Earning parity between pilot roles

Small hint: "affect" is not the same as "effect" :)

Oooh thank you, 36 years and nobody told me ;) frikin grammar police... You would think we are all typing out business proposals here... Although I will admit effect/affect does kinda bug me when I see it :)
 
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you guys need to understand that this game is, in a way, an mmo. if they make all the higher content too easily obtainable, then people will get bored. just like wow, the more content released and the bigger the top ships get, the easier it will be to get ships like the anaconda. i remember in wow, it took like a year to get lvl 60 (buying an anaconda). and now i can get lvl 60 in a few days. if every1 had an anaconda, then every1 will get bored, and frontier wont have anymore backers and funders. it's a business, and they want you to keep playing for months.

Here's the fun part: You're not doing anything else in an Anaconda than in a T6. There's literally not content specific for any type of ship.

So, it actually doesn't make a iota of difference whether we're getting a Cobra or an Anaconda. The only reason why those ships are so much more expensive: Artificial stretching of "content" (also, strictly speaking as I already explained: A bigger ship does not mean different content or new content.)

You will get bored in a Cobra just as easy as in an Anaconda.
 
Its possible to change very easy.

Example: for killing Pirate lord currently is about 170k CR - that is less profit from one run with Type7 (210 t of cargo profit 1k per T)

change it to 2m CR = Done. Problem solved at least for BH players ;)

And rise other bounties x10


Raising the bounties for Anaconda's is fine, but 2 mil is absurd I think. Personally I feel 300k for an Elite Anaconda is ok, but pushing it.
Raising all other bounties times 10 is also quite absurd. That would mean that a regular 17k - 20k Cobra would then earn me 170k - 200k?
I really think that is far too much. Even a little one-shot sidewinder might then earn me 20k in bounty money. I don't feel that is a good idea.

When npc operate in wings this should be reflected in the height of bounties per ship as it becomes much more dangerous..
 
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Small hint: "affect" is not the same as "effect" :)

Why is it the only joy some people can extract from the huge wide topic of language is that they get when using their knowledge to pick at other people's usage. I used to be the same, but I'm trying to change.

If you understood it enough to correct it then you understood it, and the purpose of transferring a thought from one mind to another was achieved.

https://www.youtube.com/watch?v=Ovi7uQbtKas

Regards
A recovering pedant

Alex
 
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Comparisons to MMOs don't fly (no pun intended). It might take a while to get a level 60 in the old WoW days. But, there was constant progression. You gain new abilities constantly, and frequently gain access to new and very diverse areas or zones. With ED, this is lacking. And no I'm not asking for levels. But, increasingly dangerous and interesting zones would be great. Think ship scrapyards, reaver space, derelict stations and the like. If we had that, the game wouldn't stall for combat players after the first few weeks of gameplay, and there would be some measure of progress and increasing rewards for managing risk and skill.
 
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+1 This is what OP want and i too. :)


Oh boy, Another one missing the point entirely. Ok, now imagine in WOW getting to level 60 with one class for a month and with another class in half a year because the progresion is far faaaar slower for some reason comprared with the first calss. This is the current problem in ED.
Except anyone in any ship can start trading and work their way up. This thread is for those who are too lazy to do so.
 
Its not a simulator, its not a mmo - its Elite - genre on its own. And it will stay Elite. But there is no harm in discussing how to improve more "frustrating" ways of making internet spaceship money.
 
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Why is it the only joy some people can extract from the huge wide topic of language is that they get when using their knowledge to pick at other people's usage. I used to be the same, but I'm trying to change.

If you understood it enough to correct it then you understood it, and the purpose of transferring a thought from one mind to another was achieved.

https://www.youtube.com/watch?v=Ovi7uQbtKas

Regards
A recovering sufferer of the need to correct others

Agreed. And many posters here post in English as a second or third or fourth language. I will always respect people who speak my language better than I speak theirs!
And, private messages are great if you want to give others tips or tricks - for the game or for language.
 
You will get bored in a Cobra just as easy as in an Anaconda.

Very true, but variety is the key. I bought my first Anaconda and spent two weeks flying it, jumped back into a cobra and freed slaves for a couple of day's in imperial space. Flew my Adder from my homebase over to my clipper and did a night of high speed rare trading, made a few mill then jumped in my T9 for a couple of day's of heavy hauling. All the while knowing I can jump back into an Anaconda for some heavy combat at any point.

I trade 500T of goods to build up a fleet and try combat/smuggling in different type of ships
 
It disturbs me greatly how people are quick to dismiss the "dirty filthy casual". Money is money - and money spent on a game you like can go toward it's development. Development that will add much needed depth to the game.
 
And no I'm not asking for levels. But, increasingly dangerous and interesting zones would be great. Think ship scrapyards, reaver space, derelict stations and the like. If we had that, the game wouldn't stall for combat players after the first few weeks of gameplay, and there would be some measure of progress and increasing rewards for managing risk and skill.

Reaver space? Go to Lave. Plenty of human players there who might as well be Reavers ;)
 
Why is it the only joy some people can extract from the huge wide topic of language is that they get when using their knowledge to pick at other people's usage. I used to be the same, but I'm trying to change.

If you understood it enough to correct it then you understood it, and the purpose of transferring a thought from one mind to another was achieved.

https://www.youtube.com/watch?v=Ovi7uQbtKas

Regards
A recovering pedant

Alex

Heh, I have a similar problem. I'm an editor, though, so it's hard to shake 'cause it's my job ;) However, Fry hits it on the head and I don't discourage my writers from inventing words just for the "soundsex" of it ;) But I do have to be picky in the usual technical ways.
 
Except anyone in any ship can start trading and work their way up. This thread is for those who are too lazy to do so.

I think the point is that ONLY trading lets you work your way up.

I don't understand why people don't want other professions to be buffed. It would be an incredible thing for the game to have pirating, bounty hunting, mining, exploring, ALL earn at least close to the same (AFTER SCALING OF COURSE) as trading. This would be good for all of us. We'd have a very vibrant, very diversified game where multiple paths could lead to the same result.

Again, I am not saying things need to be easier, I am only saying other routes should be viable. Not shorter routes. Other routes.
 
I think the point is that ONLY trading lets you work your way up.

I don't understand why people don't want other professions to be buffed.
It would be an incredible thing for the game to have pirating, bounty hunting, mining, exploring, ALL earn at least close to the same (AFTER SCALING OF COURSE) as trading. This would be good for all of us. We'd have a very vibrant, very diversified game where multiple paths could lead to the same result.

Again, I am not saying things need to be easier, I am only saying other routes should be viable. Not shorter routes. Other routes.

You nailed it there. We want all professions to be equally profitable. Not ONLY trading. We arent asking for an easy way, just the option of different ways.
 
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