After a lot of PvP during this Lugh war I thought about it...
The fact: any big ship who loses shields is either doomed or needs to FSD out of the battle (and come back in the instance right after that, with full shields online, ludicrous) cause shields need *minutes* to get back online. Even if you have Mirrored or Reactive armor, you won't choose to stay in the battle, cause nobody can resist minutes without shields in a combat zone. Also, unless you have a Clipper, it can be very difficult to leave the battlefield, so yes, you are probably doomed.
I wonder if a better recharge rate (I'd say even double the one we have now) can bring some more interesting dynamics into the battle for high-end ships. Maybe this can be applied to Class 6 and over Shield Generators so smaller ships are not affected... I'm just figuring it out.
The fact: any big ship who loses shields is either doomed or needs to FSD out of the battle (and come back in the instance right after that, with full shields online, ludicrous) cause shields need *minutes* to get back online. Even if you have Mirrored or Reactive armor, you won't choose to stay in the battle, cause nobody can resist minutes without shields in a combat zone. Also, unless you have a Clipper, it can be very difficult to leave the battlefield, so yes, you are probably doomed.
I wonder if a better recharge rate (I'd say even double the one we have now) can bring some more interesting dynamics into the battle for high-end ships. Maybe this can be applied to Class 6 and over Shield Generators so smaller ships are not affected... I'm just figuring it out.
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