Earning parity between pilot roles

I wonder how many times Anacondas are mentioned in this thread? Let's start counting from the second post, because the first / OP doesn't.

page 13 - 13 mentions (some from my previous complaint)
page 12 - 5 mentions
page 11 - 6 mentions
page 10 - 7 mentions
...
page 1 - 12 mentions

I started the Anaconda comparisons. The OP said most ships would be unobtainable by him with his profession. So I made the logical conclusion that he would want the other ships to be obtainable by his profession.

If you'd read my several posts in this thread you'd see how many times I defended his point. I agree other routes should reasonably enable the other ships.
 
<mod hat off>

As a bounty hunter myself I'd like to see the possible credits per hour between careers balanced out some more.

Now I know that Frontier do run reports on the average credit velocity for different revenue streams and it's been a stated aim of their's that no single career path should stand out from the rest and be something you feel you have to do. I'm not sure how you scale the others like trading scales with your cargo space though.

Perhaps, for say bounty hunting, you could earn more as you prove yourself to be more reliable over time?

This is encouraging.
And I like your last suggestion - this would help bounty hunting scale, just as trading scales.
 
Bigger ships? Big deal. Still the same WASD simulator, just with more hardpoints and a different (and usually more sluggish) flight model as the ships get bigger. Probably wouldn't be any more fun to fly around in an Anaconda than it is in an Eagle, since there's basically almost nothing to interact with.

Will since you're skint you probably have no idea.. I can assure flying my Anaconda in the Rift with a HOTAS is just as much a blast as cruising around in my Python or Eagle.. Difference with the Conda is I feel like I am on the bridge of a warship..

@Gasoline - You probably suck at trading dude.. Otherwise you wouldn't be complaining, I can assure you it took a lot of skill and effort to find and secure trade routes and amass 300+ million. Not to mention dealing with lazy pirates all the time..

Still, complain away. It doesn't effect my ingame bank balance or enjoyment. I put the effort in and reaped the rewards.

Btw, I spent all of Beta in a Python, made 500,000c in 4 hours and didn't haul a single ton of cargo..
 
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i wholeheartedly agree, I've pretty much done what you have done over the past months, got about 300ish million trading and now i'm just enjoying my self.
its really not hard to get allot of money, but you just need to put in some effort
 
I am a casual player and just got an Asp. Yes, it took me some time. I started this quest in beta as a tradesman. I find the game so much fun, it doesnt matter to me how much time it takes to reach my goals.
 
That's because ED is not a game for casuals to begin with. You either enjoy sims or you don't.

Just curious -- what exactly does this game "simulate" beyond a small handful of known stellar bodies and systems? There's almost nothing there, and the flight model is as realistic as your imagination wants it to be (i.e. not based on realism). The game is hilariously simple and easy for both casual and hardcore players, regardless -- time is the only real factor to consider.

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Will since your skint you probalby have no idea.. I can assure flying my Anaconda in the Rift with a HOTAS is just as much a blast as cruising around in my Python or Eagle.. Difference with the Conda is I feel like I am on the bridge of a warship..

@Gasoline - You probably suck at trading dude.. Otherwise you wouldn't be complaining, I can assure you it took a lot of skill and effort to find and secure trade routes and amass 300 million. Not to mention dealing with lazy pirates all the time..

Still, complain away. It doesn't effect my ingame bank balance or enjoyment. I put the effort in and reaped the rewards.

Btw, I spent all of Beta in a Python, made 500,000c in 4 hours and didn't haul a single ton of cargo..

Engrish, my dear. Engrish!
 
Hello there

I do sympathise with OP somewhat.

The "grind" can be a bit tedious at the moment as there's not many avenues open to upgrade, more uber specialised midrange ships would be a boon or even more modules or ways to personalise ones ship so the grind to the bigger craft has more stop off's on the way to the higher tiers.

Ive stalled with my t6,Cobra and eagle and although i am making head way its gone from fun to *almost* frustrating and my play hours have decreased markedly.

I had a little fun dogfighting and discovering but the cost benefit to those rather than straight slow grind trading isnt great.

Now, I am still having fun and love the game but mid way is a bit of a hump and a few plateaus would help things on a smidge IMHO.

Im sure its something the devs are aware of and with the inclusion of wings (and hopefully hireable AI as I have few friends) should go someway to alleviate this.

Im positive for the future but as it stands im not having as much fun as id hoped.

