ED and the Oculus Rift Developers Kit 2 (DK2) Discussion Thread

Oculus DK2 fps counter?

How do you display the fps counter now that the Rift (DK2) is in extended mode. I can't see the counter through the Rift. I can't see it monitor either. :(
I'm running a GTX780ti and I've had to turn all the graphic settings to minimum to get a smooth framerate. I didn't think the Rift would need so much power.
Will ED be getting anymore performance upgrades?
 
How do you display the fps counter now that the Rift (DK2) is in extended mode. I can't see the counter through the Rift. I can't see it monitor either. :(
I'm running a GTX780ti and I've had to turn all the graphic settings to minimum to get a smooth framerate. I didn't think the Rift would need so much power.
Will ED be getting anymore performance upgrades?

the only app i have tried in extended mode was a rollercoaster game.

on my machine it was stuttery and made me feel sick.

all the direct to rift apps i have tried have worked flawlessly. I am hoiping if ED runs at the moment in extended, once it is fixed to run in direct that will give a boost in performance.

I could well be simply wishful thinking however.
 
The beast finally showed up! :D

Unfortunately, the computer rig is in pieces waiting for parts (and a wireless to wired repeater) - recent move - router upstairs , no cable paths and no places to insert a wireless card in said computer. :(

Parts are in shipping thought.
 
I built my self a new rig recently that has 2 * 6gb 780's sli. ( Drives a 4k monitor) so I it should handle 1080p at 75hz on pretty much anything

Aren't those 780's dual gpu cards? So that you now have 4 GPU's for rendering?
Also: Wasn't SLI a nono for Rifting, as it presumably adds latency?
(just repeating what I read somewhere, just wondering if it is actually the case)
 
Aren't those 780's dual gpu cards? So that you now have 4 GPU's for rendering?
Also: Wasn't SLI a nono for Rifting, as it presumably adds latency?
(just repeating what I read somewhere, just wondering if it is actually the case)

https://developer.oculusvr.com/forums/viewtopic.php?f=34&t=1474
Cyberreality said:
Well CF and SLI can usually add at least 1 frame of lag due to the way they render. So for lowest latency you may want to display multi-GPU.

Hopefully they will get better with DK2, I have a 770GTX Sli setup that is doing nothing in Elite and apparently will sit idle with the Rift also
 
Dude, get this.

My UPS guy just delivered the DK2 to my door. I sat down at the computer to plug it in and BING ED is updating.. ***!? Yaaay!
 
Runtime 0.4

I got my DK2 today and am currently downloading the Beta1 update. Are we Still using extended mode or has runtime 0.4 been implemented? I couldn't find it in the massive change log
 
Just added myself to this list. Ordered at 2am on the 20th so no idea when I'll move from the pending state.

March 19, 2014 at 08:23 AM PDT - Hicks
March 19, 2014 at 08:23 AM PDT - Airikr
March 19, 2014 at 08:34 AM PDT - jabokai
March 19, 2014 at 08:42 AM PDT - Juanlo
March 19, 2014 at 08:54 AM PDT - Toumal
March 19, 2014 at 08:55 AM PDT - Queripel
March 19, 2014 at 08:57 AM PDT - Tony Spaniels
March 19, 2014 at 08:58 AM PDT - Tiggo
March 19, 2014 at 09:00 AM PDT - andygood
March 19, 2014 at 09:05 AM PDT - Mazhurg
March 19, 2014 at 09:09 AM PDT - Malactus
March 19, 2014 at 09:10 AM PDT - T.J.
March 19, 2014 at 09:12 AM PDT - -zalamander-
March 19, 2014 at 09:23 AM PDT - cadmonkey33
March 19, 2014 at 09:24 AM PDT - smackaholic
March 19, 2014 at 09:32 AM PDT - Hamerstein
March 19, 2014 at 09:35 AM PDT - Woka
March 19, 2014 at 09:47 AM PDT - Herro Zaber
March 19, 2014 at 09:53 AM PDT - Spyder78
March 19, 2014 at 10:02 AM PDT - slackR
March 19, 2014 at 10:03 AM PDT - Teemo
March 19, 2014 at 10.59 AM PDT - Slopey
March 19, 2014 at 11:03 AM PDT - Shigawire
March 19, 2014 at 11:20 AM PDT - Shadowman
March 19, 2014 at 11:24 AM PDT - Mad Mike
March 19, 2014 at 01:07 PM PDT - Void Sun
March 19, 2014 at 01:26 PM PDT - Bingo Brewster
March 19, 2014 at 01:30 PM PDT - Ipecac
March 19, 2014 at 01:55 PM PDT - MiNi
March 19, 2014 at 02:57 PM PDT - Adam Lusardi
March 19, 2014 at 03:07 PM PDT - SAB380
March 19, 2014 at 03:56 PM PDT - bparry
March 19, 2015 at 10:40 PM PDT - burzam
March 19, 2014 at 11:15 PM PDT - Bobbydylan
March 20, 2014 at 02:00 AM PDT - Tankshell
March 20, 2014 at 03:21 PM PDT - Riandor
March 20, 2014 at 04:31 PM PDT - Jones
March 20, 2014 at 04:48 AM PDT - Memnoch
March 20, 2014 at 06:42 AM PDT - CATPAIN KIRK
March 20, 2014 at 06:43 AM PDT - Rewind303
March 20, 2014 at 09:42 AM PDT - Ryder35
March 21, 2014 at 02:38 AM PDT - Splendour
March 21, 2014 at 10:40 PM PDT - Burzum
March 21, 2014 at 11:19 AM PDT - Gelegeus
March 25, 2014 at 01:57 AM PDT - KING5TON
March 27, 2014 at 07:07 AM PDT - Half Giant
April 01, 2014 at 08:50 AM PDT - metanoia
April 02, 2014 at 07:53 AM PDT - Erimus
April 14, 2014 at 05:44 PM CET - Zalamander
April 23, 2014 at 12:22 PM PDT - Fireblade
__May 24, 2014 at 06:22 AM PDT - Crudzilla
__May 27, 2014 at 01:53 PM PDT - Hertog
_June 04, 2014 at 09:28 AM PDT - Sanderson
_June 09, 2014 at 08:21 AM PDT - fizzbann
_June 11, 2014 at 20:09 PM CET - mid_gen
_June 12, 2014 at 09:06 AM PDT - Mu77ley
_June 25, 2014 at 13:42 PM BST - Tifosi
_July 01, 2014 at 04:12 PM PDT - Anthony Jones
_July 04, 2014 at 02:54 AM PDT - Juniper
 
