ED and the Oculus Rift Developers Kit 2 (DK2) Discussion Thread

SlackR

Banned
Was finally able to re-test the dk2 with ED at my friends.

After downloading and using Bilagos app to stop the services everything ran great. No more weird skewing, rotational and positional head-tracking was fine. I would imagine updating to 0.4.1 of the sdk and stopping the relevant services would have the same effect. Looks like my initial test failed as I didn't realise you had to stop the config.exe too.


First impressions, ED on the dk2 is a pretty rad experience, there are issues but the immersion is just enough to mitigate them.

Resolution is fine in the cockpit, you have to lean in a bit to read some of the UI, but not much. I was worried that the vertical lines for targets on the scanner might not be visible, but they are intact. Elements such as your hull strength are perfectly readable . Targeted objects (stations, star system, enemies) appearing outside of the cockpit are hard to read and leaning forward doesn't help, might be something Frontier can improve or provide some options to increase the size of the text in the future.

Beyond the cockpit the resolution is not so great for distant objects. Inside a space station or approaching one to dock is quite pixelated and isn't helped by the screen-door effect. I could imagine some people being very put off by that, but for me it was borderline acceptable.

The poorest aspect of the dk2 for me was that the peripheral vision was very blurred. Looking straight ahead was fine, very clear, no chromatic aberration, but to the sides, especially if you looked left/right with your eyes things got very blurred. For example on the loading screen, the text beneath the rotating ship was unreadable at the sides if you glanced left/right, but was clear straight ahead. Overall I don't think this is a problem, after all the whole point of VR is that you turn your head and not necessarily slide your eyes left/right.

For me it was the experience that sold it, you just felt so immersed in the world. I was flying around in a Lakon Type 6 and the cockpit was amazing. Being able to see your virtual body is always a cool and weird experience, but being able to look up or down through the cockpit and see the space dust whizzing by was exhilarating. The cockpit surrounding your body really sold the feeling of 3D and was just so pretty.

If you really value visual quality you will probably be disappointed with the dk2, it just doesn't currently have the resolution. However if you value the experience, then you can probably look past the current failings and just enjoy the ride. Certainly it was good enough for me to place an order for a dk2, though i'm going to have to get a new PC too. I was testing with a Titan and even then in the space stations performance was off, so my gfx465 is just not going to be up to it at all.

My hope is that in the coming releases of ED Frontier will be able to invest in further graphic optimisations. In basic testing i'd say the game currently is fill-rate limited (i.e jumping from 1080 to 1440 results in a loss of fps across the board in any scenario). Changing any or all options down to low/off have minimal impact, a few of the more expensive ones such as AA can give you a bit of a boost, but unlike other games going to low quality isn't going to double your framerate or even increase it by 50%.

I feel there is much that can be done for inside space stations, for example Wyrd (I think that's the right one, the very 'white' looking interior stations), really kills my framerate currently (20 fps), indeed the newer non dodecahedron ones all have worse performance than the older stations (40 fps). I'm hoping here some form of model LOD will be beneficial to dramatically improve performance here as there currently doesn't appear to be any, and it would be pretty easy to just remove some internal sections of the stations for vastly simplified versions without affecting gameplay or the experience too much for lower setting set ups.

One thing I really hope Frontier will deliver soon is a benchmark scene, something that us beta testers can use to provide some accurate stats concerning cpu/gpu vs resolution and framerate. It doesn't have to be anything fancy a simple scene starting in a space station, exiting, flying around, then docking, probably all pre-canned animation (since AI docking is so unpredictable). I'm kind of surprised it doesn't already exist since its vital for a game like this in order to profile any optimisations they make to ensure they are beneficial.

Playclaw 5 is a great tool for benchmarking... You can drag the readouts to anywhere on the screen, meaning they can be viewed inside the rift... Magnet to get this thing running on a laptop using this tool :)
 
Yeah!!!

