Don't bring the content with DLC's

I personally don't mind DLC as long as it adds something intrinsic to the game, is reasonably priced and not a simple reskin. I am more in favor of complete expansion packs that add more than just one thing.
 
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I prefer expansion pack because generally speaking, it adds gameplay changes and new value and I know what it costs and what I've for the money. With DLC, sometimes it just never ends. When the added features are great, the price is good and it's not just use with exageration, it could be ok.

But, when everything is DLC (ride, theme, etc.), it's frequently too much money. And sometimes, some game are out on the market without enough content or gameplay features and many things are sell after the initial release as DLC. I'm sure that will not be the way since it's so bad marketing and disrespectful to customers.
 
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If there is going to be DLC I hope they do not start selling rides or items individually. I kinda like how The Sims have done "stuff" packs in between the fully fledged expansion packs. So maybe PC can do a new theme "stuff" pack, which includes the new theme/rides/mascot/shops or a new rollercoaster "stuff" pack which would include new tracks/car variants & other new rollercoaster related parts. This would then bide us over when waiting for a new expansion, which would be where the bigger and new game mechanics would be added - kinda like the Soaked! expansion. I just don't want PC to get like how The Sims has gotten where you buy individual chairs or appliances. I just don't see that as value for money and hope PC stays away from that route!
 
I'd have absolutely no problem paying for rides or them packs individually.
As long as the price is right.
It give me the option of not buying things I don't want.
 
I'd dislike selling individual rides, but I'd be willing to pay a fair prices for a theme pack that included a bunch of scenery, a few flat rides, a few new restaurants, new entertainers, a new coaster, and a couple new scenarios.
 
If they begin to sell rides, themes, etc. as DLC, it could be complicated to share the park with the community, because not everyone will have the same game content.
 
If they begin to sell rides, themes, etc. as DLC, it could be complicated to share the park with the community, because not everyone will have the same game content.
Absolutly. Among other things ...
Also, the poorest will have a game possessing less content to build than the richest.

What a wonderful world !!! [happy]

I find every people in favor of these sales techniques are arrogant and selfish.
 
If they begin to sell rides, themes, etc. as DLC, it could be complicated to share the park with the community, because not everyone will have the same game content.
As complicated as it was sharing parks made with Soaked and/or Wild, with people who didn't want, or couldn't afford the expansion packs?
 
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Yeah, with RCT3, the famous game with "online social features" ! [rolleyes]

Dude ......
Ok then. Tell me how expansion packs will be any different for people who again, choose not to buy them, or can't afford them?
How will it be any less of a problem than if content was sold as individual pieces.
Either way, some people won't have the same content as other people, and the solution will be the same, wouldn't it?
 
Ok then. Tell me how expansion packs will be any different for people who again, choose not to buy them, or can't afford them?
How will it be any less of a problem than if content was sold as individual pieces.
Either way, some people won't have the same content as other people, and the solution will be the same, wouldn't it?

Yeah, you've a valid point. It's sure that even with expansion pack, the problem can happen. But if for example the game has 2-3 expansions, it will be simpler to share among other customers who bought the expansion. But with DLC, sometimes there's a lot (too much). I don't talk about the difference in terminology, because an expansion could be considered as DLC. I just mention DLC as if a ride becomes a DLC, a theme a DLC, etc.

The great thing for the moment is that everyone has the same content, so it will be easier to share a park. With expansion or UGC, it could becomes complicated, depending on how it's integrated.
 
If they begin to sell rides, themes, etc. as DLC, it could be complicated to share the park with the community, because not everyone will have the same game content.

Just make DCL content viewable for everyone, but disable building it for people who haven't purchased the DLC.
 

WingardiumLevicoaster

Volunteer Moderator
If think the problem with selling individual items is it almost always works out more expensive. Though people with less income may be able to afford one of two items over a whole pack if affordable, but my experience with Sims, it wasn't affordable to me at the time and even now I wouldn't pay those prices.
 
