Distant Worlds II Event DW2 PS Edition

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Salome was killed because of a perfect storm of naivety and hubris on the part of people who should have known better.

That's the gullibility to which I was referring. Same sentiment, different turn of phrase.

Drew was well aware of the fact that Salome could be killed (indeed believed it was a strong possibility) and had already prepared for such an eventuality.

Yes, I know. He said so repeatedly in the Formidine Rift thread. My confusion was in interpreting something he said to mean that Harry Potter was an NPC. Acidburn pointed me at an article that straightened that out, all the way to Harry Potter's real name.

Unlike those who appointed themselves Salome's 'protectors' who said 'Potter? Yes, of course you can join us in protecting Salome. Can't see ANYTHING going wrong there'. Instead of issuing a KoS policy of anyone and everyone who has ever been even suspected of 'Emergent Game Play' (which for the record I consider to be the ONLY worthy aspect of that whole sorry affair) they decided instead to wave their epeens around telling everyone they couldn't bring weapons or they would be shot on sight. It was a farce, and the lowest low of the community I have experienced so far.

Seems to me the first problem is that rather than using Children of Raxxla, as had previously been the case throughout the story line, someone decided to create a whole new group. Then they let those "emergent game play professionals" in. How could that have not gone bad? I can't see this as anything but a plan intended to fail. While it may not have been intentional, unless the intent was to kill off the Salome story line it was not at all clever.

In this case "emergent game play" is a politically correct phrase meaning "break the game for everyone but us". Exactly how was killing Salome supposed to cause FDev to create a better story? The UA bombing of Dove Enigma was also called "emergent game play" even though it was really just a bad thing to do (phrasing cleaned up extensively). Did it turn out well? Yes. Was that their plan? Please. I'm far too old to be that gullible. They find amusement in forcing others to dance to their tune. The biggest single annoyance I see in this is that I am required to be nice to them while they do things that screw up everyone else's game.

Is all "emergent game play" bad? Of course not. This sort of conduct, however, is bad behavior hiding behind an acceptable turn of phrase.

I'm not sure whether you're actually agreeing with me or not by your last comment but Harry Potter is not a concern on the PS4.

I fully understand that Harry Potter is on Windows while I am on PS4. I also understand that the things done by people on Windows can affect all platforms. What happens if the people running the show get smoked by an "emergent game play professional"? I keep going anyway. The question is whether overall that's a good thing or a bad thing. Further, neither of us know whether there are "emergent game play professionals" on PS4. Two guys who bought ED because I play quit because of what appears to have been "seal clubbing". They played on PS4. I told them to join Mobius but they didn't get there quickly enough. I also told them to play in Solo, which they didn't do either. Of course it was their naivety that pushed them away. That doesn't change the nature of the conduct of the seal clubbers.

There was at least one griefer at the start of Grand Day Out, despite lots of people talking a lot about how they were going to be combat escorts. However it was only at the starting station and a simple block player fixed that for me. Just turn up in a cheap ship, transfer your exploration ship over and scope things out before you set off is my advice to anyone (or just fly in solo for the first few jumps).

I'm a member of four PvE private groups. I'll do ok. Still, I find it interesting the Harry Potter is still messing with people, which is why I mentioned it in the first place. Of course, his behavior was reinforced as not unacceptable. Why would anyone think he'd not continue?
 
I see corners, but that's ok. I'm not going to email Drew. He writes for a living, and since he entered into a contract to write a completely different series of books more than six months prior to the Salome event I don't feel it would be fair to him for me to bother him about something from which he chose to step away before I even got here.

Plus my chuckle at Harry Potter signing up for DW2 has gone more than a little off topic. In truth it may not have been exactly on topic from the beginning.

So, I'm signed up and still planning on taking my eggshell and tissue paper Exploraconda. (A fairly feeble attempt at on-topic commentary.)
 
Ok, I've apparently made it on to the roster.
I originally signed up stating my conda gets 35.00 range and both of my roles were as an explorer. And emailed the link to my self.