If you quote the text to edit, remove the quote block before saving otherwise others can't then use quote to update.

Green = Shipped/Delivery
Yellow = Confirmed Next Batch

20/03/2014 @ 15:21 PDT - Riandor
20/03/2014 @ 16:31 PDT - Jones
20/03/2014 @ 04:48 PDT - Memnoch
20/03/2014 @ 06:42 PDT - CATPAIN KIRK
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01/07/2014 @ 16:12 PDT - Anthony Jones
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27/07/2014 @ 01:54 PDT - Mark D
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06/08/2014 @ 07:33 PDT - Coolts
08/08/2014 @ 04:07 PDT - Tomas
08/08/2014 @ 14:13 PDT - Ceud
16/08/2014 @ 12:56 PDT - Ref Minor
 
Playclaw 5 is a great tool for benchmarking... You can drag the readouts to anywhere on the screen, meaning they can be viewed inside the rift... Magnet to get this thing running on a laptop using this tool :)

Benchmarking is simple, its having a reliable, repeatable sequence to benchmark against that i'll like to see from Frontier. Granted its a bit of effort on their part, but it would benefit everyone in the long term, themselves for profiling optimisations, gamers to get an idea about what their rig can handle, and of course dk2 owners based on thier rig.
 

SlackR

Banned
Benchmarking is simple, its having a reliable, repeatable sequence to benchmark against that i'll like to see from Frontier. Granted its a bit of effort on their part, but it would benefit everyone in the long term, themselves for profiling optimisations, gamers to get an idea about what their rig can handle, and of course dk2 owners based on thier rig.

I don't disagree, but I'm finding it incredibly useful to see CPU, GPU and FPS stats in game as I am tweaking the various settings... Some things being disabled result in a huge performance boost, whereas others can be enjoyed on high with minimal drops in performance. This is especially useful at the moment with all of the DK2 issues. One thing I noticed at Fantasticon, trying other peoples DK2's, was how much of a difference all of the tweaking makes to the overall experience currently.

There have been a few posts on how unimpressed some people were after trying the DK2, which is a real shame. Finding that sweet spot between optimal performance vs graphical fidelity is different for every system and each PC needs to configure the game according to its own specs at the moment.

Your suggestion of benchmarking is (in my opinion) for later on down the line, when the SDK is fully implemented and time warping / DX12 / optimisations and further SDK tweaks have been utilised and a "final" agreed performance standard is there to be benchmarked. Its more a case of the "Wild West" at the moment where each rig has to set its own rules and limitations depending on its specific circumstances! :)
 

Tiggo

Banned
You'll know this is working as you will see two monitors in your Windows/Nividia/AMD display settings and you should be seeing your desktop on the rift. If you don't see this then it must still be on Direct mode or turned off.

Go into your Nvidia/AMD display settings and if needs be rotate the display, check that the desktop is the right way round. Ensure it's set to the correct resolution and refresh rate (75hz).

---

can someone elaborate on the windows settings?

is it: extend desktop, display only on 1 or 2 or duplicate?
 
Don't think I've seen this link on the thread. It's a nice article covering Elite Dangerous with Oculus Rift DK2. Even has a picture of the visor marks I've read others mention :D


"..it does not currently get any better than this.
Of course, it will get better."


"But while the people behind the scenes have their work cut out for them, the fact remains that for the past two weeks, I've been sitting at my desk playing an immersive virtual reality game like the ones we used to daydream about as kids. For all its rough edges, it's been pretty much exactly as cool as I always thought it'd be."


http://kotaku.com/i-just-spent-two-weeks-being-a-space-commander-1622502556
.
 
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The yellow line is painfully close to my username now. Had an email requesting new payment details this morning as the card had expired. Rectified and payment successful. Wonder how long til dispatch now?
 
