The video game industry has pretty well conditioned us into expecting a similar experience from everything through essentially reskinning proven profit makers. I remember when I started playing ED how I was constantly trying to categorize everything in it; attempting to find its established counterpart in the formulaic standard I didn't even realize I had grown so accustomed to. I wasn't even trying to do it, my brain just wanted to see that X in ED was like Y in WoW, or whatever else.
Once I realized what I was doing, I made a conscious effort to stop doing it, and to approach ED with an open mind to experience it for what it is, rather than what any major studio would have done with it (I think it would have died off long ago in that scenario).
I agree with you but maybe the reason the video game industry as a whole does things that way, is because it works so well?
Engineering isn't working well, at all. And I see that I'm clearly not alone in that assessment. What could have been an opportunity to add depth and a sense of character advancement, feels like just a grind to get through so I can get back to enjoying the game with a MUCH more powerful ship. Since most gamers are, well, gamers - of course they are going to want more powerful ships. So maybe this could have been thought through a bit better?
This isn't adding to anyone's experience of the game, at all. At this point just let me buy these stupid upgrades with credits and be done with it.