I don't think I can link it because of Forum rules. But I wrote on Page 9 of this thread how you can find it.
Thanks. was a bit impatient with replying.
Found it.
Edit:
Damn thats some evidence.
Thanks for the info.
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I don't think I can link it because of Forum rules. But I wrote on Page 9 of this thread how you can find it.
I never understood these kinds of people, but yeah, it was bound to happen with Elite as well.I really don't understand where all those doubts about something as common as combination of scripting and screen recognition being possible coming, especially when bots are infesting nearly every online game that came out in last two decades. If you are one of those people who believe that only things in range of their sensory organs exist, try google, it is wonderful tool. For starters go for "Elite Dangerous auto pilot", you will find videos of several functioning, programmable and use ready mini-apps being demonstrated. The rest is key scripting little child could learn. I will go no further from there as I don't want to support such approach to gaming, but this should suffice to to show you that yes, automated flying is no more impossible in ED than in any other game. Or real life.
It's the same repeating pattern every time:
- Asteroid graphics where nerfed. People refused to believe it.
- NPC's started using Engineered weapons. Please refused to believe it.
- Planet graphics and geometry were nerfed. People refused to believe it.
And that is only a few examples.
In all those cases (just like in this bot case) Frontier acknowledge the issues as being real.
I really don't understand where all those doubts about something as common as combination of scripting and screen recognition being possible coming, especially when bots are infesting nearly every online game that came out in last two decades. If you are one of those people who believe that only things in range of their sensory organs exist, try google, it is wonderful tool. For starters go for "Elite Dangerous auto pilot", you will find videos of several functioning, programmable and use ready mini-apps being demonstrated. The rest is key scripting little child could learn. I will go no further from there as I don't want to support such approach to gaming, but this should suffice to to show you that yes, automated flying is no more impossible in ED than in any other game. Or real life.
To be fair, OP claims seem to coming out of nowhere and sounds more like thread bait and less actual issue (comparing to well more talked about issues).
But believe what?I think most of discussions have been around - "is this intentional" - and in all cases it was 'no, it is not'. Also game having script kiddies or bots - yeah, but majority of them have either moved on or have made their lives difficult.
As always, there are levels of grey in this discussion.
I'm a programmer and would seriously tip my hat to anyone who could make a bot that could fly a ship from one station to another let alone a planet. I don't think it's been done myself. If Frontier finds that it has been done by someone, they shouldn't ban them, they should hire them!
And another reason I support reducing solo/private BGS influence by 95%. If you want to engage in gameplay that affects players everywhere, you should have to do it in open. Either that, or private/solo get their own bgs, but we all realize that isn't happening lol.Contrary to some people's beliefI do investigate and report on topics that aren't widely talked about or "mainstream". This is one such example. My opinion on the matter though is still undecided. The only reason I posted here was to say that I know it is a reality (a number of posts on the first pages of this thread were clearly saying bots don't exist).
As to its wider impact on the gaming community - I agree that is unknown. We will have to wait and see (it might be very small, or it might be larger). It does appear Frontier do take action though (and I'd be very surprised if they didn't). That doesn't mean it isn't an ongoing problem though - even if it's only a very small one and only for a small group of players. Then again it could be far more widespread than people realise. At this point no one really knows either way.
OP : i am intrigued by name of your thread. What do ypu mean ?
non english speaker here.
thanks.
Hello all,
I'd like to drop in to clear up a few of the issues being discussed in this thread, in the hope that we can alleviate some of the concerns presented.
We do regularly take action on accounts we detect using client manipulation methods; this is a core function of our support and moderation efforts on Elite Dangerous. Over time we have come across cases ranging from automation scripts to full client hacks, and we have various accurate methods we can use to detect and confirm this is taking place. The video example being shared in this thread is three months old, and the associated accounts have already been reviewed.
The absolute best way to bring these players to our attention is either through an in-game user report or, if you have corroborating video evidence, via support ticket. Please bear in mind that a user report will not receive any further reply from us (as it's an automated web form), but every single one is reviewed by a member of our team. Tickets will receive a response, but only an acknowledgement of the report. We do not directly provide the outcome of an investigation, which may be why some players feel no action is being taken, but while it could be fun to know that your report directly led to disciplinary action we have to respect account privacy guidelines.
We are also pro-active with our investigations, reviewing a massive collection of information to pick out behaviours. Obviously I’m being rather shallow on the details of our detection methods so as to not give tips on how to avoid them, but over the lifetime of Elite Dangerous this has developed into a very efficient and thorough process which we are constantly tweaking and refining.
That said, no anti cheating process is flawless and instant. Occasionally an account will slip through the net, which is why your feedback on suspicious behaviour is vital to combating this behaviour. Give us the details of what / where / who of an instance of player behaviour which doesn't add up, and we'll take it from there.
Cheers,
CMDR Sticks
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Obviously, the bots don't need to work PowerPlay and BGS at the same time - they can do one thing or the other just fine on their own, and it's impossible for us as regular players to know what is actually going on - we simply do not have access to the data required to do any kind of realistic checking to see just how widespread it is.
Personally, I don't mind the pick-up scripts for PowerPlay. PowerPlay's mechanic for gatekeeping the merits is stupid, and this is just working around it. It's easy to fix the need for it as well - give each pledge X free merits per cycle, and don't allow them to get more than 16,800 (which is the maximum you get at rating 5) through fast tracking.
That, however, only fixes the issue for PowerPlay. Fixing it for the BGS is far trickier, and it pretty much (as far as I can tell) requires rethinking either how the BGS is affected (setting fairly low maximum impact per player and per system per day), or some kind of massive heuristic bot hunt.
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And another reason I support reducing solo/private BGS influence by 95%. If you want to engage in gameplay that affects players everywhere, you should have to do it in open. Either that, or private/solo get their own bgs, but we all realize that isn't happening lol.
With the ability of players to influence the BGS in such a way as to deny player factions a fighting chance at a home system, the original intent is largely irrelevant I'm afraid. Frontier gives out systems for player factions to fight for, supporting the manipulation of the BGS. I just feel that if you can fight against some player faction who is trying to claim a system, you should be forced to do so in open play.Pretty sure the original idea of the Bgs was to simulate the effect of all our actions, playing with the bgs was something players came up with
Interesting, Martin. Especially your opinion that actually the impact on PP is low. My impression - unless I see some influence data otherwise - is that also for the BGS the impact would be low.
1-click trading no longer works. Plus, trade is by consignment, meaning selling all at once or 1-ton-at-the-time has the same effect. In general, we don't trade anymore for the BGS exactly because it was nerfed into the ground already.
So, do you have any concrete results to look at that would suggest the impact on the BGS is substantial?