"Don't rush into an Anaconda, do Engineering first...."

Ty, it helps to know I'm not crazy or something. I've played a LOT of games and consider myself pretty good at them, but the sheer amount of third-party research I've had to do for Elite is unlike anything I've ever encountered.

I guess it depends on what you're looking for.

Personally, I've played plenty of games where I reach a point where I just have no clue how to proceed.
I'll then do a bit of googling, watch a youtube video, learn how it's done and carry on with the game.
THAT is something I'm not keen on.
To me, the game should offer you lessons and clues for how to do something and then it should be possible for a player to extrapolate their knowledge to complete the puzzle.

With ED, I really don't mind needing help... in fact, I think it adds to the game by giving the player more information which they can use all the time when playing.
Using a site like INARA or EDDB is, to me, kind of like using Wikipedia or Google to find out about real-world stuff.
 
Combat, exploration, visiting planets, running missions, investigating POIs and outposts IS Elite: Dangerous.
There is no more.
If you think those things are "a grind" then I can't help wondering what you do enjoy about the game.

Okay you're really taking me radically out of context now. That is simply NOT what I'm saying.

This is a great game and I was having lots of fun. I said that. UNTIL I unlocked Engineers. Then the game became not fun and certainly not intuitive.

And you know excuse me for being goal-oriented but it's almost like people here think that's a fault or a bad thing....
 
And for the love of god, can someone tell me what is so good about the Anaconda? I turns like a brick and can't land on outposts... also tough to land on planets. Where is the fun in owning/upgrading and engineering that time black hole of a ship?

It does all the things and jumps like a kangaroo on steroids. ;)
 
Okay you're really taking me radically out of context now. That is simply NOT what I'm saying.

This is a great game and I was having lots of fun. I said that. UNTIL I unlocked Engineers. Then the game became not fun and certainly not intuitive.

And you know excuse me for being goal-oriented but it's almost like people here think that's a fault or a bad thing....

I really don't mean to have a go at you but WHAT were you doing in the game that was fun, but you can't do and collect mat's at the same time? 🤷‍♂️

You say you're "goal oriented" but there IS no "goal" in ED, other than to do whatever you want... and if you WANT an engineered Annie, there's a heap of ways to get one and you're rejecting them all instead of pursuing them in a goal-oriented manner. :unsure:
 
What are you talking about? Unlocking the engineers (60% so far) and gathering materials was the most fun I had in this game (seriously). Approach it casually .. A bioconductor here a chemical distillery there a scan here a scan there.. then some mining for few hours will fill you up with raw materials. Then visit the material traders. High Grade Emissions can give you loads of Category 5 materials which equals tens/hundreds of Cat 1,2. A single visit to the crystalline fields will set you with raw materials for life. Same with the crashed MK3 (been there just once).

Also .. you don't need a G5 Anaconda to enjoy the game. I am over 130 hours played and I still don't have the Conda ... I rather went for a G5 FDL (G3 first) and am now merrily making tens of millions from bounty hunting , still no Conda. I'll probably get the Imperial Cutter first to get to Elite trader with it... cause if you are going to space truck you might as well do it in style.
Another thing to keep in mind... Get Grade 3 first.. Grade 3 is pretty trivial.. most of the mats are readily available if you just play all the aspects of the game.

Don't spend in any aspect of the game for more than 5 hours at a time.. or you'll just hate the experience. Then you will realize you spent a month in hell, got your G5 Anaconda.. and missed the whole game and fun in the process.

And for the love of god, can someone tell me what is so good about the Anaconda? I turns like a brick and can't land on outposts... also tough to land on planets. Where is the fun in owning/upgrading and engineering that time black hole of a ship?
Engineering makes every ship handle better.

I don't own one, but I do own a Cutter and a Corvette. The Anaconda is probably the best all around large ship in the game. It's just not the best at anything, I don't think.

Small ships have their uses, like bubble taxies or exploring the deep black, but I'd rather swat flies and move cargo with the bigger Sisters.

Life is full of choices. The best ship in the game for any task is the one you enjoy flying the most.
 
