DISTANT WORLDS 2 - A JOURNEY OF DISCOVERY
ARCHIVED ROUTE, MAPS, & ITINERARY
Logo by Qohen Leth (original concept by Hi-Ban) with assets borrowed from Frontier Developments PLC
Animated by Placyde
ARCHIVED ROUTE, MAPS, & ITINERARY
Logo by Qohen Leth (original concept by Hi-Ban) with assets borrowed from Frontier Developments PLC
Animated by Placyde
The Route - by Erimus Kamzel
When creating the DW2 route, I felt it was important that it was made up of several stages, with each stage appealing to different parts of this massive 14,000 player fleet.
- It had to cater for new players to Elite (of which there were many).
- It had to appeal to new players to exploration (of which there were even more).
- And most difficult of all it had to also appeal to seasoned explorers too, some of which had been to Beagle Point and back numerous times.
- It also had to incorporate some of the scouted POIs I called upon the exploration community to submit during the DW2 scouting event of June 3304.
- And for extra challenge and added variety I felt it had to incorporate at least one WP that required a neutron jump - content that wasn't available for us to utilise or experience during first Distant Worlds Expedition of 3302 (DW1).
Stage One was structured to pay homage to some of the game lore that has unfolded since DW1. So, part of the route took us through the Conflux (famed from the book, Elite: Premonition, and associated with the mysterious abandoned settlements we visited). In addition, the Colonia Connection highway with its numerous stations and planetary ports proved invaluable as they acted as convenient re-spawn points for players who had mishaps, or were destroyed in hostile encounters. This massively lessened the impact of
those setbacks, and on the whole, we feel that many of the aforementioned newer players appreciated the ‘safety net’ that this early stage offered.
An optional excursion to Colonia was always going to be part of DW2, since Colonia’s ‘birth’ was directly linked to DW1 via Jacques’ failed attempt to hyperjump the starport to Beagle Point and rendezvous with the DW1 fleet in April 3302 (he mis-jumped, and ended up in the Eol Prua nebula, and the rest is history!).
Building the Galactic Core Starport and discovering secrets at the heart of the galaxy
Stage Two was primarily about the Community Goal in the galactic core, and it was amazing to see how many players journeyed there and took part in it. It was the first time such a CG had been held so far from the comforts of human civilization, and despite a few technical issues and having to compromise, readjust, and rethink some of the logistics, on the whole it was a fantastic experience seeing how teamwork and the social aspects of the expedition came together via the CG, with its associated fleet roles that were envisioned way back during the first draft proposal of October 2017. Tier 10 was reached within 6 days, with the starport facilities, Megaship, and Science Relay being
the rewards and part of DW2's lasting legacy.
Mapping the Aphelion
Stage Three was a resounding success. We journeyed through the Aphelion regions, a part of the galaxy that is often travelled, but very little information (in the form of POIs) is known about. DW2’s goal here was to change that and map the region, discovering many interesting POIs that will soon be marked on EDSM by the Galactic Mapping Team, and these locations will no doubt be used by future expeditions as waypoints and recommended places to visit for travellers passing through these remote regions on expeditions long after DW2.
A journey across the Abyss... and beyond
Stage Four took us out of the Aphelion, across the Abyss, and out to the far galactic rim where Beagle Point is situated. It was heartening to see that the Abyss still offered some challenges to fleet members, and that navigation and forward planning haven’t yet been completely made obsolete by the advancements in auto-route plotting and long-range jump drives. Those who made it all the way across and out to the Ceeckia sector joined an exclusive club - visiting one of the most iconic star systems in the Galaxy, Beagle Point, out on the far outer rim over 65,000 LYs from home.
We visited some of the most iconic locations, diced with death on one or two high-g worlds, we went to the core and looked out across its vastness from the magnificent Goliath’s Rest, and we passed through some of the most colourful and varied nebula in the known galaxy. We crossed vast sectors of space and brought back masses of Codex data and countess POIs for the mapping project. Thousands upon thousands of screenshots were taken, thousands of videos were made, hundreds of blogs were written.
All in all, the DW2 route had to incorporate as many aspects of the gameworld as possible, both new and old, as to set it aside and be something a little different from the route I created for DW1. I hope players got a real sense of adventure and a nice variety of locations to visit from this trek across the galaxy, and I hope fleet members have lots of memories from their journey of discovery along the way.
- Erimus Kamzel, at Journey's End, Beagle Point (May 5th 3305).
