ED and the Oculus Rift Developers Kit 2 (DK2) Discussion Thread

Yet, I must admit, when I started with mouse+keyboard, it was tedious, but since I plugged the X52 in, I am blown away by the immersion.

I never disagreed with immersion, best thing I've experienced in gaming - I'm just not sure about that after couple of days I will be able tu guess most of the information on the screen, because text is so rubbish :)
HOTAS thats another thing nobody mentioned - I play using xbox controler and it is confusing usign left stick to move and seeing your right hand moving the ship, so buying X52 or Pro is next on my list. I was thinking about one anyway, so no issue.

To put everything together:
You need to buy Oculus, Hotas, new desk to fit Hotas, quite fast graphic card, spend two or three days setting all this up (reading hundreds of threads) and you may have the best gaming experience ever... on the other hand you may have not ;)
 
I've sadly been unable to get my Rift to cooperate with ED. :( Been fighting with it off and on since last evening. Still haven't made a dent in getting head tracking working. Tried everything I've found online still no go. I'm really hoping one of the 10 day suprise announcements is "Here's Beta 2 with full 0.4.x Direct to Rift functionality!" :) It's not just ED either. No app that requires me to run in Extended mode can get head tracking. Only Direct to Rift is working.

I had a very similar problem and solved it by removing teamviewer and vnc - I think it was something to do with their display drivers which messed with the head tracking. Something to try if you haven't already?
 
Weird, totally different experience for me. I only had some problems in the beginning to get it running, but now it's simply a blast. ED and OR are a perfect couple and once both are out of child's age, it's going to rock. I already would never play ED without my DK2. :)

Yet, I must admit, when I started with mouse+keyboard, it was tedious, but since I plugged the X52 in, I am blown away by the immersion.


I do think that once i got the DK2 up and running and i was looking out from the cockpit of my Lakon 6 it was pretty incredible to see and when i traded from station to station, i just think that had i been able to just plug the DK2 in after downloading the drivers and wear it and have it running within 30 minutes my initial experiance would have been more enjoyable, i am sure that in Beta 2 or the finished game they will have direct to rift mode up and running and we will just plug it in and go, the sense of immersion and scale was incredible and getting the Lakon through the station exits was so much easier.

I also bought vorpX to use the DK2 in Skyrim and a few other titles but so far i havent been able to get them up and running properly.
 
I never disagreed with immersion, best thing I've experienced in gaming - I'm just not sure about that after couple of days I will be able tu guess most of the information on the screen, because text is so rubbish :)
HOTAS thats another thing nobody mentioned - I play using xbox controler and it is confusing usign left stick to move and seeing your right hand moving the ship, so buying X52 or Pro is next on my list. I was thinking about one anyway, so no issue.

To put everything together:
You need to buy Oculus, Hotas, new desk to fit Hotas, quite fast graphic card, spend two or three days setting all this up (reading hundreds of threads) and you may have the best gaming experience ever... on the other hand you may have not ;)

If you are having to guess the text on screen you are doing something wrong. Text is perfectly readable for me. The only place I have to squint a bit is the galaxy map
 
Possible, it is only my second day, I came to a conclusion that text is in general quite difficult to read after seeing quite a few posts about it here. I will keep trying
Can you read text in yellow next to left hand? Because I can barely read the top line.
 
Possible, it is only my second day, I came to a conclusion that text is in general quite difficult to read after seeing quite a few posts about it here. I will keep trying
Can you read text in yellow next to left hand? Because I can barely read the top line.

I can read it on my DK1 (DK2 still on order) but it took a few hours for my brain to adjust. Brains are good at un-jumbling visual stuff.
 
So I've had my DK2 for a few days now and thought I'd post what I found.

Firstly, no real trouble setting it up. Rotated the Rift screen in nvidia control panel, followed the instructions on post #2 in this thread - except I used the "pause service" from the Oculus Config util, rather than Bilagos tool. And that was kinda it. BTW, I'm on the latest 0.4.2 SDK.

I used the config util to get the IPD, turns out I'm 62mm, very different to that online tool someone posted which uses a credit card as a reference which had me at 54 or something.

Anyway, onto ED. Totally forgot to change graphics quality settings so everything was still maxed out. Had a little judder here and there, but decided to live with it as it wasn't that bad. Text was largely readable without issue. Galaxy map is spectacular, but unusable right now due to the right hand pane positioning. I could comfortably read and use the commodities market screen. In general, superb and really made me think CV1 (if the jump is as big as DK1 to DK2 like they say it will be) will be a must buy. Whilst ship detail drops off at distance, the game is still playable thanks tot he HUD markings around the ship.

Downsides... for some reason, the earlier version of ED seemed to use more "3D" around the HUD and the messages that pop up iirc - things just seemed a bit flatter compared to when I borrowed a DK1. The other big thing I noticed were the cables. I'm noticing the DK2s cables much more than the DK1. I probably need to re-seat them around the velcro but I was too busy enjoying the game to do that. Couple that with cables for a headset and I felt very cabled up! Also, I really noticed the smaller depth of field compared the the DK1. You eventually forget about it, but it's definitely more noticeable - I hope that gets improved in CV1. I also think I noticed a bit more headtracking latency with DK2, but I ened to do some more testing around that. Finally, I had a lot of CA. But only in ED. The other demos I played which are compiled against the Rift v0.4 SDK all looked great - so I'm just going to live with it (rather than try any hacks) until ED is recompiled. It seemed worse when moving eyes around, rather than moving the head and keeping the eyes centred.

