Hello commanders
Is it just me or is anyone finding that things don't really seem that dangerous at the moment?
Now I have a basic grasp of the controls (and a desk full of joysticks/headtracking gear) I'm finding it quite rare to be even slightly perturbed when playing.
It seems that all situations can simply be dealt with by hitting f/a off, then boost, then fsd, no matter what the situation or circumstances.
It would be nice if different exit strategies would be needed for differing situations, rather than a one-size-fits-all runaway tactic. Having to select the right type of avoidance tactic when being interdicted would maybe increase the danger factor, instead of performing actions without having to think first?
I know more and differing things are bound to come, I just hope that they won't be as easy to deal with as most of the encounters are at the moment.
Safe dockings to you all
Is it just me or is anyone finding that things don't really seem that dangerous at the moment?
Now I have a basic grasp of the controls (and a desk full of joysticks/headtracking gear) I'm finding it quite rare to be even slightly perturbed when playing.
It seems that all situations can simply be dealt with by hitting f/a off, then boost, then fsd, no matter what the situation or circumstances.
It would be nice if different exit strategies would be needed for differing situations, rather than a one-size-fits-all runaway tactic. Having to select the right type of avoidance tactic when being interdicted would maybe increase the danger factor, instead of performing actions without having to think first?
I know more and differing things are bound to come, I just hope that they won't be as easy to deal with as most of the encounters are at the moment.
Safe dockings to you all