Part of the issue with ED is the steep learning curve. The fact that everything is 'known', but since 'you' just started playing, 'you' don't know squat. It's like running into one wall after another.

I recall, there used to be a thread in the newbie forum with the topic "describe ED in one word".
I chose "daunting".

Again, I don't mean to be critical of the OP but I think being a newbie at ED requires an above-average (for a video game) amount of humility.
With most games, you can rock up and say "Well, I'm an expert at [game A] so I should have no problem with [game B]"

Trouble with ED is that it (quite deliberately) doesn't tell you about stuff because it expects you to travel around, do stuff and come to learn about things organically.
As a newbie, you simply don't know what you don't know so it doesn't pay to moan about things 'cos it's almost certain that a veteran WILL know exactly how to do the thing you don't know how to do.

It's kind of like, in real life, not knowing there's a shop that sells stuff you want 30 miles away.
You can be raging because you can't get what you want while everybody else is going to the shop 30 miles away.
Just cos you don't know about the shop, it's not the shop's fault, or everybody else's fault, so there's no point getting salty about it.
And then, once you find out about the shop, go get your stuff, just like everybody else.
 
I really don't mean to have a go at you but WHAT were you doing in the game that was fun, but you can't do and collect mat's at the same time? 🤷‍♂️

You say you're "goal oriented" but there IS no "goal" in ED, other than to do whatever you want... and if you WANT an engineered Annie, there's a heap of ways to get one and you're rejecting them all instead of pursuing them in a goal-oriented manner. :unsure:

You have a Fleet Carrier so I doubt you could possibly understand my experience but to me your question is paradoxical. I can't know what I don't know, so what do you even mean?

Looting: In most games loot early on isn't all that important or valuable. Also without Limpets, it's painful and time consuming to loot in ED. So yes, I skipped some loot in my travels especially early on. Excuse the HECK out of me guys.

Also how was I "rejecting" heap-ways to go about something that I just learned about??? This is such an unfair way to phrase a question. Why would you phrase it like that? I knew about Engineers vaguely but I assumed it would be something introduced to me organically. This seems anything BUT organic. No player has ANY reason to trade for materials before Engineers, so why should I be expected to having been accomplished at trading for materials in advance of said Engineering???
 
I recall, there used to be a thread in the newbie forum with the topic "describe ED in one word".
I chose "daunting".

Again, I don't mean to be critical of the OP but I think being a newbie at ED requires an above-average (for a video game) amount of humility.
With most games, you can rock up and say "Well, I'm an expert at [game A] so I should have no problem with [game B]"

Trouble with ED is that it (quite deliberately) doesn't tell you about stuff because it expects you to travel around, do stuff and come to learn about things organically.
As a newbie, you simply don't know what you don't know so it doesn't pay to moan about things 'cos it's almost certain that a veteran WILL know exactly how to do the thing you don't know how to do.

It's kind of like, in real life, not knowing there's a shop that sells stuff you want 30 miles away.
You can be raging because you can't get what you want while everybody else is going to the shop 30 miles away.
Just cos you don't know about the shop, it's not the shop's fault, or everybody else's fault, so there's no point getting salty about it.
And then, once you find out about the shop, go get your stuff, just like everybody else.
"daunting". I really like that one :)
 
And you know excuse me for being goal-oriented but it's almost like people here think that's a fault or a bad thing....

It's not a bad thing, I know exactly how you feel.

When I first started to look at engineering it seemed like a huge mountain, I didn't like certain aspects such as relogging at signal sources or crash sites, information in game is sketchy to find at best and it all seemed like a massive time sink.

So, I did set myself goals of upgrading but I stretched out my time frames and I do a little bit here and there. I broke it down so that it wasn't all-consuming.

A few months in and the Anaconda I bought back in September hasn't left port, I spend most of my time either in my Cutter hauling or messing about shooting pirates in my Chieftan or xenos in my Krait because there is so much more to learn and enjoy that isn't mat grinding. I'll get to it when I get to it.
 
Hanging around the forum of a game you quit playing years back because of engineering moaning endlessly about the mechanic you never actually tried in multiple subsequent updates is probably one of the single most grindy things anyone ever did in the history of gaming.