But all in all, a great experience. I don't think I'll be playing ED again on a monitor.
 
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There was a very distinct slowing of orders on the below list last week. Was looking for a possible reason when found a post on reddit 12/09/2014 "Official DK2 shipping update" from Oculus VR Community Manager ".... We've brought South Korea online and by next week Oceana will be up to speed with the rest of the world......". It would appear some countries still have outstanding orders from May so seems fair to me.

Please keep the following text in when updating, so everyone knows what's what...
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01/07/2014 @ 09:42 PDT - Baton
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So I've had my DK2 for a few days now

Cool mate. Was it worth the wait?

Firstly, no real trouble setting it up. Rotated the Rift screen in nvidia control panel, followed the instructions on post #2 in this thread - except I used the "pause service" from the Oculus Config util, rather than Bilagos tool. And that was kinda it. BTW, I'm on the latest 0.4.2 SDK.

That's good news. Been seeing more and more posts from people saying they can't get it working. From what I can tell some have not read post #2, some have driver clashes and the really unlucky ones hardware related issues. I guess that's the danger of developer kits. On the same reddit post as above the Oculus Community manager said "We're working on a number of SDK updates for the next release". For us Elite fans I'm guessing a new beta 2 (hopefully) compatible with 0.4.x will be the next big step. Does anyone know if that would fix 'Direct to Rift' for Elite or is it more complicated than that?
 
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More than SDK, I think the DK2 is having some hardware conflicts with some devices.

New Patch and SDK are not the problem or everybody will have them.
Disconnect peripherals, and third party software, decrease the windows booting softwares.

Also if ingame and you click the Mouse button can make you loose the view on the Oculus.
 
One of the things I was doing wrong for a while was not wearing the Rift correctly :D. Initially my nose would be popping out of the bottom. Now I'm wearing it further down so the my nose is basically inside and it's just a much nicer experience. I can look down and stuff is in better focus without losing any focus when looking up.
Probably sounds derpy but actually taking more time than you think you need to position the rift correctly is easy to overlook ...at least for me it was
 
Anyone running DK2 on Geforce GTX 770 2GB or similar? I need to upgrade my card, maybe 780 would be a good idea, but new cards are coming soon, and after seeing DK2 I think CV1 will have to have much higher resolution and will propably require something more than 780, so I may as well buy minimum required for now and then change to whatever will be necessary next year :)
I only need to upgrade because of Oculus, games I'm happy with GTX 660 on one screen.
 
Anyone running DK2 on Geforce GTX 770 2GB or similar? I need to upgrade my card, maybe 780 would be a good idea, but new cards are coming soon, and after seeing DK2 I think CV1 will have to have much higher resolution and will propably require something more than 780, so I may as well buy minimum required for now and then change to whatever will be necessary next year :)
I only need to upgrade because of Oculus, games I'm happy with GTX 660 on one screen.

That how a gtx7702gb runs

You can silent my voice, fps are on the top left:D
 
I'm running a 765M with 2 GB right now, and I'm getting quite good results on medium details. I'll probably make an upgrade to the new 780M with 4GB next year, though... when the price for the card is down, it's currently somewhere around 850€.
 
Cool mate. Was it worth the wait?

Oh yes!! I enjoyed the DK1 with ED a great deal, but as soon as the game expanded to include jumping between systems, you needed to read text and that just wasn't possible with the DK1. It's all fine with the DK2. I'm barely having to lean forward for the smaller text either. Don't get me wrong, it's not pin-sharp, but plenty good enough. Whether a regular consumer would think so is another thing.

That's good news. Been seeing more and more posts from people saying they can't get it working. From what I can tell some have not read post #2, some have driver clashes and the really unlucky ones hardware related issues. I guess that's the danger of developer kits. On the same reddit post as above the Oculus Community manager said "We're working on a number of SDK updates for the next release". For us Elite fans I'm guessing a new beta 2 (hopefully) compatible with 0.4.x will be the next big step. Does anyone know if that would fix 'Direct to Rift' for Elite or is it more complicated than that?

I think that there have been conflicts with other devices, especially webcams which have caused issues. I had issues with the DK1 where it wouldn't work alongside Logitech's game software (used for my mouse and keyboard). That's all fixed with the DK2 so no need to kill LCore.exe anymore. I'm sure there will be other conflicts but they'll get through them. As someone else said, remove other devices if you have issues, but really for me, it was trivial to get it going.

I'm assuming Direct to Rift is simply a case of using the new SDK, but could be wrong. I'd be very surprised if they compiled against 0.4 and didn't include Direct to Rift since it's a performance boost too and FD would want that; and it's a lot more convenient!
 
Lol sorry about that, VERY unlucky! I had an outside chance of being in last weeks batch, but I thought you were nailed on. Hopefully your entry will go yellow tomorrow mate ;)

Hope so too. Mine will go green though, as I've already paid up front. :)
 
Anyone running DK2 on Geforce GTX 770 2GB or similar? I need to upgrade my card, maybe 780 would be a good idea
I'm running a 6Gb 780 GTX (actually, I'm running two of them, but Rift & SLI is no bueno).

A single 780 GTX just about handles it with 1.5x supersampling (2x is unacceptably slow), but I have to disable antialiasing to keep the frame rate above the nausea inducing stage.

I also tend to disable ambient occlusion because I'm buggered if I can tell a significant difference with it on or off. Given that the lighting in space tends to be heavily directional with the exception of the space stations, it's not going to make a huge difference anyway.
 
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