Rgds

LoK
 
Just curious -- what exactly does this game "simulate" beyond a small handful of known stellar bodies and systems? There's almost nothing there, and the flight model is as realistic as your imagination wants it to be (i.e. not based on realism). The game is hilariously simple and easy for both casual and hardcore players, regardless -- time is the only real factor to consider.
But, but, but! The background simulation!

Yeah.

I'll show myself out.
 
you guys need to understand that this game is, in a way, an mmo. if they make all the higher content too easily obtainable, then people will get bored. just like wow, the more content released and the bigger the top ships get, the easier it will be to get ships like the anaconda. i remember in wow, it took like a year to get lvl 60 (buying an anaconda). and now i can get lvl 60 in a few days. if every1 had an anaconda, then every1 will get bored, and frontier wont have anymore backers and funders. it's a business, and they want you to keep playing for months.
 
No one is asking for the game to be made simpler or easier, people are asking for parity between the various in game roles, that's all.
+1 This is what OP want and i too. :)

you guys need to understand that this game is, in a way, an mmo. if they make all the higher content too easily obtainable, then people will get bored. just like wow, the more content released and the bigger the top ships get, the easier it will be to get ships like the anaconda. i remember in wow, it took like a year to get lvl 60 (buying an anaconda). and now i can get lvl 60 in a few days. if every1 had an anaconda, then every1 will get bored, and frontier wont have anymore backers and funders. it's a business, and they want you to keep playing for months.
Oh boy, Another one missing the point entirely. Ok, now imagine in WOW getting to level 60 with one class for a month and with another class in half a year because the progresion is far faaaar slower for some reason comprared with the first calss. This is the current problem in ED.
 
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@Gasoline - You probably suck at trading dude.. Otherwise you wouldn't be complaining, I can assure you it took a lot of skill and effort to find and secure trade routes and amass 300+ million. Not to mention dealing with lazy pirates all the time..

Took me a couple hours to find a 2900cr roundtrip around christmas. I've had my Anaconda for over a month now. This route is still as profitable as it was back when I found it. And I haven't been pirated once (Yes, I play in open).

There's nothing to it. It's simple. And very boring.
 
Can't agree with the OP. Making the first million takes the biggest time. After that it's possible to earn quicker. Even the much disparaged community goals can be profitable.
For example ..... before getting jumped by NPC pirates..... In less than a day I made a million with a type 6 flying Imperial Slaves from Ngaiawang..... And I know for a fact I could have earned more if I flew to a different destination. I considered the type 6 a rental..... used purely for its capacity. When the NPC scumbags became numerous I shelved the type 6 and went back to a more robust vessel for a few hops.

Trading rares makes way more, but with higher risk in Open play and more time spent in transit.

Ultimately it's the nature of the game. If you want the bigger ships, you earn them. That some may have been earned by exploiting earlier releases is for FD to fix.

In a nutshell, that's it.
 
Honestly, there is one sentiment here that I can get behind, and that is a hope for more content in the future.

Not in the sense of jobs paying more money or anything like that. Just more variety of missions. So even if you realize you will be stuck with your Cobra for months on end of casual play you won't mind because at least there are different things to do and try.

And of course I believe that's coming, but I can see why some people would want to see it sooner.

Over at Oolite (an open source project building off the original Elite), the guys have come up with a number of ways to keep these interesting. For example, the Rescue, Recovery and Salvage (RRS) Group is an add on that adds a special station with special missions, all centered around pilot and black box recovery and the like. As you go gain their trust you're given more difficult missions.

That's just one example, but it's a good one. More things like that would keep casual players interested even if they felt stuck with a Cobra. At least I think so.

(actually a cute idea to build off the RRS would be that any black box recovery mission is actually tied to a real pilot who died in the game within the last X hours. You have to recover CMDR ____'s black box, and if you succeed, maybe that commander gets some money back from the insurance company (like a tax refund ;) ).
 
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Took me a couple hours to find a 2900cr roundtrip around christmas. I've had my Anaconda for over a month now. This route is still as profitable as it was back when I found it. And I haven't been pirated once (Yes, I play in open).

There's nothing to it. It's simple. And very boring.

errr..... well yeah..... The biggest meanest ship in the game, versus many of the ganking pirate types ? while there's seals to be clubbed ?
 
i can make a half a mill a night playing 2 to 3 hours bounty hunting so think its more of a player problem not the game plus thes exsploration and combat missions
 
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