Earning parity between pilot roles

To OP: there are more ships in the works, regrettably we'll have to wait for them for at least some months yet.

As for the few 'go play something else' types, never mind them. The game will offer more to both casual and nolifer gamers in time :)

Yeah, but the OP wants easy access to everything, so I doubt your words will be much comfort.
 
I am a horrible person and I mean no disrespect.
But the last thing we need is Elite to be open to casual gamers , half if not more of the video game market is taylored to casual gamers and it makes me sad. if anything elite needs to be more complex and have a slower pace. I love the game , and anyway as I allways say , its a life-sim.
If you want somthing casual maybe try some games like no mans sky. the game will have an end goal and all that rubbish

Correct. Some people are going to have to accept that some top end ships will always remain out of their reach because they don't want to put in the effort required to earn enough credits.
 
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I would never want them to be equal, but still - other activities such as mining, bounty hunting and exploration could use little "buff" if you know what I mean.

As mentioned before it wont necessary need to be better payouts - just something very rare to drop from wanted ship, rare very hard thing to find when exploring- this kind of stuff.

Mining could use some love.

Well trade raises your ranking in... well... trade. Same as combat does for combat ranking etc. It *is* positioned as 1/3 of the game. I don't see how fixing things hurts this.

Well, each part of the game should give you something different. Traders get money. Bounty hunters get fun pew pew and explosions. Pirates get misery and pain, like they deserve. Explorers get pretty screenshots. Miners get... Rocks? I'm not sure what miners get.

Bottom line - when one profession takes up perks of another, it will unbalance the game, not make it better.
 
The OP is pretty clear, he doesn't want to grind for a year to get the big ships. It's written in plain English on pare one of this thread.

The way I se it, it's nobody wants the game that represents real life chores. The most profitable way of making money at this point in Elite can be chore sometimes.
There is nothing wrong with discussing the possibilities on how to improve other more "fun" activities in Elite such as exploring and so on. Nobody wants instant money (I hope) many people would just want to have a small chance of great discovery, great loot - something that would make possible to gain good profit by being a explorer or bounty hunter.
 
And right now the game is great for the first few weeks.
You get from your sidewinder into something more suited to your profession, like the eagle or hauler (or adder as an in-between).
Then after a while you get the cobra, which is a big step up.
And then...
Vacuum...
You can play months on end as a casual gamer (and that's what I'm really talking about here. Casual gamers. Not someone who puts in 5-6 hours a day) without getting access to another ship after that.

You do realise that you can kill an Anaconda (multi-million credit ship) with a Viper (multi-thousand credit ship) with the right skill.
The day you buy an Anaconda will be the day you've realised you wasted a lot of time buying such a big ship if all you want to do is bounty hunt.
It's not all about the credits ;)

@Oddball_E8
There is a reason the devs put that gap after the cobra. They are telling you that is the best overall ship in the game. You can do everything with it including trading and bounty hunting and no-body can touch you when you get good at flying. Flown em and the bigger ships are pigs... Enjoyed the clipper but definitely not worth the money.

@Xaraman
Right on bro. Agree that the Viper is the best hunter with the speed but I enjoy a little trading in my cobra too.
 
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Yeah, but the OP wants easy access to everything, so I doubt your words will be much comfort.

Where exactly did the OP say he wanted EASY access? He said he's not a space trucker, so as a casual player he will never be able to afford more expensive ships. He's asking for a more level playing field among the play styles not EASY access. Anyone who is playing as a space trucker has EASY access. It's such a hypocrite comment to make. Space trucker = Easy. Anything else = Hard. I have always wanted an ASP. Couldn't afford one until today. Two days of space trucker and all of a sudden I can have what I want. Three months of bounty hunter and I could not. Conclusion, space trucker = easy access to upper tier ships. Unfortunately, many of us were sold on the space combat advertising and not the space trucker reality. Not that you can't eventually get what you want as an explorer, miner, pirate or bounty hunter EVENTUALLY, just not near as easily in a micro-fraction of the time. If you are a casual player you can have an expensive ship in a week playing limited time each day as a trucker. See how long it takes to get above a Cobra as a casual gamer playing any other style.
 
