💰 Don’t Give us Another Redundent Currency FD

Deleted member 110222

D
I see your point. However many people would explode all over their keyboard if that happened.

I have a slightly different idea; if something neww needs to be bought have them cost a %%% of what the CMDR owns. Now you have a Cr. sink for the rich and an affordable commodity for those who don't hunt money.
New currencies are proven to work in MMOs.

Quite frankly, get over it.

FD wants players to start the FPS-game from scratch, so we will be starting from scratch. It's as simple as that.

It's the right move.
 
Why is there any need to put suits behind yet another grind wall? Just let people buy them with credits. So what if people who've been around for ages will get them first. Money's not too hard to come by. The emphasis should be on giving us fun things to do with the suits not making a tedious drawn out game of acquiring them.
 

Deleted member 110222

D
Why is there any need to put suits behind yet another grind wall? Just let people buy them with credits. So what if people who've been around for ages will get them first. Money's not too hard to come by. The emphasis should be on giving us fun things to do with the suits not making a tedious drawn out game of acquiring them.
Actually, yes. There is a need.

This is all so people don't scream "nothing to do" literally five minutes after the expansion goes live.
 

Deleted member 110222

D
So put some effort into giving us things to do?
They do. The problem is that this game is a gear-farming game. If you can just buy all the stuff right away then everything else is pointless.

If you're asking if it's a "grind for the sake of grind", yes. That is exactly what it is. Welcome to MMO gaming.
 
They do. The problem is that this game is a gear-farming game. If you can just buy all the stuff right away then everything else is pointless.

If you're asking if it's a "grind for the sake of grind", yes. That is exactly what it is. Welcome to MMO gaming.
What I don't understand with this approach is that it simply doesn't work as it's implemented in this game right now.
You come across a lot of ''nothing to do'' threads on this forum, and I think the answers to this question (excluding ''you are right, game sucks'') generally fall into two types: you have people who either reach the end of the grind or give up on it, and conclude that if you stop caring so much about acquiring assets, and just enjoy the game, missions, fights, the world, in-game events, player encounters... you can get a pretty good experience for a long time. You also have people who laser-focus one object and center their playstyle around this. Often it's based on meta/community which tells a lot I think... examples of this is secret chasers, people who explore for screenshots, fuel rats, BGS warriors...

What I mean is that I don't understand how the big grind in any way keeps the ''nothing to do'' feelings at bay. It's not 2003 anymore, most people recognize the hollowness of hamster-wheel game design and recoil from it. You don't seem to be very enthusiastic about this approach yourself, you mostly seem to think it is unavoidable?
In your signature, you claim that any video game will feel ''gamey'', because it is a video game. Do you really believe that? If so, I would understand your attitude, but I think that you are terribly wrong.
 
Why is there any need to put suits behind yet another grind wall? Just let people buy them with credits. So what if people who've been around for ages will get them first. Money's not too hard to come by. The emphasis should be on giving us fun things to do with the suits not making a tedious drawn out game of acquiring them.
I don't know for absolute certain..... But am fairly certain basic suits will be both buyable with credits and fairly cheap.... Upgraded suit /suit parts however may need 5 units of unobtainium sulphur and 3 units of unicorn iron and a part of an exploded clipper (from the correct system in the correct political spectrum)* if you want a level 1 improvement.

* Actually ED:O unique parts instead
 
They do. The problem is that this game is a gear-farming game. If you can just buy all the stuff right away then everything else is pointless.

If you're asking if it's a "grind for the sake of grind", yes. That is exactly what it is. Welcome to MMO gaming.
Which was why I was hoping DB meant what he said when he told us he didn't want ED to be an MMO in the generic sense.
Mind you he also said he didn't want 1 feature such as mining to pay more than any other feature in the game either so...........

Personally I don't play MMOs much. I play elite dangerous because it is elite 4 and tolerate the MMO nonsense , but that does not mean I want FD to double down on those generic features.
 
ED has always been about Grinding, Obstacle Course and Pirating. I'm sure nothing will change in any future expansion.
Hmm...what is grind?
i have played countless games where you basically start with basic stuff and work your way trough the game but getting better ( stuff/gear/skill etc)
ED does not do anything else. The grind only become a grind when you choice to be grind.
Im playing from closed beta and im only half way trough to unlock Federal corvette...and even less for Imperial ships..... so it is not grind at all... people who want it here and now making it grind out of it... so simple as that.
 

Deleted member 110222

D
Which was why I was hoping DB meant what he said when he told us he didn't want ED to be an MMO in the generic sense.
Mind you he also said he didn't want 1 feature such as mining to pay more than any other feature in the game either so...........

Personally I don't play MMOs much. I play elite dangerous because it is elite 4 and tolerate the MMO nonsense , but that does not mean I want FD to double down on those generic features.
Shrugs

It's an online game.

ESO is nothing like how it started, too.

Par for the course TBH.
 
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