+1 This is what OP want and i too.![]()
I don't want that.
+1 This is what OP want and i too.![]()
Small hint: "affect" is not the same as "effect"![]()
I am a casual player and just got an Asp. Yes, it took me some time. I started this quest in beta as a tradesman. I find the game so much fun, it doesnt matter to me how much time it takes to reach my goals.
What is that exactly?I don't want that.
you guys need to understand that this game is, in a way, an mmo. if they make all the higher content too easily obtainable, then people will get bored. just like wow, the more content released and the bigger the top ships get, the easier it will be to get ships like the anaconda. i remember in wow, it took like a year to get lvl 60 (buying an anaconda). and now i can get lvl 60 in a few days. if every1 had an anaconda, then every1 will get bored, and frontier wont have anymore backers and funders. it's a business, and they want you to keep playing for months.
Its possible to change very easy.
Example: for killing Pirate lord currently is about 170k CR - that is less profit from one run with Type7 (210 t of cargo profit 1k per T)
change it to 2m CR = Done. Problem solved at least for BH players
And rise other bounties x10
Small hint: "affect" is not the same as "effect"![]()
Except anyone in any ship can start trading and work their way up. This thread is for those who are too lazy to do so.+1 This is what OP want and i too.
Oh boy, Another one missing the point entirely. Ok, now imagine in WOW getting to level 60 with one class for a month and with another class in half a year because the progresion is far faaaar slower for some reason comprared with the first calss. This is the current problem in ED.
Why is it the only joy some people can extract from the huge wide topic of language is that they get when using their knowledge to pick at other people's usage. I used to be the same, but I'm trying to change.
If you understood it enough to correct it then you understood it, and the purpose of transferring a thought from one mind to another was achieved.
https://www.youtube.com/watch?v=Ovi7uQbtKas
Regards
A recovering sufferer of the need to correct others
You will get bored in a Cobra just as easy as in an Anaconda.
And no I'm not asking for levels. But, increasingly dangerous and interesting zones would be great. Think ship scrapyards, reaver space, derelict stations and the like. If we had that, the game wouldn't stall for combat players after the first few weeks of gameplay, and there would be some measure of progress and increasing rewards for managing risk and skill.
Except anyone in any ship can start trading and work their way up. This thread is for those who are too lazy to do so.
Why is it the only joy some people can extract from the huge wide topic of language is that they get when using their knowledge to pick at other people's usage. I used to be the same, but I'm trying to change.
If you understood it enough to correct it then you understood it, and the purpose of transferring a thought from one mind to another was achieved.
https://www.youtube.com/watch?v=Ovi7uQbtKas
Regards
A recovering pedant
Alex
Except anyone in any ship can start trading and work their way up. This thread is for those who are too lazy to do so.
Except anyone in any ship can start trading and work their way up. This thread is for those who are too lazy to do so.
Reaver space? Go to Lave. Plenty of human players there who might as well be Reavers![]()
I think the point is that ONLY trading lets you work your way up.
I don't understand why people don't want other professions to be buffed. It would be an incredible thing for the game to have pirating, bounty hunting, mining, exploring, ALL earn at least close to the same (AFTER SCALING OF COURSE) as trading. This would be good for all of us. We'd have a very vibrant, very diversified game where multiple paths could lead to the same result.
Again, I am not saying things need to be easier, I am only saying other routes should be viable. Not shorter routes. Other routes.