Between now and then, I'll be increasing my range via engineering and have also deceided to bring fifthteen (15) "Repair Limpets" to assist anyone that may need assitance in repairing their hulls. High G landings can be hard on ones hull if they haven't ever been involved in one and if so, haven't been to very many and were just lucky the first time.

Which means I must update my original range and roles from 35. to ??? and from explorer/explorer to explorer/mechanic.

Using the link I sent myself via email, how do I change or update my original application to show, my changes.

Anyone interested in viewing my build can view it here: https://coriolis.edcd.io/outfit/ana...yyA===.Aw18ZVA=..MwelAYU4CYpApgQwOYBsEjOHQ===
 
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Youll need a cargo rack to store your limpets. Also, will you need to have that many limpet controllers at once? I think just one controller will be enough, I wouldn't have thought the hull repairs would be particularly time critical. Nice idea with the hull reinforcement; never thought about that on an exploration vessel, but as you mention those high G landings can take it out of you!
 
Youll need a cargo rack to store your limpets. Also, will you need to have that many limpet controllers at once? I think just one controller will be enough, I wouldn't have thought the hull repairs would be particularly time critical. Nice idea with the hull reinforcement; never thought about that on an exploration vessel, but as you mention those high G landings can take it out of you!

OK, I can reduce it to one 5A controler and a bunch of limpets in a cargo bin.
When I use the advance Maintainance section, I can't find hull or fuel limpets, just limpets.
Thus if I change m my loadout to include a fuel transfer controller
How does one determine what the limpets are used for, there's no indication describing what you can use them for or not.
Does it depend on which controler one utilizes when dispatching a limpet, that determines what the limpet is used for. I mean I've got enough room for 128 limpets, but it doesn't state which ones.
 
How does one determine what the limpets are used for, there's no indication describing what you can use them for or not.
Does it depend on which controler one utilizes when dispatching a limpet, that determines what the limpet is used for. I mean I've got enough room for 128 limpets, but it doesn't state which ones.

You got it. The limpets you have are universal until the point at which they are fired and then it's the controller they are fired from that determines their function.
 

stormyuk

Volunteer Moderator
You don't even need to carry limpets just have the cargo space and synthesize them when you need them.
 
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i am excited for this expedition :O

but i more or less just started the game and could not say in wich role / ship i would join. i have an outfitted ASP for exploration and there simply is no room left for limpets and stuff. so i could join as an simple explorer...

but i have a dream of a T9 with everything onboard to explore, reapir and refill, and with a fighter hanger to defend myself if necessary. but getting such a ship will take a while. however, there is also a lot time left... o.ô;

so i'll join later, i guess ^^
 
but i have a dream of a T9 with everything onboard to explore, reapir and refill, and with a fighter hanger to defend myself if necessary. but getting such a ship will take a while. however, there is also a lot time left... o.ô;

A T9 will leave you with a mediocre jump range. If you want an exploration ship with room for lots of extras, the Anaconda is the best choice.
 
A T9 will leave you with a mediocre jump range. If you want an exploration ship with room for lots of extras, the Anaconda is the best choice.

but the Anaconda is soooooo ugly D:

okay, maybe it sounds odd to say that the T9 is beautiful - but at least it's a massive fortress and feels more like a giant base-ship ^^

(i wonder if we actually can fly the Fleet Carriers wich come in Q4, or if they just follow you similar to the Freighters in No Man's Sky?)
 
but the Anaconda is soooooo ugly D:

okay, maybe it sounds odd to say that the T9 is beautiful - but at least it's a massive fortress and feels more like a giant base-ship ^^

(i wonder if we actually can fly the Fleet Carriers wich come in Q4, or if they just follow you similar to the Freighters in No Man's Sky?)

LOL I totally agree, I love the T9, my favourite looking ship. I wasn't a fan of the Anaconda at all but after joining the Meta Armarda and using it for the trip to Colonia I wouldn't want to make a journey of that distance in anything else.