Hello,

Well my DK2 arrived a few days back and i've now finally had a chance to set it up. I have it all plugged in and am able to run the small office demo perfectly (although only when in Extended mode).
So with barely contained excitement I fired up Elite Dangerous only to find that the my Oculus is not one of the Monitor choices within ED's graphic settings.

Am i doing something wrong?
Do we still need to follow the set up guide posted by SlackIR on page one (post 2) in order for the game to work correctly with the DK2?
And lastly, I have installed the latest Oculus Runtime (but not the SDK as i'm not a Software Developer). Is this correct or should I install it?

Cheers

B
 
Hello,

Well my DK2 arrived a few days back and i've now finally had a chance to set it up. I have it all plugged in and am able to run the small office demo perfectly (although only when in Extended mode).
So with barely contained excitement I fired up Elite Dangerous only to find that the my Oculus is not one of the Monitor choices within ED's graphic settings.

Am i doing something wrong?
Do we still need to follow the set up guide posted by SlackIR on page one (post 2) in order for the game to work correctly with the DK2?
And lastly, I have installed the latest Oculus Runtime (but not the SDK as i'm not a Software Developer). Is this correct or should I install it?

Cheers

B

Try the list at the bottom of this:


http://forums.frontier.co.uk/showthread.php?p=631040#post631040
 
Hello,

Well my DK2 arrived a few days back and i've now finally had a chance to set it up. I have it all plugged in and am able to run the small office demo perfectly (although only when in Extended mode).
So with barely contained excitement I fired up Elite Dangerous only to find that the my Oculus is not one of the Monitor choices within ED's graphic settings.

Am i doing something wrong?
Do we still need to follow the set up guide posted by SlackIR on page one (post 2) in order for the game to work correctly with the DK2?
And lastly, I have installed the latest Oculus Runtime (but not the SDK as i'm not a Software Developer). Is this correct or should I install it?

Cheers

B

You don't need to download the SDK unless you're planning on developing stuff for the DK2.

I'm not sure if you need Bilago's Oculus Runtime Utility now either (the one mentioned in Shigawire's list), as the latest Oculus runtime has the option to pause processes.

Once you have it set up remember to go into the Oculus Configuration Utility Tools menu, select Advanced and update the firmware.

Set Rift Display Mode to Extended, and Pause services from the Tools/Advanced drop down menu.

Start Elite, and in graphics options set Monitor to Secondary (at least I had to to get it working).
 
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Thanks for your reply, unfortunately it didnt work, ED still appears on my Primary display and not my Oculus, although the head tracking is working.
Looking in the Video settings in ED, their are options for my other monitors but not for the number which Windows has assigned it (Number 5).
I have experimented removing the other monitors one by one and trying again, but all that does is reduce the number of monitors in the ED Settings screen, it does not present the OR DK2.

You don't need to download the SDK unless you're planning on developing stuff for the DK2.

I'm not sure if you need Bilago's Oculus Runtime Utility now either (the one mentioned in Shigawire's list), as the latest Oculus runtime has the option to pause processes.

Once you have it set up remember to go into the Oculus Configuration Utility Tools menu, select Advanced and update the firmware.

Set Rift Display Mode to Extended, and Pause services from the Tools/Advanced drop down menu.

Start Elite, and in graphics options set Monitor to Secondary (at least I had to to get it working).

Thank you that is good to know.
Yes I immediately ran a firmware update on the Oculus, thank you for checking though.
I am running Firmware Version 2.11
 

SlackR

Banned
Thanks for your reply, unfortunately it didnt work, ED still appears on my Primary display and not my Oculus, although the head tracking is working.
Looking in the Video settings in ED, their are options for my other monitors but not for the number which Windows has assigned it (Number 5).
I have experimented removing the other monitors one by one and trying again, but all that does is reduce the number of monitors in the ED Settings screen, it does not present the OR DK2.



Thank you that is good to know.
Yes I immediately ran a firmware update on the Oculus, thank you for checking though.
I am running Firmware Version 2.11

If, for whatever reason a second (Rift monitor) option isn't showing in the ED graphics settings, you have two choices...

