E:D HORIZONS BETA: INFO UPDATE von David Braben - jetzt MONTAG 30. Nov.

StefanOS

Volunteer Moderator
Hallo David Braben hat gerade gemeldet das die ED HORIZONS 2.0 BETA möglicherweise nicht am DIENSTAG 24.11 online geht obwohl am Wochenende gearbeitet wurde und es theoretisch noch möglich wäre das es klappt, aber es kann sich auch um ein paar Tage verschieben. Technische Probleme sind der Grund.

Hier der thread dazu https://forums.frontier.co.uk/showthread.php?t=202470

Und ein weiteres uneditiertes Video von 2.0

[video=youtube_share;bFYqfhMfVCk]https://youtu.be/bFYqfhMfVCk[/video]
 
Last edited:

StefanOS

Volunteer Moderator
Aktuelle Info ist das die BETA am Montag den 30.11.2015 starten soll.

https://forums.frontier.co.uk/showthread.php?t=202753
Following up on my previous post, the team are still working very hard indeed. We are not ready to go live with the beta today as we have already indicated was likely. We are very sorry about this, but it is not yet ready for a proper beta test because of some blocking issues. I will keep everyone posted over the next few days, and will check in on this thread from time to time for the next hour today, and will post more details here on those issues for those that are interested. We are confident in the Monday 30th date as we already have the key components to fix the issues we are seeing.


Once again, we are very sorry, and we thank you all for your support.

RIGHT ON CMDR!

David

Und weitere Info zu den Gründen (Problemen): https://forums.frontier.co.uk/showthread.php?t=202753&p=3141480#post3141480

There are a number of issues (correctly guessed/spotted by some here), including some glitches when travelling down to the surface on some planet types. This morning I have seen the key part of a fix to this, but it still needs to be committed and tested. There have also been some blocking issues with gameplay, now mostly fixed, on some of the surface bases. For example there is a bug we have just found where generators and defences are not properly hooked up to the relevant part of the base, and security doors are not working correctly – issues which can make completing a mission impossible. There are also some polish issues like the streaming stall many people spotted (visible in my last ‘peek’ – where some textures and geometry appear very low res, as the high res versions hadn’t streamed in) which would not have stopped the beta going live, but should now be fixed anyway.

Quote Originally Posted by Jynessa Loraeyn View Post
I'm probably wrong, but it looked to me like one of the possible issues is that every ship needs to have enough ground clearance to deploy the Scarab underneath it and then allow the Scarab to drive out - and as a result, landing gear needs to be rejigged on some ships (saw it on the Viper Mk IV, so it'll probably heavily affect the Viper Mk III, Sidewinder and Diamondback among others).

Well spotted! That was an issue, but it has already been addressed. The Scarab auto-retracts its turret to get underneath. You could hear it when I returned to the Vulture in the video on Sunday.

Quote Originally Posted by horizone View Post
Is the approach from supercruise down to ground truly seamless? If so, will there be improvements to the current supercruise transitions also?
The transition from supercruise to orbital cruise is seamless - you just see the altimeter and flight ladder appear. When you drop from orbital cruise to normal flight there is a short transition, as with dropping from supercruise.

Quote Originally Posted by Synx View Post
Any idea when the database instance snapshot will be taken ? i need to make some big changes that will not prove too useful in the beta. Would love to know if the beta snapshot has already been taken?
It has already been taken, prior to 1.5.

1.5 Beta and 2.0 Beta will be playing in the same worlds - though we want to encourage 2.0 people to restart (don't worry - it won't affect your main game save), as we have a new on-the-surface start position.

(Oops - I think I just made an announcement...! )
 
Back
Top Bottom