It seems so obvious.
You have a spare ship, you have npc crew, you instruct them to do things, like buy x here and sell it there, depending on npc level they fly certain amounts of trips per day (in open)
You can get profit - but in the words of dolf - if he dies he dies
This isn't a suggestion, because I can't imagine it's not been suggested or considered, so just wondering why, given the amount of management sim fans out there this isn't in the game as an optional
You have a spare ship, you have npc crew, you instruct them to do things, like buy x here and sell it there, depending on npc level they fly certain amounts of trips per day (in open)
You can get profit - but in the words of dolf - if he dies he dies
This isn't a suggestion, because I can't imagine it's not been suggested or considered, so just wondering why, given the amount of management sim fans out there this isn't in the game as an optional