Earning parity between pilot roles

<mod hat off>

As a bounty hunter myself I'd like to see the possible credits per hour between careers balanced out some more.

Now I know that Frontier do run reports on the average credit velocity for different revenue streams and it's been a stated aim of their's that no single career path should stand out from the rest and be something you feel you have to do.

This is troubling because if that was the plan, then the plan has failed badly.
 
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Because truckers make so much more money than bounty hunters in real life??

You spreading lies from jealousy and spite.
There are no truckers in ED.
Trucker gets money for hauling merchandise, in ED you own ship and merchandise, you get money from trading not hauling.
So you have traders here and trade was always most profitable, wars were fought for trade routes, Emipres and Corporations were forged with trade.
Pirates were always very few criminals who prayed on traders, you need lots of traders for 1 pirate,
and bounty hunters ? there are/were payed for securing trade routes by traders or authorities payed from taxes from trade.

there are games where you get cr for damage, kills. Pure combat arena games. ED is not one of them. Stop whining.

If I choose career of lazy bum sitting in station can I expect my income equal to trading or pirating as well ?

I hope devs won't listen to those stupid ideas.
Otherwise we don't need Galaxy, 1 system 15min battles with cr for damage and tech tree would be enough.
 
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You spreading lies from jealousy and spite.
There are no truckers in ED.
Trucker gets money for hauling merchandise, in ED you own ship and merchandise, you get money from trading not hauling.
So you have traders here and trade was always most profitable, wars were fought for trade routes, Emipres and Corporations were forged with trade. Pirates were always very few criminals who prayed on traders, you need lots of traders for 1 pirate, and bounty hunters ? there were payed for securing trade routes by traders.

there are games where you get cr for damage, kills. Pure combat arena games. ED is not one of them. Stop whining.

If I choose career of lazy bum sitting in station can I expect my income equal as trading or pirating as well ?

You're wrong, it's been said said they wanted equality, they just completely screwed it up.

So stop telling everyone what kind of game it is. Thanks.
 
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So I guess everyone should stop giving feedback, right? /eyeroll

Wildly imbalanced professions are bad design plain and simple.



Seriously, it's crazy.
Of course everyone should give feedback. I believe FD does read and tabulate suggestions.

And acts (to their vision of the game) accordingly.

What doesn't make a difference is all the "If you don't agree with MY opinion of the game you are dumb." Actually, it makes it harder for all the suggestions to be tabulated since their is so much nonsense to weed through.

If you think the game is wildly imbalanced and makes for a bad design, that is your perception.

And I will not debate or argue that. Perceptions cant be argued about anymore than a persons taste for food.

So bring on the suggestions, and lets see what FD gives us down the road....
 
Of course everyone should give feedback. I believe FD does read and tabulate suggestions.

And acts (to their vision of the game) accordingly.

What doesn't make a difference is all the "If you don't agree with MY opinion of the game you are dumb." Actually, it makes it harder for all the suggestions to be tabulated since their is so much nonsense to weed through.

If you think the game is wildly imbalanced and makes for a bad design, that is your perception.

And I will not debate or argue that. Perceptions cant be argued about anymore than a persons taste for food.

So bring on the suggestions, and lets see what FD gives us down the road....

Wildly imbalanced professions are bad design.

My suggestion is not having one activity be vastly superior to others. It's so obvious it makes me wonder how anyone could argue it, but people still do.

/sigh
 
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As a casual player who doesn't do the whole "spacetrucking simulator" thing, the game consists of 6 ships.

Everything above the cobra is pretty much unobtainable for me.

Playing as a bounty hunter, there's no way I'm going to be able to grind the money for any of the larger ships.
So for me, the game has 6 ships.
To get to the other ships, I'd have to keep playing for a year or so before I got enough to buy and outfit one.

That's not exactly the recepie for a fun game for alot of people.


Have you looked at Star Citizen may be more suitable
 

Ian Phillips

Volunteer Moderator
This thread has been temporarily closed, pending investigation by the Moderation team.

<edit> Re-opened. Thank you for your patience.
 
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I don't think bounty hunting and trading should be balanced - if they are, there is no point in trading at all. Bounty hunting increases your combat experience in a way trading does not. By choosing trading, you forego both the skill development and the ability to defend yourself when need arises, this must be compensated somehow.

Imagine if I, as a trader, get interdicted in my type 7 by a player in a Viper. It's pretty clear who has the advantage here. If that Viper makes as much money as the Type 7, what's the point of Type 7? Trade becomes meaningless.
 
I don't think bounty hunting and trading should be balanced - if they are, there is no point in trading at all.

I would never want them to be equal, but still - other activities such as mining, bounty hunting and exploration could use little "buff" if you know what I mean.

As mentioned before it wont necessary need to be better payouts - just something very rare to drop from wanted ship, rare very hard thing to find when exploring- this kind of stuff.
 
I don't think bounty hunting and trading should be balanced - if they are, there is no point in trading at all. Bounty hunting increases your combat experience in a way trading does not. By choosing trading, you forego both the skill development and the ability to defend yourself when need arises, this must be compensated somehow.

Imagine if I, as a trader, get interdicted in my type 7 by a player in a Viper. It's pretty clear who has the advantage here. If that Viper makes as much money as the Type 7, what's the point of Type 7? Trade becomes meaningless.

Well trade raises your ranking in... well... trade. Same as combat does for combat ranking etc. It *is* positioned as 1/3 of the game. I don't see how fixing things hurts this.
 
elitedangerous.com says
Some may know you as an ally; others will call you a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero... Fly alone or with friends, fight for a cause or go it alone; your actions change the galaxy around you in an ever unfolding story.


edit: What I'm trying to say is, people looking at the website are expecting a pew pew action exploring game. They come on to the forum and they get yelled at by people saying it's a completely different game than advertised it's not going to help.

That being said. I think bounty hunting got a buff with 1.2 as I stated in a few other threads. Tried it again yesterday with Beta 4 and it was quite promising (360k within 30 minutes, would have been more if the bigger ships didn't have novice pilots in them!). I'm going to make a video to see how profitable combat is now once 1.2 launches.
 
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I am a horrible person and I mean no disrespect.
But the last thing we need is Elite to be open to casual gamers , half if not more of the video game market is taylored to casual gamers and it makes me sad. if anything elite needs to be more complex and have a slower pace. I love the game , and anyway as I allways say , its a life-sim.
If you want somthing casual maybe try some games like no mans sky. the game will have an end goal and all that rubbish
 
To OP: there are more ships in the works, regrettably we'll have to wait for them for at least some months yet.

As for the few 'go play something else' types, never mind them. The game will offer more to both casual and nolifer gamers in time :)
 
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