Earning parity between pilot roles

You seem to be confused, first you suggest that buying ships in E: D would be 'pay to win' and then that there is no win condition in the game.
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I am eternally confused by the fear of 'pay to win' on these forums, does it really matter if another player obtained their Anaconda by grinding for 200+ hours or if they bought it with real money? I see no way in which this affects your personal enjoyment of the game, in fact if a player pays for an anaconda, gets bored quickly and stops playing; you only stand to benefit from the cash injection for FD to further develop the game.

People on this forum do not understand the meaning of pay 2 win. If something is pay 2 win, then you pay for power that cannot be attained by just playing the game. For example, a normal player can get a Class 4 laser through normal play. A pay 2 win weapon would be a Class 5 laser that could NOT be obtained without spending real money.
 
To the OP.

I'm in a Viper after doing something really foolish with my Cobra. I'm not keen myself on starting trading but grinding away an hour or more a day in the combat zones and occasional missions. The Viper has been progressively nudged up with better modules and could now flip to a T6 and do some of those 'rare' runs if I wanted. I feel your pain with the large amount of distance to the bigger ships (personally thinking of the Vulture) BUT am happy to amble along while this game is padded out. I see it as time to get used to everything and learn the ropes.

The initial amount of credits from the combat zones used to pitiful, but now much better and if 'doubled' wouldn't really hurt and balanced with trade, but it only takes and evening of combat to buy a nice module for my ship - Is that really unfair?.

The trading route is a 'speculate to accumulate' thing - maybe consider going that route to accumulate a fortune for your better ships? - I'm certainly going to at some point when I have the credits to afford the purchases needed for bigger profit margins. You could even flip back to your combat ship now and then...

If you can't be flexible you'll find yourself running into all sorts of problems in ED - You either take advantage of the systems that are there or fail to adapt and be a small fish in a big pond.
 
How can anyone be this short sighted/self centered?

"I like trading so it's okay that only trading profit scales." This is all you're really saying and it's simply ridiculous.

As someone who would like to see the game succeed, they REALLY need to stop making people do the easiest, dullest thing in the game for so long. It's just horribly designed and people have been pointing it out since alpha. "Blaze your own trail." Yeah, right.

Well, if a guy can only play 2-3h, even 5h by week, he ll never have any BIG ship and it's NORMAL, cause it s a long therm game ! Players must invest time, and all i m saying is : trade is the most effective way, not the only way ! You can grab a Clipper in nav beacon BH only, but YES you need invest TIME. There are casuals games, and long therm, more hardcore game. It s just a fact.
 
People on this forum do not understand the meaning of pay 2 win. If something is pay 2 win, then you pay for power that cannot be attained by just playing the game. For example, a normal player can get a Class 4 laser through normal play. A pay 2 win weapon would be a Class 5 laser that could NOT be obtained without spending real money.

I totally agree, and it really irks me seeing people state that the aim of the game is not to buy bigger ships, before then stating that getting the bigger ships easier will ruin the game.
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In real life there are those that are orn into mansions or have a daddy that can get them a high paying job, why should progression be any different in an open world game like Elite?
 
As someone who would like to see the game succeed, they REALLY need to stop making people do the easiest, dullest thing in the game for so long. It's just horribly designed and people have been pointing it out since alpha. "Blaze your own trail." Yeah, right.

Speak for yourself, I like trading more than bounty hunting for example. If you find it dull, then don't do it. The game isn't "making you". You can do whatever you want.
 
As a casual player...
That's not exactly the recepie for a fun game for alot of people.

I only read the first four pages or so of this thread, but I noticed that you have a consistent point and also that you claim anyone who doesn't agree with you doesn't 'get it'.

Respectfully, I don't think you get it.

I'm a casual gamer myself, I'm lucky to get in the game for a full hour on any given day, so I understand how terribly far away those big ships seem.

However, I think this is to my benefit.
As a casual gamer, my choices in the game actually matter, I can't just add in another 10 hours of play to make up for a big loss of credits, so I have to be careful about what cargo I'll carry to where and why.

Or when I'm fighting another ship, I need to decide whether to fight the ship with my multi-cannons, achieving speed of take down; or use my lasers, potentially losing that bounty if the ship manages to get his FSD up (or worse, kill me), to maximize my profits in the process.

The highs I get from success matter to me, because they affect my own progression towards the next module, the next ship, the next mission...

The losses are devastating.

My point here is that whilst the big ships are a very long way off for the likes of you and I, they aren't unobtainable (and I know you never specifically said that they were), and the benefits of the style of play I have to adopt as a casual gamer more than outweigh the occasional frustration I feel about how far off those big shiny ships are.

Enjoy your Cobra, it's the best ship in the game.

For us casuals anyway.
 
There is a pretty good progression up until the 3.5million Viper. After that you'll need 3 more for the Asp. If you earn 300k/hour with bounty hunting, you'll be there in 10 hours. Or two weeks, if you don't have too much time to spend on ED. Doesn't seem that unreasonable to me. And yes, traders can have conda's if they 'grind' a lot, but who cares? I would like more ships between 1-50 million, sure. But I don't see why everyone should fly conda's within a few months. Maybe I'll get one next year. Or never. It is not as if anyone who likes dogfighting will want a conda anyway.
 