I don't think the fleet carriers will be flyable, I've not seen any mentioned of that. They can move, but not under our direct control.
 
A T9 will leave you with a mediocre jump range. If you want an exploration ship with room for lots of extras, the Anaconda is the best choice.

I am planning to take my type 9 but can't currently get my jump range to a distance that can make it to Beagle point without Jumponium.
Upto 26.95ly at the moment.
Hoping that the 3.0 engineer update will allow me to push it further
 
i am excited for this expedition :O

but i more or less just started the game and could not say in wich role / ship i would join. i have an outfitted ASP for exploration and there simply is no room left for limpets and stuff. so i could join as an simple explorer...

but i have a dream of a T9 with everything onboard to explore, reapir and refill, and with a fighter hanger to defend myself if necessary. but getting such a ship will take a while. however, there is also a lot time left... o.ô;

so i'll join later, i guess ^^

I suggest you get your name on the register anyway - you can change your details closer to the time, it's just data for them at this stage. The Expedition needs YOU!
 
I've tried a half dozen times to do it on my tablet, and can't seem to figure it out, thus Old Duck and I will be holding the fort down here in the bubble, while your all out raising heck.

I can only hope the Thargoids can't read English and none of them are subscriber to this forum. With my limited combat experience and Ducks and possibly Jenny the only ones in the bubble. Things may not be the same when y'all get back. Would be a great time for the Thargoids to run amuck, reckon?

I'm in the same boat with my not yet engineered conda build as an mechanic (repair) / fuel rat / explore / party barge ship; My range is down to 32. Waiting for the engineer update to increase all my cores as much as possible.
 
I am planning to take my type 9 but can't currently get my jump range to a distance that can make it to Beagle point without Jumponium.
Upto 26.95ly at the moment.
Hoping that the 3.0 engineer update will allow me to push it further

I was going to pluck 25ly out of my Asp as a figure, good to know I wasn't far off ;-)

Yeah a combo of increased jump and increased weight reduction may just do it.
 
but the Anaconda is soooooo ugly D:

okay, maybe it sounds odd to say that the T9 is beautiful - but at least it's a massive fortress and feels more like a giant base-ship ^^

(i wonder if we actually can fly the Fleet Carriers wich come in Q4, or if they just follow you similar to the Freighters in No Man's Sky?)

I know what you mean about the Anaconda. I’m thinking of taking my newly acquired Cutter instead of my ‘conda just to make it a bit more interesting. Assuming I can get the jump range out of it.

I wouldn’t take a T9 tho lol that’s hardcore! Maybe a T10 at a push :)
 
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I wouldn’t take a T9 tho lol that’s hardcore! Maybe a T10 at a push :)

but the T10 has not enough slots to fit all the stuff inside :x but when the T9 gets an additional slot it will work out fine.

I suggest you get your name on the register anyway - you can change your details closer to the time, it's just data for them at this stage. The Expedition needs YOU!

okay, i just signed up with my ASP ^^
 
I wouldn’t take a T9 tho lol that’s hardcore! Maybe a T10 at a push :)

Why make it easy?

Have a look at the various roles being offered.


Fleet Logistics

In Distant Worlds II, Fleet Logistics is a roleplay role that calls on the expedition's best haulers, truckers and traders, to keep the fleet afloat.
It is a meta-game that adds an added sense of realism to the distant worlds endeavour that is loosely based on the original Distant World's Cargo Haulage role.

There are a total of 129 available rare commodities found in the galaxy and I think we should bring one of each (and probably a few spares) to Beagle Point.

•This role will require an initial support role, the Gatherers who will need to help collect 4 of each rare commodity in the game
•There will be a necessary, preloading date before the expedition where all traders are loaded with the rares that they will be bringing on the expedition.

There are currently two type-9s on the PS4 arm. That's a lot of haulage...
 
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