1. Windows key and p to turn off your main monitor
2. In NVDIA panel, set rift as primary display

For some reason I had to do this when setting up my gaming laptop with the DK2... No idea why tho! :p
 
Okay, DK2 arrived and being new to all this I have some questions.

I have the rift working in the demo. However, when I fire up ED I don't get any head tracking. Are there settings in the head move control config for enabling this? The cam light is on.

Also, the 3D separation. From the centre outwards the image becomes increasingly well, separated. Is this normal. Is there anything I can do to improve this?
 

SlackR

Banned
Okay, DK2 arrived and being new to all this I have some questions.

I have the rift working in the demo. However, when I fire up ED I don't get any head tracking. Are there settings in the head move control config for enabling this? The cam light is on.

Also, the 3D separation. From the centre outwards the image becomes increasingly well, separated. Is this normal. Is there anything I can do to improve this?

Read the first couple of posts at the start of this thread... You need to disable the oculus service and config ... There is an app that will do this for you if you prefer :)
 
Brodie said:
Thanks for your reply, unfortunately it didnt work, ED still appears on my Primary display and not my Oculus, although the head tracking is working.
Looking in the Video settings in ED, their are options for my other monitors but not for the number which Windows has assigned it (Number 5).
I have experimented removing the other monitors one by one and trying again, but all that does is reduce the number of monitors in the ED Settings screen, it does not present the OR DK2.

Do you have an NVIDIA card or AMD card? And what settings do you have on the "multiple displays" configuration page? How many monitors do you actually have? It sounds like you already have a lot!

Okay, DK2 arrived and being new to all this I have some questions.

I have the rift working in the demo. However, when I fire up ED I don't get any head tracking. Are there settings in the head move control config for enabling this? The cam light is on.

Also, the 3D separation. From the centre outwards the image becomes increasingly well, separated. Is this normal. Is there anything I can do to improve this?

Try the list at the bottom of this:

http://forums.frontier.co.uk/showthread.php?p=631040#post631040
 
I did try the 'list at the bottom' before posting but for some reason it didn't work first time round.

Calibration helped the separation. Didn't see the 'Measure' button.

Thanks for pointing me in the right direction.
 
Ok progress, actually it was quite simple actually.
I just opened up my Windows Resolution Screen and selected my Oculus Rift (screen 5) and set it as Primary, Paused Service in the OR Config/Tools/Advance menu and then launched ED and it works perfectly, its runs beautifully and the head tracking works like a charm, it involves a bit more faffing around than what I had to do with the DK1, but it's worth it for the increased resolution and additional axis.

Thanks for your help guys.
 
Read the first couple of posts at the start of this thread... You need to disable the oculus service and config ... There is an app that will do this for you if you prefer :)

You do not need the app anymore. The Oculus Configuration Tool in the 0.4.1 SDK Runtime has a pause option.
 
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Hello,

Well my DK2 arrived a few days back and i've now finally had a chance to set it up. I have it all plugged in and am able to run the small office demo perfectly (although only when in Extended mode).
So with barely contained excitement I fired up Elite Dangerous only to find that the my Oculus is not one of the Monitor choices within ED's graphic settings.

Am i doing something wrong?
Do we still need to follow the set up guide posted by SlackIR on page one (post 2) in order for the game to work correctly with the DK2?
And lastly, I have installed the latest Oculus Runtime (but not the SDK as i'm not a Software Developer). Is this correct or should I install it?

Cheers

B

My DK2 with Nvidia simply will not work with multiple monitors plugged in. I have a Primary Monitor and the Rift and that is all. If I try and run 2 monitors and a Rift it will not work no matter what order they are set to in the Control Panel.

Set Oculus Config Tool to Extended Mode and pause the Oculus Service. In the Nvidia Control Panel rotate the Rift display to portrait. Then just set E D to Secondary Monitor.
 
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