I've been playing Planet Coaster for a while now and lurking on the boards but finally I have something I wanted to share.
Originally I was building a 'Studios' park and although I was enjoying it the sheer scale was slowing my computer down so I decided to try something smaller. After being inspired by Qadira by Dwarrenice I decided I wanted to build a multi-launch coaster in a smaller space that dived in and out of scenery and buildings and so work began on 'Dragon Hunter'. Whilst building this ride I was also hugely inspired by Wowman's work on the Renee Feu Adventure Park and wanted to attempt a similar level of detail and realism around the ride and so the 'Dragon's Keep' area was born.
I see 'Dragon's Keep' as a new land that has been added to an existing park and so as well as the multi-launch coaster there exists a family coaster 'Little Dragon', a station for the park's railways and other amenities such as food, drink, souvenirs, toilets etc. The whole area looks like this:
To give a little better explanation as to what's in the park I have highlighted (very roughly) some areas:
Yellow = Dragon Hunter (Multi-Launch Rollercoaster)
Blue = Little Dragon (Family Rollercoaster)
Red = Train Depot and Train Station
Orange = Maintenance Shed for Dragon Hunter
Green = The Two Food/Drink Locations
Purple/Pink = Toilets/First Aid/Staff Buildings
I will provide a more detailed look at each area as this thread progresses but to start I am going to focus on the original coaster in Dragon's Keep - 'Dragon Hunter'. Walking in to the main area of Dragon's Keep you see the main ride sign for Dragon Hunter:
Which is also illuminated at night (as is the whole area!):
As you round the corner by the lake you get your first proper glimpse of Dragon Hunter:
The first element of the ride is a huge over-banked turn and also in view is the inversion directly following the second launch. From the other side of the lake you get a better view of these elements (this is outside of the park boundaries for guests):
Also clearly visible here is the sweeping turn on the rocks at the waters edge early on in the ride:
As you reach the end of the run a huge corkscrew leads in to another over-banked turn/dive:
Part of what I was trying to achieve with this ride was to have interactions with the buildings so the track goes through many walls, ceilings and floors at various points. I tried to include theming around these areas as well although the ride is generally travelling too fast to see any of this and also the layout of the castle would make no sense in reality, like the banquet hall:
After the initial over-bank turn the ride does a short hop over the launch track and down in to a tunnel underneath the station:
To be continued in the next post!
Originally I was building a 'Studios' park and although I was enjoying it the sheer scale was slowing my computer down so I decided to try something smaller. After being inspired by Qadira by Dwarrenice I decided I wanted to build a multi-launch coaster in a smaller space that dived in and out of scenery and buildings and so work began on 'Dragon Hunter'. Whilst building this ride I was also hugely inspired by Wowman's work on the Renee Feu Adventure Park and wanted to attempt a similar level of detail and realism around the ride and so the 'Dragon's Keep' area was born.
I see 'Dragon's Keep' as a new land that has been added to an existing park and so as well as the multi-launch coaster there exists a family coaster 'Little Dragon', a station for the park's railways and other amenities such as food, drink, souvenirs, toilets etc. The whole area looks like this:
To give a little better explanation as to what's in the park I have highlighted (very roughly) some areas:
Yellow = Dragon Hunter (Multi-Launch Rollercoaster)
Blue = Little Dragon (Family Rollercoaster)
Red = Train Depot and Train Station
Orange = Maintenance Shed for Dragon Hunter
Green = The Two Food/Drink Locations
Purple/Pink = Toilets/First Aid/Staff Buildings
I will provide a more detailed look at each area as this thread progresses but to start I am going to focus on the original coaster in Dragon's Keep - 'Dragon Hunter'. Walking in to the main area of Dragon's Keep you see the main ride sign for Dragon Hunter:
Which is also illuminated at night (as is the whole area!):
As you round the corner by the lake you get your first proper glimpse of Dragon Hunter:
The first element of the ride is a huge over-banked turn and also in view is the inversion directly following the second launch. From the other side of the lake you get a better view of these elements (this is outside of the park boundaries for guests):
Also clearly visible here is the sweeping turn on the rocks at the waters edge early on in the ride:
As you reach the end of the run a huge corkscrew leads in to another over-banked turn/dive:
Part of what I was trying to achieve with this ride was to have interactions with the buildings so the track goes through many walls, ceilings and floors at various points. I tried to include theming around these areas as well although the ride is generally travelling too fast to see any of this and also the layout of the castle would make no sense in reality, like the banquet hall:
After the initial over-bank turn the ride does a short hop over the launch track and down in to a tunnel underneath the station:
To be continued in the next post!