Recipient's region may also play into the order fulfilment process? Nice to see some progress being made though, I can hope that my turn will be (somewhat) soon: March 19, 2014 at 05:45 PM PDT

Still pending currently, region: TX US
 

SlackR

Banned
I'm playing single player with the hack at moment ... Server is down I think, but my goodness it looks amazing!
 
I'm playing single player with the hack at moment ... Server is down I think, but my goodness it looks amazing!

So am I...it's mint.
However...I do have one big issue, and one minor.
I am not sure what res I am supposed to set.

When 1920x1080 is selected the single player missions res seems squashed.
When I rotate the asteroids change shape. It seems to me to be rendering into a rectangle and not a square.

Also...head tracking doesn't seem to work. Is there something I need to set for this....or is it a matter of waiting for an FD update with the new sdk integration?

All runs fine in the OR room demo...as I found out when I nearly wiped my desk out while reaching for things.
 

SlackR

Banned
I think it unlikely that the SDK will be implemented before Beta drops today, although Frontier have surprised us before... But that is no reason to not be able to jump straight in with the DK2 and have it working perfectly. Here are the step by step instructions to getting it to run Elite dangerous correctly...
* NOTE... This "fix" also works with a good few other demos, but requires that you set the rift monitor to primary. This is not necessary with Elite however.

fix for DK2 until SDK is updated...

1. Download the runtime and (optional) SDK
2. Set up the Rift by following the instructions ...

http://static.oculusvr.com/sdk-downl...ion_Manual.pdf

3. Make sure you update the firmware.
4. Test using the small room demo and / or oculus world using direct mode.
5. If they work, calibrate your IPD and tracking zone using the config app and small room. I find putting the camera on the back wall and moving the desk forward allows for more wiggle room.
6. If everything is cool, switch to extended mode inside the config app. For the moment keep the monitor set to primary.
7. Not sure about AMD, but for NVIDIA cards you will need to change the orientation of the screen, so that it appears the correct way round. This can be done in the NVIDIA control panel. Whilst you are in there, create a 3d settings profile for ED and set antialiasing and triple buffering to on.
8. Lastly in the NVIDIA control panel, set the Rift refresh rate to 75 hz.
9. Ok now open up the oculus config file again and hit Ctrl , Alt and Del. in task manager, close wscrip.exe and ovservice.exe in processes.
10. If its NOT Elite Dangerous you are wanting to play at this point, you will need to set the rift now as the primary monitor. If its Elite Dangerous you want, just open the game.
11. In options / graphics make sure the refresh rate is set to 75 hz and v sync is on. Switch to oculus mode and set display to secondary monitor.
12. Once in game, lean back in your chair and hit F12 to reset the rift and avoid clipping. If you are still not happy, move your desk away from the wall and reset again. (Assuming you have the camera mounted in the wall behind the desk.)
13. Done


*If you are getting a message saying oculus service not available, go to your oculus folder and open the inside the services folderovrservice_x86 or x64. Then open the config.exe inside the tools folder.

* it's also worth mentioning that its worth spending some time setting up your IPD and playing with the lens distance (via the screws on the sides of the rift)... Especially if things seems overly blurry.

Sorry to keep posting this, but people are asking the same questions and having the same issues. Id be panicking right now if my DK2 wasn't set up and ready to go for the Beta drop, so just want to share the love :p

Here's the fix...:smilie:
 
I don't get it

I got my DK2 but I cannot get it to work in ED for the life of me, any suggestions would be appreciated
 
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