Don't 'fix' the docking computer

I think the docking computer should have a personality, depressed but in a funny way, happy etc. So when you engage it the computer gives audio clues to it's current state of mind. Watch out for that going to crash in a fit of depression moment :)

A bit like Marvin the paranoid android.

So I'm not the only one reaching for "the guide" when I read that, and now I can't stop laughing at the idea of a depressed paranoid docking computer randomly attempting suicide..
 
I personally think the docking computer should be installed in every single ship and become an option like "Orbit Lines" or "Self-destruct". You can choose to turn it on or off if you like using it or not so it doesn't take up an extra internal slot. Traders and explorers need all their internals. Combat ships don't really need one at all and would probably prefer hull packages. The docking computer is never used because it takes longer to dock than manual and takes a lot. If you can't speed up the docking, make it essential in every ship.

I only ever used it if I was about to dock and had to AFK or something, or for the music lulz. it's a great edition but ultimately not worth the internal compartment.
 

dayrth

Volunteer Moderator
Because after a couple of hours of intense battling at RES sites I like to lean back and let the computer dock my ship at a station.

If my canopy has gone and I'm running out of air, got a bit of a bounty on me and want to get docked before a scan or just a bit impatient, I'll do my own docking. Can't hang around for the slow, inefficient computer, but as yyy says, sometimes it's nice to relax and watch as docking is done for you.
 
Fwiw, in my opinion the docking computer should never be as fast as manually docking. There should be a speed/time penalty for being that lazy. So please don't go crazy with it ;)

What is it with people equating docking computers to laziness? I only see this kind of attitude to automation on this forum. Funny thing is I can say 100% that those that go all macho about manual docking have never operated anything bigger than an SUV, and certainly not flown a complex machine.

My only wish with the DC is that the Devs actually get complex with it, create the equivalent of SIDS & STARS that can be flown, complex planning, a ships version of a FMGS. That would add some depth to the automation
 
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Fwiw, in my opinion the docking computer should never be as fast as manually docking. There should be a speed/time penalty for being that lazy. So please don't go crazy with it ;)

This is how I'd adapt ED to the console/Steam market - give all new players free docking/supercruise computer modules that are throttled to 70% of what they could do. Let those players sell these loaned modules back for 1000Cr when they have learned to fly. The lazy ones can keep it as long as they have the Freewinder and aren't in a hurry.
 
Horses for courses. Up to and including a Python you probably dont need a DC, however, with a Condie or a T9 then a DC is a viable option, and also necessary when you have a HOTAS like mine that randomly spins the ship, probably due to a breadcrumb in the wrong place. I also fully agreed it would be good to have a DC with attitude, similar to Holly.
 
Why on earth would anyone waste an inventory slot on something that merely docks your ship a lot slower?

If the docking computer were to be a viable option, it would have to speed the process up, not slow it massively like is the case now.

Its a choice personally unlike the OP Ive found the Docking computer is now good on 999 out of 1000 landings and with a bigger ship I cause more damage than the docking computer

So in a freighter I have a choice a Class 4 Shield Generator taking up 16T of cargo or a Docking computer taking up 4T of cargo (not many class 1 slots usually a class 2)
 

dayrth

Volunteer Moderator
What is it with people equating docking computers to laziness? I only see this kind of attitude to automation on this forum. Funny thing is I can say 100% that those that go all macho about manual docking have never operated anything bigger than an SUV, and certainly not flown a complex machine.

My only wish with the DC is that the Devs actually get complex with it, create the equivalent of SIDS & STARS that can be flown, complex planning, a ships version of a FMGS. That would add some depth to the automation

I'm affraid wih me it is laziness. I should imagine with the larger ships, a dc is essential but I fly a Vulture, which is very easy to dock.
 
My only wish with the DC is that the Devs actually get complex with it, create the equivalent of SIDS & STARS that can be flown

Being an FSX fan and enjoying the occasional dabble with overwhelmingly detailed heavies by PMDG (Not heavy, but the BAe Jetstream 4100 is my love), that's a layer of complexity or three beyond what most people would ever bother with, don't you think? I would like to see some kind of final approach path plotted on the screen for the outposts, though, because inevitably the pad is on the opposite side of the station from where you jump in at a perpendicular to your flight path after dropping out.
 
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I use it all the time! I can plot the next destination and lock it into the navigation computer, check to see what I have to buy/sell at the next stop, check to see where friends are, it really makes my trading more time efficient!
 
Still think that the current docking computer performance should be the cheap version and the upgraded "advanced" docking computer should be launched for the next release at a higher price - you pay your money, you run a lesser risk of becoming a big mess of twisted metal and red all over the station wall.

Though, and I mean this with the greatest respect to all who use the docking computer - docking's easy, even in the larger craft, so why spend the cash at all?
 
Fwiw, in my opinion the docking computer should never be as fast as manually docking. There should be a speed/time penalty for being that lazy. So please don't go crazy with it ;)

FWIW I disagree. You give up a slot in your ship for the docking computer. It should work as well as it can which is likely never as fast as a daring player, at least in small ships. In larger ships I can definitely see the docking computer being faster / as fast.

That said, I'd love for there to be multiple grades of docking computers so you have to pay more for a fast one in a large ship (but it shouldn't increase in size, just quality and price).
 
FWIW I disagree. You give up a slot in your ship for the docking computer. It should work as well as it can which is likely never as fast as a daring player, at least in small ships. In larger ships I can definitely see the docking computer being faster / as fast.

That said, I'd love for there to be multiple grades of docking computers so you have to pay more for a fast one in a large ship (but it shouldn't increase in size, just quality and price).

yes this ^ an "A" class module should be lighter than anything but its always level with the "D" class module.?....why
 
No. A class components aren't supposed to be lighter than anything else. They just give you all around high performance.

Most classes surpass A class gear in at least one respect.

D class specializes in being lightweight. They surpass A class components in that field, while A class surpasses them everywhere else.

B class gear is more heavily armored. Great for high value targets like power plants that get focus fired by players.


If you've been mindlessly equipping everything with class A gear, then you've been doing it wrong.
 
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Just read that the docking computer will be fixed/better in 1.3.

Probably just me then that loves the fact its terrible. I like that it works well like maybe once every 1000 landings. I say leave it broken but give it some attitude through the ships voice.

[Probably best I don't come back and read the replies to this thread]:D

Even the original docking computer got you killed once in a while and a chap I know was saying how great it is now and then went splat coz he went to the loo. The docking computer should be imperfect. Its just another risk in the game for the player to manage. So dont fix what is bust .. by design
 
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