Where exactly did the OP say he wanted EASY access? He said he's not a space trucker, so as a casual player he will never be able to afford more expensive ships. He's asking for a more level playing field among the play styles not EASY access. Anyone who is playing as a space trucker has EASY access. It's such a hypocrite comment to make. Space trucker = Easy. Anything else = Hard. I have always wanted an ASP. Couldn't afford one until today. Two days of space trucker and all of a sudden I can have what I want. Three months of bounty hunter and I could not. Conclusion, space trucker = easy access to upper tier ships. Unfortunately, many of us were sold on the space combat advertising and not the space trucker reality. Not that you can't eventually get what you want as an explorer, miner, pirate or bounty hunter EVENTUALLY, just not near as easily in a micro-fraction of the time. If you are a casual player you can have an expensive ship in a week playing limited time each day as a trucker. See how long it takes to get above a Cobra as a casual gamer playing any other style.
But to put everything on the same level would make things easy. its ment to be a life sim were you live a life we can not dream of living yet.
 
But to put everything on the same level would make things easy. its ment to be a life sim were you live a life we can not dream of living yet.
No, it isn't meant to be a "life sim". It's meant to be a _game_. If you want a life sim you should look for EVE.
 
But to put everything on the same level would make things easy. its ment to be a life sim were you live a life we can not dream of living yet.

Agree and this is why it coud be something like this - it wont necessary need to be better/equal payouts - just something very rare to drop from wanted ship, rare very hard thing to find when exploring. Give players with other play-style a slight chance.
 
No, it isn't meant to be a "life sim". It's meant to be a _game_. If you want a life sim you should look for EVE.

AFAIK in interviews with DB it IS meant to be a sim about your life as a spaceman..... as is star citizen, but star citizen comes with an action shooter called squadron 42. That being said Star Citizen is being advertised as having much more emphasis of PvP gameplay, where as elite is no so much.

I have ZERO interest in EVE and yet elite has always been for me, the best series of games ever made. ED is very much in the same vein of the past games and in 1st encounters you would have struggled to afford the expensive stuff on JUST bounty hunting and absolutely nothing else.

maybe now the crime for smuggling has been lessened then bounty hunters will be able to smuggle the cargo dropped by pirates on their destruction which will add to profits.

I get that some people do not like it, and I get that certainly some things can benifit from being tweaked, but the people on here trying to say the game is objectively rubbish / dull ARE talking nonsense.

The game is objectively an Elite game and in this imo it succeeds at its goal very well, but subjectively this may or may not be a good thing.

I will say 1 thing tho...... ED is WAY more inviting to the newbie than Frontier was. Flying in frontier was really hard (for me it was at least, maybe I was just rubbish). ED is childs play in comparison....
 
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More like a 9-5 dayjob grind sim
The grind part makes no sens to me? why is it a bad thing in elite? you want a story mod? a start and an end? I dont get it. like it has been said its a life sim , were you live the life of a trader or a bounty hunter or a miner or any other job in all the detail you would do if it was real. if you dont like the grind there are other games out there
 
anyone else sick of the crowd of ppl complaining about wanting immediate gratification in games ?

i mean c'mon im expecting elite to last me quite some time (months, or perhaps years) not to boil it down to, get big ship and lob the game in the recycle bin
dont make every game in to an easy short lived 5 hour game, we have enough of that stuff that's been fed to us over the years, let the epic space sims come back in all of their grindy glory :D

just to point out i still play EVE and i have played all elite games (-the 1984 original) and most of the X series, they all share one thing, the grind, it is part of what they are and that will never change.
 
No, it isn't meant to be a "life sim". It's meant to be a _game_. If you want a life sim you should look for EVE.

Actually no, the only real breathing 'life sim' will be SC with the FPS + space sim + non-procedural content. And no flames about "Scam Citizen". Only time will tell, but I have put in $430 so far but will probably not buy the next ED expansion.
 
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