Double Insanity

your post would be more productive if you explained what was wrong
Type "your post would be more productive if" then mash your middle auto complete for more accurate reasons.

Your post would be more productive if you can get a better deal on the way home and the best way to get the mod info is to get the mod info on the site and get the best results on the forums in 2019 so I guess you aren't aware of the new content and are really excited to let you know that we're planning on taking the next steps to help you to the best of our knowledge and knowledge of the new content and are really excited to let you know that we're planning on taking the opportunity to work with you and your team to help you to the best of our knowledge and expertise in the successful.

Oops, guess my side hobby as content developer is out of the bag...

Ps private group and wings/multi crew can be messy for me frequently. Open tends to work better. If that's what the op means?
 
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OP, I wonder if some of your problems might be that you're running more than one of the ships from the same network subnet? The server(s) might be having a problem with that. Just a wild guess.
It shouldn't be a problem and it surely is one Frontier's QA team would have found, but you never know. I know that I'm making a big assumption that Frontier still has a QA team who isn't us, but that's just crazy me.
 
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Deleted member 38366

D
There's two major helpers when it comes to ensuring instancing :

a) Disable UPnP (Universal Plug & Pray) and enable Manual Port forwarding. Does wonders in ELITE.

b) momentarily quit the Game and restart the Launcher and Client
ELITE P2P has a tendency to "clog up the pipe" over time when it comes to Networking. You'll very often find that non-instanced and non-instanceable Ships suddenly appear as expected after logging in from a clean Game restart.

There's still limitations, especially when one or more of other Players are residing i.e. on the other side of the Planet.
But overall, both workarounds above should drastically improve instancing chances.
 
OP, I wonder if some of your problems might be that you're running more than one of the ships from the same network subnet? The server(s) might be having a problem with that. Just a wild guess.
It shouldn't be a problem and it surely is one Frontier's QA team would have found, but you never know. I know that I'm making a big assumption that Frontier still has a QA team who isn't us, but that's just crazy me.
1. Up till the F___ C(ommoners) dump, I ran both ships in PG and in WING for well over a year without ANY issues.
2. Since the F___ C(ommoners) dump I have tried running each ship on a separate ISP with the same results I show in the videos.

This is an F___ C(ommoners) Frontier problem.
 
Ahh I think I get it.

I think (and I could be wrong here) that the OP may be having instancing issues, due to the number of fleet carriers in popular areas.
The instancing has caused the OPs keyboard to break down and miss vital words and letters, rendering the post unintelligible.

Possibly.

(PS I'm about to buy a fleet carrier to add to the numbers :) )
 
Nice going OP. Even if you have some real problem, you've managed to present yourself as total nut.

Nobody is going to roll back Fleet Carriers now. Too late for that.
I'm not sure if your problems have anything to do with said update anyway. I've not noticed anything out of the ordinary in regard to wings and instancing - there are the same problems as usual, and more often than not it works.

I would follow @FalconFly advice as blathering nonsense isn't going to help you.
 
As I have no urge to watch a video with no explanation why I should, apart from the fact it is something that is upsetting the OP, because... reasons...

I do have 2 Fleet Carriers though and quite successfully run 3 copies of ED (one on PC, one on laptop and 3rd on PS4) here.

No, rolling back to pre-FC isn't a great idea, in my opinion, I have bought both without mining, thanks, and have no wish to lose such useful resources...
 
ELITE P2P has a tendency to "clog up the pipe" over time when it comes to Networking. You'll very often find that non-instanced and non-instanceable Ships suddenly appear as expected after logging in from a clean Game restart.

There's still limitations, especially when one or more of other Players are residing i.e. on the other side of the Planet.
But overall, both workarounds above should drastically improve instancing chances.
The videos I linked were the result of logging off/logging on and yes,, it sometimes gets both ships into PG and then allows me to Wing but since the GAME BALANCING tweaks things seem to be getting worse.

For those that didn't understand the videos.

Look in the top right corner and you can see the SHIP NAME one is Carefree and the other is Pioneer they are separate accounts on separate basically identical computers then watch the videos.
There are two sets of paired videos 1-2 and 3-4
I recorded the paired sets simultaneously so the audio is the same only the ship names change
 
What the hell is a F___ C(ommoners)?
Speak English, and post technical problems to FDev technical support, not here. These are community forums and nobody here can fix the bugs in the game for you.
 
I have no idea of what the OP's post is about, but there are two major problems now plaguing network instancing for Elite at the moment, one which has been going on for quite awhile now.

1) FC clogging. So many FC's in a system interfering with hyperspace/supercriuse/wing/PG play.
2) Epic influx of new players which is not working well with instancing overall, complicated by #1.

Any combination of the two seems to be causing network connection/stability/instancing issues.
 
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