Seriously? Someone says, "I don't like this game." And "I wish it were a totally different game." in so many words. Well, what, is it people who enjoy the game's job to somehow talk them around? Feh. He should go find something he enjoys and spend his time doing that.

This isn't a job. You know, something you have to do whether you enjoy it or not. One of those things?

If I started playing Farmville and then complained about the distinct lack of spaceship dogfights, or whatever, the solution would be: stop playing Farmville and play something with spaceship dogfights. Duh.

Or maybe he wants something where he can pay to win. Then maybe he should play EVE and just buy a battleship and sail around being a target. Whatever. It's OK. It's important to know what you want, and if you're not happy, it's not entertainment - go do something else.

I'm not sure he said he wants a totally different game... Just one part to be improved.

The game already allows rapid progression of credits but only via trading.
 

Tox Laximus

Banned
Either raise the trade prices x4 or reduce ships and upgrades prices x4, that will take care of normal players, x16 if you want casuals to stay.
 
Speak for yourself, I like trading more than bounty hunting for example. If you find it dull, then don't do it. The game isn't "making you". You can do whatever you want.

Another self centered person saying "I like trading so it's okay that only trading profit scales."

Man, some people really lack vision.
 
I totally agree, and it really irks me seeing people state that the aim of the game is not to buy bigger ships, before then stating that getting the bigger ships easier will ruin the game.
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In real life there are those that are orn into mansions or have a daddy that can get them a high paying job, why should progression be any different in an open world game like Elite?

Now there's an Idea, random wealth factor on account creation. Some are born with 0 credits others are born billionaires.
 
There does seem to be a disconnect between some players expectations of this game and what it is, there is no win state there is no one path, some paths are harder than others some have differing risk rewards, there will always be some imbalances that favour a certain path some ships do this rather than that, some ways of earning credits have a harder or easier path...

FD have stated many times they are making the game they want to play, and I like that, it will not suit some people and some it will not, they should perhaps have put a little thought into if this type of game is for them, ED is a long term game not a short on rails story driven game that has a defined win state. It is not going to change fundamentally from that. If you hate the grind then dont grind, find a path that suits your ship and capabilities, but dont expect the game to be fundamentally changed.
 
Christ, this game has the most digustingly stubborn grognards in it that I've ever seen.

OP is completely right. Sadly it seems that not much is changing, or not fast enough. Best you can do is recommend everyone you know against buying ED, and when FD sees player numbers crashing maybe they'll wake up and leave the 80s.
 
There does seem to be a disconnect between some players expectations of this game and what it is, there is no win state there is no one path, some paths are harder than others some have differing risk rewards, there will always be some imbalances that favour a certain path some ships do this rather than that, some ways of earning credits have a harder or easier path...

FD have stated many times they are making the game they want to play, and I like that, it will not suit some people and some it will not, they should perhaps have put a little thought into if this type of game is for them, ED is a long term game not a short on rails story driven game that has a defined win state. It is not going to change fundamentally from that. If you hate the grind then dont grind, find a path that suits your ship and capabilities, but dont expect the game to be fundamentally changed.

So I guess everyone should stop giving feedback, right? /eyeroll

Wildly imbalanced professions are bad design plain and simple.

Christ, this game has the most digustingly stubborn grognards in it that I've ever seen.

OP is completely right. Sadly it seems that not much is changing, or not fast enough. Best you can do is recommend everyone you know against buying ED, and when FD sees player numbers crashing maybe they'll wake up and leave the 80s.

Seriously, it's crazy.
 
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<mod hat off>

As a bounty hunter myself I'd like to see the possible credits per hour between careers balanced out some more.

Now I know that Frontier do run reports on the average credit velocity for different revenue streams and it's been a stated aim of their's that no single career path should stand out from the rest and be something you feel you have to do. I'm not sure how you scale the others like trading scales with your cargo space though.

Perhaps, for say bounty hunting, you could earn more as you prove yourself to be more reliable over time?

Trading profits also need to be brought down, and the prices of the ships re-adjusted. The way the costs scale up above the Cobra is only balanced at all from the perspective of bulk trading.
 
Nahh. its called realism. :p

Do you honestly think a Miner is paid the same as a trader on the stockmarket trading commodities?
That's nice. And Elite does have full Newtonian physics, FTL is impossible and we have a working auto pilot among other realistic things?
 
This is a game for the long-haul, not something for a few weeks or months......if that's not up your street then maybe, it's maybe not the kind of game for you.

As for making trading more lucrative or for making the big ships cheaper, how dull would the game be if everybody can start flying round in an Anaconda! I've finally grinded up to a Type 7 as my sole ship (progression was sidewinder to hauler to cobra to asp to type 7), without having any other ships in the shipyard - only now, I am starting to build out my fleet of ships that I will keep and start to build some flexibility around how I want to play the game at any time...

ED is more about the experience rather than the end-game being clearly defined.
 
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