Does anyone actually enjoy engineering?

Heh heh, you must have missed that post where he said that Frontier had deliberately misled ED players about fleet carriers, and that the motive for this deception was greed! The mods had to shut down the post when everyone ripped him a new one after Frontier announced the introduction of Fleet Carriers! It was awesome. 🤣

Yeah I am looking forward to see how they implement fleet carriers.. I would like to see them as similar to a normal ship tbh or a mobile base of some kind, with Squadron level cargo and;/or materials ..

not gonna lie I would like the ability to sell/trade engineered modules as well .. I have loads in storage at the minute.

Such a shame i cant read that post .. that would have been really, really funny, I find frontier to be one of the least greedy companies. If you want to see greed.. go to Valve or EA
 
Gee, such a long thread of opinions! I have one, too. Not that it will change anything.

Engineering has been a great addition to the game, for me. It's given me lots of reasons to do stuff in the game I would not have tried otherwise. It's caused me to learn new stuff and enjoy new activities. And it's allowed me to customize my ships for my particular needs and enjoyment. Sure I could nitpick some of the design, but that's true in every game.

Sometimes I think this game should be called "Pimp My Ship" because I do a lot of that.

I'm not into PVP, so I can't comment on what it's like for those who want a maxxed out PVP ship. But for me, it's been excellent overall.
 
I hate the engineering requirements. I want to test stuff out all the time and often do but just as often my hairbrained ideas don’t work as intended and it’s a lot of time wasted to test things out. I feel like FD punishes experimentation. At the very least we should be allowed to sell back engineered goods for their materials.
If you try out your builds in EDshipyard or Coriolis you get a lot of opportunity to look at power requirements, DPS, boost effects etc. before doing any building in-game. Then you won't have much waste of time or materials. This often results in better understanding of the trade-offs too.
 
Some of these threads, are like Heathrow Departures Lounge. “I’m never playing the game again/having an extended break/posting on the forum again”.
Ok.

Source: https://giphy.com/gifs/i-dont-care-give-a-poopoo-PYEGoZXABBMuk

😄 Heh heh, I think you might be right. I'll hold my hand up to it.

Heh heh you should try the "peashooters" on my annie now: 8 multicannons, all G3- G5, with 1x emissive, 1x corrosive, 3x incendiary and 3x autoloader exp efx. After 6 months of running from elite level npc's I now destroy them with ease. You should try it, it's very empowering. Certainly more empowering than constantly bleating and whinging about peashooters and buffed npc's! 😃

Except that 'empowering' isn't what some players are after.

I had a fleet of ships that I used in very specific ways. This isn't something I can just wave a magic wand and get back to- all of my progress from 2014 Beta to late 2018 was wiped out by power creep. I don't have four years to spare to play catch up!

You seem very proud of adding a few combat mods to your battleship. Good for you! But try to understand that some of us never aspired to owning an 'annie'. My fleet consists of much smaller ships, with a few large traders and specialist builds thrown in to do the things my 'go fasts' simply can't.

If all I wanted was the ability to annihilate NPCs with ease I'd have bought a Federal Corvette in 2015 and stuffed it full of engineered weapons when engineering first came out. That isn't what I wanted then and it certainly isn't what I want today.

My stockpile of mats- constantly gathered during normal gameplay from when engineering first came out in 2016- wasn't enough to fully engineer my mission runner. Months of grinding later I still hadn't fully engineered it. Even setting up a lower threshold- G3, say- it would take most of this year to engineer the most useful components on my fleet. That's a commitment to not playing the game for a huge amount of time, just to allow me to get back to playing the game. It doesn't strike me as a particularly effecient use of my very limited leisure time.

For comparison, I spent about three months grinding ED at the start of the year. It was utterly demoralising, it felt like a chore, it burned me out.
Since stopping, I've completed two adventure games I had stashed on their hardest settings, purchased a new flight sim, have learned to fly a number of the new sims study level models, played through several campaigns in my older sims and made a start on a campaign in the new one. I'm getting my PvP kicks in tank shooters and flight sims, I'm getting my PvE ones flying warbirds over breathtakingly beautiful terrestrial scenery that's pushing my gaming rig's graphics to the limit. I get my 'dangerous' interactions in PvP and PvE environments by flying over contested airspace.
Three months of misery, trying to get back to where I started, versus three months of excitement and constant progress.
As my 'murican friends would say- it's a no brainer!

what are you on about? if you know where to go, use bookmarks, and use google you can fill up your raw mats very quickly, currently doing my encoded now... its not months in anyway shape or form.

Good for you mate! But see above. 'Knowing where to go', covering my galmap with bookmarks, carrying out internet searches- and a whole lot else besides- isn't fun, immersive or rewarding in my experience. Yours is obviously different and I hope that continues for you.
 
