I've had some fights where I've fired everything I've got an something daft like a Viper IV, stripped it's shields, and reduced it to 30% hull in about 15 seconds.
Then, still firing everything I've got at it, it takes another 60 seconds to finish off. Lol
Happens alot, but I've never understood it. I just assumed the NPC's went in to survival mode. Lol
CMDR Cosmic Spacehead
It does sort of make sense that the AI would try harder to survive after losing shields and 98% of his hull. But I'd think that it's main course of action would have been to try and escape, not suddenly become a super pilot and kill me with 3 shots. The main thing that bugs me is how the even had enough functioning systems to even have the ability to fire a weapon like that at me with so much damage on his ship... It makes no sense.
I think the damage model for AI should be more realistic. If this were, say, a F15 strike eagle with 2% hull left, the thing would be a flying fireball and barely able to stay in the sky, let along have the ability to launch any weapons. I think the damage should be better represented in the AI ability to fight back. At 2% hull you'd expect the ship to have massive systems failures and other problems that would make it's main aim be trying to bug out of combat ASAP rather than being able to suddenly fly like some sort of super fighter ace and launch weapons of mass destruction.
Just my opinion of course, but I think it would make more sense if the AI behaved a little more realistically. Once they've been badly beaten up enough, self preservation and escape should become their main priority.
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