Internal Links:
Waypoint 1 to 2 - Pallaeni to Omega Nebula
Waypoint 2 to 3 - Omega Nebula to Conflux Abandoned Settlements
Waypoint 3 to 4 - Conflux Abandoned Settlements to Llyn Tegid Nebula
Waypoint 4 to 5 - Llyn Tegid Nebula to Polo Harbour
Waypoint 5 to 6 - Polo Harbour to The Dryau Awesomes
Waypoint 6 to 7 - The Dryau Awesomes to Armstrong Landing, Sagittarius A*
Waypoint 7 to 8 - Armstrong Landing to Goliath's Rest
Waypoint 8 to 9 - Goliath's Rest to Cerulean Tranquility
Waypoint 9 to 10 - Cerulean Tranquility to The Morphenniel Nebula
Waypoint 10 to 11 - The Morphenniel Nebula to Luna's Shadow
Waypoint 11 to 12 - Luna's Shadow to Beagle Point
Stage 1: Laying the foundations for Galactic Core scientific studies, revisiting mysteries of the past, and trailblazing the new age of discovery.
Arrive | WP | POI | System | Planet | Basecamp | Coords (Lat) | Coords (Long) | Radius (KM) | Surface Gravity | Depart | Next WP |
Jan 13 | 01 | Pallaeni | Pallaeni | 1 A | Distant Worlds Tourist Beacon | N/A | N/A | N/A | N/A | Jan 13 | 5,421 LYs |
Jan 18 | 02 | Omega Mining Asteroid Base | Omega Sector VE-Q b5-15 | 7 B | Roald Landing (GeoSite 5) | 34.283 | 79.552 | 1080 | 0.06 | Jan 27 | 3,712 LYs |
Feb 1 | 03 | Conflux Abandoned Settlement | Pru Aescs NC-M D7-192 | A 3 A | Conflux Delta Site | -53.348 | -48.923 | 712 | 0.08 | Feb 3 | 4,049 LYs |
Feb 8 | 04 | Llyn Tegid Nebula | Clooku EW-Y C3-197 | 5 G A | Shepard Shallows (GeoSite 16) | 56.305 | 111.854 | 511 | 0.03 | Feb 10 | 4,589 LYs |
Feb 15 | 05 | Polo Harbour | Boewnst KS-S c20-959 | A 2 A | Polo Harbour Planetary Outpost | 62.753 | 48.669 | 2197 | 0.28 | Feb 17 | 6,663 LYs |
Stage 2: Building the Galactic Core Starport and discovering secrets at the heart of the galaxy.
Arrive | WP | POI | System | Planet | Basecamp | Coords (Lat) | Coords (Long) | Radius (KM) | Surface Gravity | Depart | Next WP |
Feb 22 | 06 | The Dryau Awesomes | Dryau Ausms KG-Y e3390 | AB 8 A A | New Aloros Ravine (GeoSite 7) | 54.623 | 161.206 | 702 | 0.08 | Feb 24 | 5,338 LYs |
Mar 1 | 07 | nr. Sagittarius A* | Stuemeae KM-W C1-342 | 1 B | Armstrong Landing (GeoSite 4) | 58.078 | 79.594 | 1372 | 0.08 | Mar 17 | 7,457 LYs |
Mar 22 | 08 | Goliath's Rest | Swoals IL-Y e0 | B 1 | Hades Edge | 59.5882 | -55.9190 | 4183 | 1.41 | Mar 24 | 5,167 LYs |
Mar 29 | 09 | Cerulean Tranquility | Phroi Bluae QI-T e3-3454 | 3 A | Tranquility Valley (GeoSite 4) | -23.467 | 18.066 | 2043 | 0.25 | Mar 31 | 3,191 LYs |
Apr 5 | 10 | Morphenniel Nebula | Bleethuae NI-B D674 | 2 D A | nr. 'Mors Pit' (BioSite 1) | -28.177 | -117.98 | 424 | 0.05 | Apr 7 | 14,456 LYs |
Stage 3: Mapping the Aphelion.
Arrive | WP | POI | System | Planet | Basecamp | Coords (Lat) | Coords (Long) | Radius (KM) | Surface Gravity | Depart | Next WP |
Apr 19 | 11 | Luna's Shadow | Smootoae QY-S d3-202 | 3 A | Magnificent Desolation | -68.4811 | 64.2183 | 2253 | 0.29 | Apr 21 | 13,518 LYs |
Stage 4: A journey across the Abyss... and beyond.
