TBH I think this is their true purpose.
My hope is that in time as the novelty wears off the plethora of carriers we see at the moment will tail off.
I really think the buy in price and upkeep model were essential inclusions in Fleet Carriers for this act reason.
Imagine the Chaos if they were the proposed 1 billion and no upkeep?
Unfortunately, I think that between Frontier:
- going full Monty Haul campaign, like a 12 year old game master trying to bribe her friends into liking her campaign
- inability to realize that managing an MMO is very different from making a single-player game
- appeasing single-player gamers (who aren't the same as solo MMO players) by drastically slashing carrier operating costs
what we're going to see, in the Bubble at least, is that while the novelty and use of carriers will drop off, the carriers themselves will remain. I've played several MMOs who made the mistake of allowing player-built structures in shared game space with little or no maintenance costs, and abandoned buildings dominated the landscape, their owners logging in just long frequently enough to refresh the despawn counter, so they wouldn't lose their building's place in the world.
This is why I think Fleet Carrier's will fail in creating a player-augmented economy in the Bubble. There's definitely opportunities for a Fleet Carrier to make a profit in the Bubble, despite Frontier's missteps on the game's economy, but in order for most these opportunities to work, players need to be willing to visit dozens of private or defunct Fleet Carriers to find
one that's actually open for business. The money flows too freely, and has done so too long, and Fleet Carrier costs are too low, for the decommission mechanic to thin their numbers to the levels that it'll be fruitful to search for
useful Fleet Carriers. There'll be too much noise, and too little signal.
Personally, when I finally saw the details of Fleet Carriers, I realized that the best way for my inevitable Fleet Carrier would be to sell services to explorers in a prime location. I did the research, ran the numbers, and realized that my plan was viable. Then over the course of the two betas, Frontier radically slashed operating costs, and had hard coded a Universal Cartographics cut to the carrier's owner
well above what I had originally planned. I was actually looking forward to the eventual challenge of operating one without having to make my game miserable by grinding away at mining. Now? It'll be like shooting fish in a barrel. Well, at least I had the fun of creating my business plan in the first place.