Good for you mate! But see above. 'Knowing where to go', covering my galmap with bookmarks, carrying out internet searches- and a whole lot else besides- isn't fun, immersive or rewarding in my experience. Yours is obviously different and I hope that continues for you.
covering your map with bookmarks is no different to storing phone numbers in your phone lol. I class this as a community based game, everyone is there help each other.
 
use bookmarks
use google
Classed as a game btw.

I use EDEngineer as well, it still doesn't turn it into gameplay. Between all alt-tabbing and just doing nothing but travel to known areas it's not engaging or entertaining. It was the first time yeah, several times after that it just feels like a chore. As stated above, why would I drive on desolate planets or fly in empty space for extended periods of time when I can do other fun and engaging activities with my spare time. I want to do it, just to get it behind me so I can actually play the game, but every time I get to it my mind just wanders off into things I could be doing instead and end up doing those other things. I'm just glad I did engineer a portion of my ships so I can still enjoy some activities, one of the reasons why I'm still on the forums waiting for something interesting to happen.

I class this as a community based game
How exactly can the community help you with engineering apart from making a warm welcome within one of the engineer systems?

While someone touched that topic, I'm not holding my breath with space legs and fleet carriers, god knows what horrible grind wall will those be behind. At this point it wouldn't surprise me if we had to walk across a desolate planet in order to unlock our legs. (before someone points it out, it's obviously an exaggeration).
 
Classed as a game btw.

I use EDEngineer as well, it still doesn't turn it into gameplay. Between all alt-tabbing and just doing nothing but travel to known areas it's not engaging or entertaining. It was the first time yeah, several times after that it just feels like a chore. As stated above, why would I drive on desolate planets or fly in empty space for extended periods of time when I can do other fun and engaging activities with my spare time. I want to do it, just to get it behind me so I can actually play the game, but every time I get to it my mind just wanders off into things I could be doing instead and end up doing those other things. I'm just glad I did engineer a portion of my ships so I can still enjoy some activities, one of the reasons why I'm still on the forums waiting for something interesting to happen.


How exactly can the community help you with engineering apart from making a warm welcome within one of the engineer systems?

While someone touched that topic, I'm not holding my breath with space legs and fleet carriers, god knows what horrible grind wall will those be behind. At this point it wouldn't surprise me if we had to walk across a desolate planet in order to unlock our legs. (before someone points it out, it's obviously an exaggeration).

you just answered your own question.. the community helps by finding stuff for you, where do you think all the info online comes from ? you don't really have to alt tab more than once really do you!

Engineering is about configuring your ship the way you want it. I like it. Yes Im not a fan of the costs in material trading cross category, and I would suggest that you should be able to buy materials to a degree as well (with in game credits, no pay to win).
 
I am perfectly fine with engineering being a way to tailor the ship to your needs, that is not an issue I am having. Yes you do need to alt tab more than once, it's not just one material that rolls the dice.
 

DeletedUser191218

D
what are you on about? if you know where to go, use bookmarks, and use google you can fill up your raw mats very quickly, currently doing my encoded now... its not months in anyway shape or form.

I suppose it depends on how much time you can spend each week grinding a game. I have a life outside video games. I think you will find for most people (ie those who can't spend hours each night engaged in RNG grind) it takes a long time.
 

DeletedUser191218

D
Heh heh, you must have missed that post where he said that Frontier had deliberately misled ED players about fleet carriers, and that the motive for this deception was greed! The mods had to shut down the post when everyone ripped him a new one after Frontier announced the introduction of Fleet Carriers! It was awesome. 🤣

Oh we have fleet carriers now? Where do I buy one?

This comment was both irrelevant and immature. Typical toxic toad that haunts these threads.
 
There was an NPC buff when engineer's came out but engineered item were taken off because there was a bug which meant they had multiple upgrades on one weapon. It hasn't been that long that the Engineered items have been back in. 6 months to a year.

...
No the weapon bug has nothing to do with the introduction of engineered AI. That was a bug that was fixed - AI with powercreep came not löng after.
 

dxm55

Banned
As stated above, why would I drive on desolate planets or fly in empty space for extended periods of time when I can do other fun and engaging activities with my spare time.

That's the question isn't it? Games are supposed to be an escape from the daily grind of life.
But I guess some people are happy being virtual tourists. Personally I can't imagine getting excited about knitting, crocheting or watching paint dry.

Gathering materials takes an inordinate amount of time and effort. And then coupled with a RNG success rate which may waste all that time and effort expended.
The entire engineering system needs an overhaul to make more sense and be more enjoyable. And not just another gather and transport mechanic. Which is basically what this game seems to be at its heart. Gather passengers, goods, materials, and then bringing them elsewhere. There's no really challenge, skill or mental, in it. It just requires you to be very patient or tolerant. Or just being some old pensioner.
 
Oh we have fleet carriers now? Where do I buy one?