Keep at it though, I'm looking forward to reading what you think odyssey must be like based entirely on other peoples posts.
I'm not sure it will come to that. I am however deeply prejudiced against any of FD's concepts of progression and loot acquisition.
 
You say you're "goal oriented" but there IS no "goal" in ED, other than to do whatever you want...

This.

Elite is very much about "the journey rather than the destination".

Having goals is good, I have them too. But this isn't the sort of game where you should rush to complete them all. Some, sure. Short term goals like "I want this permit", or "I want that rank", or "I want to explore that system" are great, and can drive daily play sessions. Meanwhile medium term goals like "afford an Anaconda" or "become allied with a superpower" are things you might keep in mind as you do other things and it comes time to choose a mission or reward.

A good example for me is "Own [at least] one of every ship in the game". Cobra IV aside (which I just missed), I've had the money to check this one off the list for a couple of years now. But I still haven't done it, because I'm in no hurry to do so. I tend to wait until I have either a specific purpose or at least what I feel is a good name for a ship before I actually buy it. This means I have several ships that were bought for entirely silly reasons, but taking this route has allowed me to still work toward my goal and enjoy getting there in the process.

Then there are long term goals, some of which may feel practically unattainable. Triple (i.e Combat) Elite is one of those for me. Combat isn't really my thing in Elite. I dabble, but otherwise it tends to find me far more often than I go looking for it. In theory, at some point I should eventually get there, but I personally don't think it's likely given the requirements and my lack of desire to actively chase it.

Regardless, all of these goals should probably be viewed more as milestones than destinations and things to be considered "done". Elite just isn't built like that.
 
Okay you're really taking me radically out of context now. That is simply NOT what I'm saying.

This is a great game and I was having lots of fun. I said that. UNTIL I unlocked Engineers. Then the game became not fun and certainly not intuitive.

And you know excuse me for being goal-oriented but it's almost like people here think that's a fault or a bad thing....

You are responsible for what you do in your own time. Yes, it is possible to do things that are more efficient and less fun than other things. That is the case in literally every mmo. Yes, you can turn a game into a boring job to get fake stuff faster.

You don't have to, but are welcome to do as you please. But please don't do unfun stuff then complain the unfun stuff isn't fun. Exploit logging to get stuff faster isn't supposed to be fun. Obviously. So if not having fun is a problem to you, as it should, stop doing it.

You could be having the same fun you had before at a moment's notice. But only you can decide that. Seems easy to me...
 
I recall, there used to be a thread in the newbie forum with the topic "describe ED in one word".
I chose "daunting".

Again, I don't mean to be critical of the OP but I think being a newbie at ED requires an above-average (for a video game) amount of humility.
With most games, you can rock up and say "Well, I'm an expert at [game A] so I should have no problem with [game B]"

Trouble with ED is that it (quite deliberately) doesn't tell you about stuff because it expects you to travel around, do stuff and come to learn about things organically.
As a newbie, you simply don't know what you don't know so it doesn't pay to moan about things 'cos it's almost certain that a veteran WILL know exactly how to do the thing you don't know how to do.

Okay so please read this part again, then read your posts to me. See my issue?

You are admitting everything you just criticized me for verbalizing. We are saying the same thing!
 
You have a Fleet Carrier so I doubt you could possibly understand my experience but to me your question is paradoxical. I can't know what I don't know, so what do you even mean?

Looting: In most games loot early on isn't all that important or valuable. Also without Limpets, it's painful and time consuming to loot in ED. So yes, I skipped some loot in my travels especially early on. Excuse the HECK out of me guys.

Also how was I "rejecting" heap-ways to go about something that I just learned about??? This is such an unfair way to phrase a question. Why would you phrase it like that? I knew about Engineers vaguely but I assumed it would be something introduced to me organically. This seems anything BUT organic. No player has ANY reason to trade for materials before Engineers, so why should I be expected to having been accomplished at trading for materials in advance of said Engineering???


