General Does it make sence to report differences in Elite vs known info about star systems? Where?

The star map of galaxy is fantastic how its made base on reality. Is there any effort to fix at least the big differences vs known reality at least on close and known star systems?

As example:
Deneb - I was checking the stars in Cygnus and as most of stars are in app correct distance the main star Deneb [ALPHA CYGNI] which should be app 2.600 ly from Sun is in Elite located only 1.500ly away, so on very different position.

Sirius B - temperature in elite is 7000K, but should be 25000K

MASAAI = Gliese 777 - one star in Elite but should be binary star system made up of two stars and possibly a third


I suppose that there could be diffifult some parameters to change in game (star position, number of stars in system), but some should not affect anything (different temperature parameter).

I suppose that higher accuracy would bring bigger popularization to Elite. And also bigger popularization to astronomy to Elite players.
There should be a lot of astrology fans and lot of them would help with correction.
But main question is if there is Frontier or Star map or anyone fancy of it and is some channel how to report it.

Cheers.
 
There should be a lot of astrology fans and lot of them would help with correction.
Venus ascending into Saggitarius brings ill portents for this thread.

Minor pedantry will leave you caught in a bewildering state of both annoyance and amusement.


You will also meet a tall, dark, handsome stranger.


Edit - someone not so far away will fall foul of autocorrect changing correct real words into incorrect real words. Wild edits make chase, like wolves in the night.
 
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I think I would rather prefer changing current scientific theory to bring it in line with Stellar Forge modelling.
 
With ED so far in the future, not to mention all the tinfoil hattery that has taken place since current times, who knows what the “correct” state of the Milky Way is supposed to be in the 3300’s. BTW don’t even start with it’s not so long or math/physics extrapolation. It’s just a game with a damn good stellar forge. I’m happy with that.
 
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I might. How long is long?
I'm going to try a medium version.


Galaxy is procgenned in a hierachy of cubes, decreasing in size and increasing in detail.

Cube Masses - original imported RL Stars (or other non-procgen stars) = key seed for Stellar Forge procgen of the rest of the galaxy.

A(s) - B(s) = C(s)

Changing the B(s) will change all the C(s).

(So will changing the A(s) or trying to change both the A(s) and B(s) to get the same C(s).)


Probably key to note is that the procgen is not a one-off thing, but rather is essentially continually active - it's happening whenever you move around the Galmap. And when you jump into a system, the freshly procgenned info from the galaxy map is used to freshly procgen the system (with some differences for the non-procgen systems, obviously).
 
I'm going to try a medium version.


Galaxy is procgenned in a hierachy of cubes, decreasing in size and increasing in detail.

Cube Masses - original imported RL Stars (or other non-procgen stars) = key seed for Stellar Forge procgen of the rest of the galaxy.

A(s) - B(s) = C(s)

Changing the B(s) will change all the C(s).

(So will changing the A(s) or trying to change both the A(s) and B(s) to get the same C(s).)


Probably key to note is that the procgen is not a one-off thing, but rather is essentially continually active - it's happening whenever you move around the Galmap. And when you jump into a system, the freshly procgenned info from the galaxy map is used to freshly procgen the system (with some differences for the non-procgen systems, obviously).
That is awesome, thank you.

No offence to @varonica or the people in the video but my attention span is very short these days for those sorts of things.
 
I'm going to try a medium version.


Galaxy is procgenned in a hierachy of cubes, decreasing in size and increasing in detail.

Cube Masses - original imported RL Stars (or other non-procgen stars) = key seed for Stellar Forge procgen of the rest of the galaxy.

A(s) - B(s) = C(s)

Changing the B(s) will change all the C(s).

(So will changing the A(s) or trying to change both the A(s) and B(s) to get the same C(s).)


Probably key to note is that the procgen is not a one-off thing, but rather is essentially continually active - it's happening whenever you move around the Galmap. And when you jump into a system, the freshly procgenned info from the galaxy map is used to freshly procgen the system (with some differences for the non-procgen systems, obviously).
Nailed it. Basically: modifying a system manually will change the seed for the whole galaxy and regen basically all the procedurally generated systems.
 
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