demotivating, especially when it leaves the g5 roll at a hair thin gap, that you know will take another 6 rolls to finish. Feels awful like a mobile game.
 
A while back set myself to fully engineer most of my ships, after each ship my play time was lower and lower until it reached a point of closing the game right after opening it, because it felt like a chore. Why would I bother with chores when there's other games that offer entertainment. Start to finish engineers are completely uninspiring and demotivating, especially when it leaves the g5 roll at a hair thin gap, that you know will take another 6 rolls to finish. Feels awful like a mobile game.

I find that comment a bit excessive regarding the "hair thin gap" and still needing 6 rolls to finish. Any G5 mod will take max 12 rolls in total but having said that, I personally find that most are complete at 9 rolls. I have a fleet of 12 ships and set myself the mission to engineer the lot to a possible max depending on their intended use.To say I enjoyed it would be an understatement. Once you get to know where things are I find it quite relaxing when completing another ship. See, engineering is absolutely a love/hate thing, no half way. That doesn't mean that because some players hate it that it should be removed or nerfed. It is what it is, if you don't like it then don't do it.
 

dxm55

Banned
LOL. 12 rolls to complete. 9 rolls to complete.
And that, based on the fact that you have a blueprint. A schematic.
Broken time sink mechanics. All designed to make you waste mats, knowing how much a grind it was to find them, especially the rare ones.
 
I've met many "positive" people in life. All the happy posts on their social media, bla bla bla.
But it turned out to be fabricated. Everything was manufactured. They set it up, posed for it.
And at the end of the day, their lives were exactly the same as mine. Just packaged.

I'm not negative. I'm pragmatic. I say things as I see them, no filter, no censor.

I see many good things in this game. Things that I like. And I call out the crap I see.

Combat in Elite. Fun. Absolutely.
Graphics? Beautiful. No doubt.

Mining? Better than it previously was. Though the hit rate could be better.

Flying the ships? Pretty good, except for the speed limit, even in FA-Off.
Yes... fricking to have a speed limit in space.

Travel? Jump ranges are too short, and SC travel too long for the secondary stars in a system.
Faster accel/decel in SC needed. Direct jump to B stars needed.

Engineering? Good end game, but crapfest way to go about it.
Grindy mat gathering. Stupidass dice roll mechanics, where a blueprint gives you varying degree of success.

Guardian grind? Pretty similar to Engineering grind, except that at the very least, you still get to play mini shoot 'em up games with the obelisks.
But the amount of stuff you need to gather is still ultimately... excessive.

I think I can agree with a lot of this post but you seem to keep repeating one thing in your comments re engineering and that is you call it a dice roll. I apologise but I am not sure what you mean. When engineering was first introduced THAT was a dice roll in its truest sense. Todays engineering is an always win situation isn't it? so whatever roll you do to your module it is better than the last one. The number of rolls per grade is also fixed depending on your reputation so I fail to see where a dice comes into it.
 
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