I'd say pretty much everything is as I expected (*)
Let's do the math :
6 Paints Pack = 3.5 Euro
Minimum Bulk ARX Package = 5000 = 2.49 Euro
Assuming constant price, that Paint Pack equals ~7000 ARX.
Given the 400 ARX/week max. per Gameplay, that'd equal 17.5 weeks or some 123 Days worth of Gameplay. For a single Paint Pack.
Given also that Paints from Paint packs will be obtainable individually, a single Paint is likely to reside at 1100-1200 ARX. About 3 weeks or 21 Days of Gameplay.
Obviously all subject to change - but they're a business. And ARX is just a business model.
(*)
My prediction was that earning store Items would be
possible by earning via Gameplay - but effectively and intentionally
unfeasible
It's not designed for "free stuff" but to get people to a) visit the Store in the 1st place (break the ice, very important in that business) and b) make the existing ARX Balance an
incentive - to buy ARX and regard the gameplay-added value as a discount.
Plus of course add an abstraction layer, making it psychologically "easier" to spend the abstract "ARX" as opposed to $ / Euros etc.
(edit/forgot : on top, fully desync Store item prices from available bulk ARX packages, meaning no matter how you twist - you're now forced to purchase
more than you actually need for any specific item)
So there's for example your exclusive X-Mas specials. And you won't have the ARX to purchase anything in time.
Even for standard Paints, you can "buy now" (with money) - or wait xx or even xxx Days (Paintpack or a Ship kit) until you can afford it via Gameplay.
(above is fairly close to the microtransaction methology of many Smartphone/F2P games, using time as a big metric (for "free" but locked behind unfeasible time spans) and offer $$$ as a fastpath to satisfying any desire towards the store items)
PS.
As usual, it's all Optional, so no harm done to the folks who have the discipline to wait