Arrive | WP | POI | System | Planet | Basecamp | Coords (Lat) | Coords (Long) | Radius (KM) | Surface Gravity | Depart | Next WP |
Before June 13th | 12 | Beagle Point | Beagle Point | 2 | Legacy Crater | -16.001 | 169.212 | 1186 | 0.17 | N/A | N/A |
The Voyager Trail
The following maps have been created as a guide home from the outer galactic rim regions. The POIs marked on the maps are (in the main) within regions or sectors that are in relative proximity to where the Voyager Trail is speculated to pass through. The actual 'best' guess Voyager Trail is listed in the POI description here:
Voyager's Reach
Commanders currently in the vicinity of Beagle Point who want to use this guide home will first need to travel through the Solitude Void and out to the Silentium Region to begin the Voyager Trail. The journey from Beagle Point to Voyager's Reach itself is no easy task, it is a journey of approximately 22,000 Light Years between the two, and through some of the most remote sectors of the galaxy. Therefore this guide home should only be undertaken by those who are in no rush to return to civilisation and who plan to explore some of the more distant regions of the galaxy before returning home.
I have also included the old Distant Worlds 3302 (DW1) route for those who want to retrace that journey home instead.
The following maps have been created as a guide home from the outer galactic rim regions. The POIs marked on the maps are (in the main) within regions or sectors that are in relative proximity to where the Voyager Trail is speculated to pass through. The actual 'best' guess Voyager Trail is listed in the POI description here:
Voyager's Reach
Commanders currently in the vicinity of Beagle Point who want to use this guide home will first need to travel through the Solitude Void and out to the Silentium Region to begin the Voyager Trail. The journey from Beagle Point to Voyager's Reach itself is no easy task, it is a journey of approximately 22,000 Light Years between the two, and through some of the most remote sectors of the galaxy. Therefore this guide home should only be undertaken by those who are in no rush to return to civilisation and who plan to explore some of the more distant regions of the galaxy before returning home.
I have also included the old Distant Worlds 3302 (DW1) route for those who want to retrace that journey home instead.
The Voyager Trail Expedition - Stage 1: Voyager's Reach to Rattla
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Distant Worlds 3302 (DW1) - An Alternative Route Home (in reverse order for the journey home)
The Outbound DW2 Route - .pdf booklet
My thanks to CMDR McNicholl of Sagittarius Eye magazine for putting together this downloadable .pdf of the Outbound DW2 route. The .pdf can be printed and made into a booklet, with each page packed full of info about the route and its waypoints. I thought this would make a nice memento for those who took part on DW2.
Download here :
Or here : Link
The Voyager Trail - A guide home from the Delta Quadrant Voyager's Reach to Rattla To see on the way; Voyager's Reach GalMap Ref: Byoo Briae CW-C C26-0 Sisyphos' Rock GalMap Ref: Hyiechou AI-J b36-0 Proximity Rock (nr. The Flying Flea Nebula) GalMap Ref: Bleethuia FF-A e1 Blue Peach Nebula GalMap Ref: Lyaisai PS-U e2-160 Rattla GalMap Ref: Rotheau SZ-O e6-895 | The Blue Peach Nebula Rattla |
The Voyager Trail Expedition - Stage 2: Rattla to Singularities Playground
The Voyager Trail - A guide home from the Delta Quadrant Rattla to Singularities Playground To see on the way; Aether Nebula GalMap Ref: Eorm Phyloi OY-Z d37 Phroea Ploe Nebula Cluster GalMap Ref: Phroea Ploe PD-B e2165 Shrogaee Nebula GalMap Ref: Shrogaae LB-C c14-1067 The Brain Forest GalMap Ref: Shrogaae KK-A d983 Guardian ruins - Teal Nebula sites GalMap Ref: Eorl Auwsy SY-Z d13-3468 Singularities Playground GalMap Ref: Mynoaw AA-A h26 | The Brain Forest Singularities Playground |
