...you are a fool if you believe any of it.but when there is hype...
...you are a fool if you believe any of it.but when there is hype...
Amen...you are a fool if you believe any of it.
"If you don't like it walk away." See, this is a problematic mindset, since our only other options is NMS or SC, one isn't out and the other was a scam. You can't expect us to happily accept this game for what it is, but instead wish this game could fill its potential.Reading comprehension much?
You know who will have the last laugh in the end, that's all I gotta say about this.LOLWUT!!! [haha]
Doesn't matter. Point stands....you are a fool if you believe any of it.
This.Does anyone have the numbers (%) of players that are playing for fun v the cosplay commanders who play as if it's real life?
I mean if fdev want to make money, then surely they should listen to the majority.
My guess is (at most) 5% do the cosplay part.
I love elite but just want more fun things to do, something like....CMDR.. take this stolen eagle, we modified the thrusters and put some explosive cargo in it for you. Take it and upload a virus to the capital ship in that hrez, then fly kamikaze straight into the sheild generator to take it down so our ships can jump in and attack. Jettison in the escape pod before impact and we will send a scout ship to collect you....
You get the idea. I bet if fdev asked the community then we would come up with some great missions other than the current borefest.
Regrettably I have started to play less and less as the weeks go by, fortunately the weather is getting better and luring me outside.
It will be a shame if something better ever comes out.
So people have to just accept that ED is never gonna be close to what we expected, just because you said so. Gotcha.
If they were complaining about the exact same thing then perhaps the company could try a different approach maybe?
If the complaints are the same as before then that’s the very definition of making the same mistakes over and over. That’s not really the players fault, that’s the fault of those making the same mistakes ^
I bet if fdev asked the community then we would come up with some great missions other than the current borefest.
It's not that they don't like the game at all. It's that this game is far too little for what they would like. It's like ordering a Big Mac but instead getting a Whopper Jr. Same size, but something completely different in taste and texture. That's their complaints. Only reason why I don't play SC is that my PC can't handle it anymore since 3.0 dropped.No, that is not his point. People should accept reality not because he says so, but because that is what even remotely reasonable people do. If you dont like a hobby, try something else. If you do like it but would like some improvements, make reasonable and constructive comments. If you complain that something hasnt been to your liking for thirty years, and keep complaining for years while also playing for thousands of hours, that is just weird.
Sure, people can do just that, and this forum is testament that some actually do, but dont be surprised when people point out the obvious: its super weird.![]()
Coming from the discussion from Yamiks' video "we" came to the point where it was speculated where this partly weird game design came from. Today I came across an article from the German PC magazine Gamestar, which has a monthly article series on bad, old PC games and the circumstances at the time, called: "Legendary bad". In January it featured "Frontier - Elite 2" (online article here (subscription only!). It shows, even back then journalists and players strongly disagreed on a verdict on this game. While some liked the complexity and diversity, some criticized flight model, controls and lack of story. Mostly the technical achievement of the galaxy simulation was acclaimed, while the game mechanics are said to be lacking. On that, even Ian Bell was agreeing: "It is one thing to write a simulator, but games are about fun, not realism".
Further the article states it was possible to land on planets and see cities, but with nothing to do besides "generic and boring missions". "First encounter", the successor of "Frontier - Elite 2", is being described as having a lot of bugs and having fundamental problems.
tl;dr: While FDev has solved the performance problems of earlier titles, it seems they are doing the same mistakes, they did 25 years ago:
- generic, boring missions
- lacking story
- overly complex gui and handling
- in general "user-hostile"
- a whole galaxy empty of content
I haven't played the old titles, but it really shocked me to see the same flaws in Elite: Dangerous 25 years later.
And that's quite refreshing. Usually you get only some cash grab based on brand recognition that has nothing to do with the previous parts of a franchise.Latest thing in series is in same conceptual mould as previous things in series.
Stop the press.
It's not that they don't like the game at all. It's that this game is far too little for what they would like. It's like ordering a Big Mac but instead getting a Whopper Jr. Same size, but something completely different in taste and texture. That's their complaints. Only reason why I don't play SC is that my PC can't handle it anymore since 3.0 dropped.
Elite has the potential to be so good, and make fdev buckets of cash, let's steer it in that direction.
@ sleutelbos
With this attitude humans will still be living in caves...
How long before the next update is a ship with level 5 hard points which you have to fly here and grind there for another 100 hrs....i suppose you can't wait for it.
Elite has the potential to be so good, and make fdev buckets of cash, let's steer it in that direction.
Which direction?
Only reason why I don't play SC is that my PC can't handle it anymore since 3.0 dropped.
You're taking many things way out of context.Except that you didn't order a Big Mac. You just want something else to become a Big Mac, because your local McDonalds apparantly broke down after the latest update.Just because SC has been a terrible fiasco doesnt mean that other companies should now start making your dream game. If your point is the game world should be smaller but handcrafted, with a string of unique missions for an over-arching storyline, then that is fine but you simply want a completely different game then the Elite series has ever been about.
There is this thing that whenever a game involves 'space' than everyone's imagination starts to run wild. It doenst lead to happiness, neither here nor with any other game.
- generic, boring missions
- lacking story
- overly complex gui and handling
- in general "user-hostile"
- a whole galaxy empty of content