Ok then. Tell me how expansion packs will be any different for people who again, choose not to buy them, or can't afford them?
How will it be any less of a problem than if content was sold as individual pieces.
Either way, some people won't have the same content as other people, and the solution will be the same, wouldn't it?
Because, like I already said :

1) An expansion pack add a new game mecanics (like, I don't know, a "water slides park" like "soaked") not new content (making differences between players) to the initial game.
An expansion pack is more like a "chapter 2", a suite, it's not just content.

2) An expansion pack has always a fairer price for the players than multiples DLC, and always with a better quality/quantity/price ratio. (You can check you will see, it's true 99% of the time)

3) Technically speaking, it's easier to sell one new product every year and display one or two icons next to the park name, stating "to visit this park, you need the Water Slide expansion" rather than "to visit this park, you need the following DLC list [INSERT 9 DLC HERE AT 3,99 € EACH]" because it will be very unlikely that a user owns ALL the DLC.
(by the way, if they could use this "small icon" next to the park name to indicate that a park contains custom content to download, it would be nice too ... but that's a little off-topic I know sorry)

Just make DCL content viewable for everyone, but disable building it for people who haven't purchased the DLC.
It's even more frustrating.

You can view it, you can "download" the park of the guy, but you are not able to modify the content ? No thanks ...

It's like displaying a message in the center of the screen : "Hey dude, sorry but you are poor, you just can see it, but you can not play with it, toooooo bad !!! [Machiavellian laugh]"





Anyway, you can turn the story in every directions, the best solution is to sell the game itself, derivatives if they want, and why not one or two expansions packs in few years, with free official updates (and UGC too, which is free too).

There is ABSOLUTELY no logical reason to ask for DLC rather than free upgrades.
We don't need to be mazochists, asking to pay (to fatten up shareholders) for content they could produce for free, just to keep the hype alive, and sell more copies.

If they sell as much copies as RCT3, they can, at the end of life of the game, make half a billion euros !!!
I think it's enough !!!!!!

No need to try to sell us a game in kit like if it's Ikea.
Frontier is not Swedish !
 
Yeah, i see the devs posting about a fairytale theme about months now and i hopes they are going to make at least like 50 themes so ugc isnt neede that badly, but it seems that they just will give us few themes and everybody needs to improvise like in the alpha to make their own themes... i dont like that.. i mean ofcourse there are soooo many things we would want in such a game, like waterparks, hotels and stuff so dlc would be nice, but they really need to deliver! also the flat rides sometimes already have their own theme so they will be limited to use, i guess it we also neeed a looooooot more than what they will release in the first version of pc.. still hoping for a wonder or ugc so people will not have to make similiar parks like now! [heart]
 
I just want to dispel one myth from the OP. Elite: Dangerous is being released with seasonal updates which bring a lot of content of a long period of time for the price of a single expansion.
The only small incremental purchases are in the form of cosmetic upgrades e.g. Ship skins

As for the final plan for Planet Coaster, I think it is still too early to tell what will happen.
When it is all said and done, Frontier are a company that need to fund development so it is in their interest to choose a model which best supports the future of the game.
 
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The principle of the game (Elite Dangerous) at 24,99 € + the expansion pack (Elite Dangerous : Horizons) at 24,99 € one year later seems fair to me.
49,98 € for the game and the expansion is honest.

If they do the same with "Planet Coaster" at 39,99 € + "Planet Coaster Expansion Season Pass" at 24,99 € one year after the 1.0, it seems ok.

But ...

[...] The only small incremental purchases are in the form of cosmetic upgrades e.g. Ship skins [...]
If they can sell "cosmetic" things in a space ship fight game (because a skin does not alter the gameplay) it's NOT possible with a game like Planet Coaster, because the "skin" of a building is the basis of such a game. The principle is to "build a theme park", the "cosmetic building content" is part of the game mechanics.

To sell content (with small DLC) would create an imbalance, which is not the case in "Elite Dangerous".
 
If they can sell "cosmetic" things in a space ship fight game (because a skin does not alter the gameplay) it's NOT possible with a game like Planet Coaster, because the "skin" of a building is the basis of such a game. The principle is to "build a theme park", the "cosmetic building content" is part of the game mechanics.

To sell content (with small DLC) would create an imbalance, which is not the case in "Elite Dangerous".

Very well said. The "cosmetic" part is very important part of the theme park.
 
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