The Voyager Trail Expedition - Stage 3: Singularities Playground to Red Storm Geysers
The Voyager Trail - A guide home from the Delta Quadrant Singularities Playground to Red Storm Geysers To see on the way; Isegrim Nebula GalMap Ref: Greae Phoea QF-I c25-150 Guardian ruins - Hollow Veil sites GalMap Ref: Blaa Hypai LZ-F b27-0 Angerona GalMap Ref: Plio Aihm ML-P d5-307 V1033 Scorpii GalMap Ref: V1033 Scorpii Red Storm Geysers GalMap Ref: Cat's Paw Sector HR-W d1-31 | The Isegrim Nebula Red Storm Geysers |
The Voyager Trail Expedition - Stage 4: Red Storm Geysers to Sol
The Voyager Trail - A guide home from the Delta Quadrant Red Storm Geysers to Sol To see on the way; Morgan's Rock Asteroid Base GalMap Ref: NGC 6188 Sector LC-V c2-28 Tark GalMap Ref: Blu Thua JS-J d9-1 The Stranded Snake (anaconda settlement) GalMap Ref: HR 5906 Pallaeni GalMap Ref: Pallaeni Sol GalMap Ref: Sol (Permit Required) | Morgan's Rock The Stranded Snake (anaconda settlement) |
Distant Worlds 3302 (DW1) - An Alternative Route Home (in reverse order for the journey home)
Waypoint | Basecamp | Basecamp System | Planet | Surface Coords |
#1 Fine Ring Sector (Shapley 1) | Laika's Rest | Fine Ring Sector JH-V c2-4 | A 1 | -19.15 / 85.02 |
#2 The Lagoon Nebula | Tinné's Endevour | NGC 6530 WFI 16706 | A 1 A | -12.71 / 70.28 |
#3 The Omega Nebula | Camp Baatuta | Omega Sector EL-Y d60 | 2 A | 18.44 / -139.30 |
#4 The Eagle Nebula | Mt. Magellan | Eagle Sector EL-Y d203 | 6 A | 40.36 / 167.04 |
#5 NGC 6357 | Drake's Ridge | NGC 6357 Sector DL-Y e22 | 2 | 47.77 / -95.71 |
#6 The Hollow Veil | The Zheng He Plateua | Blaa Hypai UC-G c12-6 | 2 A | 19.51 / 162.19 |
#7 The Greae Phio Stellar Forge | da Gama Trench (Serpent's Head) | Greae Phio LS-L c23-221 | 1 B | 16.10 / -167.73 |
#8 New Botany Bay | Camp Uluru | Speamoea WU-E d12-543 | C 1 | -67.07 / -104.66 |
#9 The Athaip Wisteria Nebula | Mt. Hillary | Athaip CR-C b55-4 | 2 C | -15.82 / -72.29 |
#10 The Amethyst Cloud | Tereshkova's Ridge | Myriesly EC-B c27-381 | AB 3 B | -70.26 / 47.59 |
#11 Sagittarius A* | Armstrong Landing | Stuemeae KM-W c1-342 | 1 B | 57.25 / 78.0 |
#12 Altum Sagittarii | Gagarin's Reach | Nyuena JS-B d342 | 4 F A | -66.88 / -96.00 |
#13 The Phipoea Nebula | The Needle | Phipoea DD-F c26-1311 | 3 E | 24.58 / -178.40 |
#14 The Dryao Chrea Stellar Remnant | Chrea Cauldron | Dryao Chrea VU-P e5-7481 | B 3 A | -19.63 / 39.73 |
#15 The Rose Nebula | Gemstone Canyon | Eorld Byoe YA-W e2-4084 | 1 B | 7.70 / -103.58 |
#16 The Green Crystal | The Mound | Eok Gree TO-Q e5-3167 | 2 D | 26.63 / -120.95 |
#17 The Magnus Nebula | The Sacagagwea Tundra | Pheia Briae DK-A e303 | 8 | 83.40 / 35.45 |
#18 The Greeroi Veil | Camp Amundsen | Greeroi MD-Q d6-5 | B 1 | -38.05 / -82.51 |
#19 Rendezvous Point | Columbus Basin | Rendezvous Point (Qautheia BA-A e0) | 5 A | 9.58 / -35.59 |
#20 Oupailks Furnace | The Pit | Oupailks BB-M c8-5 | 1 | 3.73 / -135.70 |
#21 The Roncevaux Crossing | Shackleton Plateau | Qautheia BA-A e0 | A 1 A | 74.07 / 141.47 |
#22 The Sublustris Beacon | Desolation Ridge | Cheae Eurl AA-A e0 | 7 | -48.63 / 108.72 |
#23 Beagle Point | Darwin's Legacy | Beagle Point (Ceeckia ZQ-L c24-0) | 2 | 48.56 / -35.57 |
The Outbound DW2 Route - .pdf booklet
My thanks to CMDR McNicholl of Sagittarius Eye magazine for putting together this downloadable .pdf of the Outbound DW2 route. The .pdf can be printed and made into a booklet, with each page packed full of info about the route and its waypoints. I thought this would make a nice memento for those who took part on DW2.
Download here :
Route Recap | Distant Worlds 2
www.distantworlds2.space
Or here : Link