Thats the nail there. The 'liquid' effect is just wrong for me. It doesn't look like an boiling ball of superheated plasma, more like a bright shiny and colourful oil-slick. It also moves way to fast over the surface of the star as well, which is another thing that belies its size and makes it seem smaller than it is. Don't get me wrong, it they are still amazing to look at, but I feel could be MORE amazing/believable![]()
I've said this a number of times. Scale is all to do with detail. If details are too big and don't have any subtleties that the eye picks up (without noticing on a lot of occasions) then the brain interprets the item the best way it can based on the detail given. Our brains are very good and noticing when things aren't' quite right. I've always thought the stars look like blobs of colorful mercury. Wish FD would add much more detail and sunspots etc. Plus FD, please sort the rotation of the plasma flares that lock to the head rotation of the VR helmet. It sucks !
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The scale of the pilot is fixed in the 2.2 Beta [up]
Fixed in what way ? I've not noticed any difference (Oculus user).
Plenty of reference online too:

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