The video game industry has pretty well conditioned us into expecting a similar experience from everything through essentially reskinning proven profit makers. I remember when I started playing ED how I was constantly trying to categorize everything in it; attempting to find its established counterpart in the formulaic standard I didn't even realize I had grown so accustomed to. I wasn't even trying to do it, my brain just wanted to see that X in ED was like Y in WoW, or whatever else.

Once I realized what I was doing, I made a conscious effort to stop doing it, and to approach ED with an open mind to experience it for what it is, rather than what any major studio would have done with it (I think it would have died off long ago in that scenario).
 
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You have a Fleet Carrier so I doubt you could possibly understand my experience but to me your question is paradoxical. I can't know what I don't know, so what do you even mean?

Looting: In most games loot early on isn't all that important or valuable. Also without Limpets, it's painful and time consuming to loot in ED. So yes, I skipped some loot in my travels especially early on. Excuse the HECK out of me guys.

Also how was I "rejecting" heap-ways to go about something that I just learned about??? This is such an unfair way to phrase a question. Why would you phrase it like that? I knew about Engineers vaguely but I assumed it would be something introduced to me organically. This seems anything BUT organic. No player has ANY reason to trade for materials before Engineers, so why should I be expected to having been accomplished at trading for materials in advance of said Engineering???

See, this is what I meant, in my previous post, about the need for a bit of humility and to avoid getting frustrated.

It seems as though you're a victim of the way FDev has escalated earnings, in ED, to the point where a player can skip most of the game's progression.

Three or four (or five) years ago, you'd start off in a Sidey, scrape together enough to buy a Cobra and then, maybe, buy a Viper or Type 6 while spending most of your time in your Cobra... for months.
When you were doing that, and doing missions that paid Cr250-odd, you'd naturally travel around, looking for better ways to earn credits.
You'd also be more likely to look at engineering when you could upgrade, say, a pulse laser to do more damage instead of just buying a beam laser which cost a couple of weeks' earnings.
It also meant that you'd learn about engineering while flying, say, a Cobra or Viper, which don't have as many slots and, thus, don't require as many mat's to upgrade all the modules.

If you've been doing a limited selection of things, and enjoying them, I guess it's time to broaden your horizons and see what else you might enjoy doing.
Almost every activity in ED can provide mat's, either by finding them or as payments for missions.

As I already said, tell us what you've been doing and what you enjoy doing and people will offer suitable suggestions for gathering mat's.

As for unlocking the engineers, you're just going to have to bite the bullet on that one.
Almost every engineer can be unlocked with a couple of hours play, though. Less if you get help from another player.
About the only engineer who requires significant effort is Professor Palin, who wants you to travel 5000Ly (IIRC) to unlock him.
Again, though, find a cooperative FC owner and you can achieve that overnight, without even trying... and if you're flying a Sidewinder you can instantly explode yourself home again afterwards.
 
This.

Elite is very much about "the journey rather than the destination".

Having goals is good, I have them too. But this isn't the sort of game where you should rush to complete them all. Some, sure. Short term goals like "I want this permit", or "I want that rank", or "I want to explore that system" are great, and can drive daily play sessions. Meanwhile medium term goals like "afford an Anaconda" or "become allied with a superpower" are things you might keep in mind as you do other things and it comes time to choose a mission or reward.

S'funny, this just reminded me of something that used to be a hot topic around here.

The complaint was always "But, what is there to do in ED???"
The answer was always something along the lines of "ED is a game that rewards imagination. A player that can come up with their own goals will always find it enjoyable while somebody who expects goals to be presented to them won't".

It's certainly possible to set your own goals in ED, and ones which you wish to enact immediately.

For example, I recently decided I wanted a ship capable of transporting 128t of stuff, in Open, and be "gank-proof".
Bought myself an iClipper, fitted it out, scampered around the engineers and got it finished in about 3 days.

That was three days of running missions, visiting systems and planets, combat and exploration to gather what I needed.
I could see that as three days of "grind" between me and my objective.
Alternatively, I can see it as three days of entertainment which allowed me to achieve an objective I'd set for myself.

Obviously, one attitude is better than the other. ;)
 
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