This comment was both irrelevant and immature. Typical toxic toad that haunts these threads.
Oh dear, let's do a little recap shall we: you said fleet carriers were not delayed but cancelled. Frontier then released a little video a few weeks after that, hinting that fleet carriers were on their way, then confirming that a few days later. I think December was the date confirmed. So you were wrong there mate, no denying that! Then you stated that Frontier deliberately misled players in order to generate revenue. That sounds awfully libelous, makes me wonder what Frontier's lawyers would think if they saw that statement! Then fleet carriers were announced and you then started digging an even deeper hole for yourself, rather than just manning up and admitting that you were talking biowaste. So yeah, it's very difficult to take you seriously anymore!
 
Last edited:
😄 Heh heh, I think you might be right. I'll hold my hand up to it.



Except that 'empowering' isn't what some players are after.

I had a fleet of ships that I used in very specific ways. This isn't something I can just wave a magic wand and get back to- all of my progress from 2014 Beta to late 2018 was wiped out by power creep. I don't have four years to spare to play catch up!

You seem very proud of adding a few combat mods to your battleship. Good for you! But try to understand that some of us never aspired to owning an 'annie'. My fleet consists of much smaller ships, with a few large traders and specialist builds thrown in to do the things my 'go fasts' simply can't.

If all I wanted was the ability to annihilate NPCs with ease I'd have bought a Federal Corvette in 2015 and stuffed it full of engineered weapons when engineering first came out. That isn't what I wanted then and it certainly isn't what I want today.

My stockpile of mats- constantly gathered during normal gameplay from when engineering first came out in 2016- wasn't enough to fully engineer my mission runner. Months of grinding later I still hadn't fully engineered it. Even setting up a lower threshold- G3, say- it would take most of this year to engineer the most useful components on my fleet. That's a commitment to not playing the game for a huge amount of time, just to allow me to get back to playing the game. It doesn't strike me as a particularly effecient use of my very limited leisure time.

For comparison, I spent about three months grinding ED at the start of the year. It was utterly demoralising, it felt like a chore, it burned me out.
Since stopping, I've completed two adventure games I had stashed on their hardest settings, purchased a new flight sim, have learned to fly a number of the new sims study level models, played through several campaigns in my older sims and made a start on a campaign in the new one. I'm getting my PvP kicks in tank shooters and flight sims, I'm getting my PvE ones flying warbirds over breathtakingly beautiful terrestrial scenery that's pushing my gaming rig's graphics to the limit. I get my 'dangerous' interactions in PvP and PvE environments by flying over contested airspace.
Three months of misery, trying to get back to where I started, versus three months of excitement and constant progress.
As my 'murican friends would say- it's a no brainer!



Good for you mate! But see above. 'Knowing where to go', covering my galmap with bookmarks, carrying out internet searches- and a whole lot else besides- isn't fun, immersive or rewarding in my experience. Yours is obviously different and I hope that continues for you.
All I can say is I am happy that you are happy playing your new games. As I said before, if ED is no longer your thing there are probably loads of games out there that will scrarch that itch! ED is just 1 of a long line of fantastic games I have played since I was a kid. I don't know why people make such a big deal of moving on! When I no longer enjoy ED I'm outta here and onto.... maybe TES6?! And you won't hear from me again because I will be far too busy playing a sneaky Khajit running rings around the Aldmari Dominion once again! 😼
 
Last edited:
Very wordy reply, but you did not answer his question, which was: is there anyone who does not like engineering and mats gathering, but who actually enjoys ED and plays it regularly?

Ok, let me simplify the answer for you since you missed it. His premise is wrong because he equates gathering with any act of playing. That's wrong, it was demonstrated how. And since it needs explicitely said, yes, I do enjoy ED.

That clear enough?
 
Last edited:
No the weapon bug has nothing to do with the introduction of engineered AI. That was a bug that was fixed - AI with powercreep came not löng after.
It was about a year after, and again you only need G1-2 upgrades to fight those NPCs and G1-2 upgrades are certainly not behind a grind wall as those materials are so easy to come by.
 
It was about a year after, and again you only need G1-2 upgrades to fight those NPCs and G1-2 upgrades are certainly not behind a grind wall as those materials are so easy to come by.

Depends on what and where you hunt. Normal ES sites? Fine. CZs? Your TTK will be well inflated now compared to before the last round of CZ updates. 5-7 threat level USSs? Could get dicey depending on ship, kit and skill. Elite wing assasinations? Dunno if I got unlucky but I've had highly engineered ships nearly melt there.
 
Depends on what and where you hunt. Normal ES sites? Fine. CZs? Your TTK will be well inflated now compared to before the last round of CZ updates. 5-7 threat level USSs? Could get dicey depending on ship, kit and skill. Elite wing assasinations? Dunno if I got unlucky but I've had highly engineered ships nearly melt there.
You don't need to go to those for G1-2 upgrade mats.
 
Back
Top Bottom