ED and the Oculus Rift Developers Kit 2 (DK2) Discussion Thread

Hey everyone.

I've reported a bug to FD and they want me to take a video to demonstrate it. It's a Rift specific bug. What is the easiest way for me to record video?

I've got an nVidia 770 so I have Shadowplay, but I've seen people report it doesn't work with the Rift.

What do you recommend (the least intrusive way, the better - I want to keep this gaming rig "clean").

You can always try recording with Fraps, it's not the best but generally it works ok, just record half size to keep sizes down.
 
Got mine working with the below:

AMD CPU FX6300
MSI N760 OC
Win 8.1 x64

I followed the latest guides on here and it 'just' sort of worked. I did have your issue but after a restart it showed up. I also found that setting the Rift to primary helped, not just in ED.

Thanks for that si77, at least that confirms it should work. More fiddling ahead :)
 
I don't care what you believe; jittery headtracking is 100% due to running the game at anything other than vnsynced 75fps.

So the fact it still does it on my just bought Geforce 980 GTX, means that it cant run the game at 75 fps. Sorry dude but that's , they need to fine tune the Oculus support for sure.
 
So the fact it still does it on my just bought Geforce 980 GTX, means that it cant run the game at 75 fps. Sorry dude but that's , they need to fine tune the Oculus support for sure.

I don't see why it is .

I have a 780TI which is of similar performance to your 980 and I have to turn the graphics down a bit to ensure 75FPS all the time.
 
I have something similar, have you tried closing one eye, and moving around the headset till the view is clear in the open eye? Cos if so, it may be your IPD is outside the norms. I have an IPD of 70, but the lenses are set up for 63 (or so).

So I have to squint slightly which gives me a headache, and the image is blury anywhere except the one spot I have to squint (slightly) to see.
I've ordered some addaptors to see if I can get the lenses to be wider and will feed back on it.

I have these adapters (as my IPD is some alienesque 71mm) and even without further softwarepatches it is noticably better. Before I could have one eye in the sweetspot, the other would be blurry, now I have both eyes closer to the sweetspots of the lenses. i have not tinkered with patching the binaries to ajust for the changed lensposition, but apparently my brain can ajust for that, as all is better now.
 
I have these adapters (as my IPD is some alienesque 71mm) and even without further softwarepatches it is noticably better. Before I could have one eye in the sweetspot, the other would be blurry, now I have both eyes closer to the sweetspots of the lenses. i have not tinkered with patching the binaries to ajust for the changed lensposition, but apparently my brain can ajust for that, as all is better now.

That's a releif. Where did you get yours from? I ordered these, and they're taking an age to get to me (will be 5 weeks all in all).

http://www.shapeways.com/model/2451...separators-oculus-rift-dk2.html?materialId=93
 
I don't see why it is .

I have a 780TI which is of similar performance to your 980 and I have to turn the graphics down a bit to ensure 75FPS all the time.

That's insane! The grafx on this game are just not that intense, I've seen other game with grafx everybit as good as these running at 100+ fps on my old 660 GTX, the only reason I bought the 980 was for this to start to run smooth and still no go. Btw, my comment was more of a response for the other guys quite adversarial opening statement "I don't care what you believe...", I apologize for that, I know better.

Perhaps it's CPU bound and not video card. The physics are insane and I don't believe they use any kind of hardware acceleration (that I'm aware of) and headtrack, at least in my minds eye, should be CPU too. The video card would have to draw the frame of view as to where your looking, but I don't see that really being much different than mouse look, so there has to be something else to it...

Like I said before, Alien Isolation runs full tilt, no tracking issues, on a 660GTX (game is modern, grafx are 100% on par with elite), but Elite wont track smooth on my new 980GTX, a $600 (US) card. I should of kept my $160 (US) card, as it did everything but Elite with Oculus fine. Hell it even ran Elite without the Oculus fine at full tilt and I would use the controller to look all over like with the Oculus. There is a lot of overhead with the OR though... Dual Screen (hits performance of video card), render the same frame twice (the stereo vision of the OR), plus the headtracking and whatever resource it's banging. I may do some Windows perfmon and see what resource are bound most, let you guys know...
 
That's insane! The grafx on this game are just not that intense, I've seen other game with grafx everybit as good as these running at 100+ fps on my old 660 GTX, the only reason I bought the 980 was for this to start to run smooth and still no go. Btw, my comment was more of a response for the other guys quite adversarial opening statement "I don't care what you believe...", I apologize for that, I know better.

Perhaps it's CPU bound and not video card. The physics are insane and I don't believe they use any kind of hardware acceleration (that I'm aware of) and headtrack, at least in my minds eye, should be CPU too. The video card would have to draw the frame of view as to where your looking, but I don't see that really being much different than mouse look, so there has to be something else to it...

Like I said before, Alien Isolation runs full tilt, no tracking issues, on a 660GTX (game is modern, grafx are 100% on par with elite), but Elite wont track smooth on my new 980GTX, a $600 (US) card. I should of kept my $160 (US) card, as it did everything but Elite with Oculus fine. Hell it even ran Elite without the Oculus fine at full tilt and I would use the controller to look all over like with the Oculus. There is a lot of overhead with the OR though... Dual Screen (hits performance of video card), render the same frame twice (the stereo vision of the OR), plus the headtracking and whatever resource it's banging. I may do some Windows perfmon and see what resource are bound most, let you guys know...

Keep in mind that the game is running at 2x1920x1090 @ 75hrz It is demanding but I bet some optimizations are still to come.
 
I thought the Oculus only has one screen inside of it that is native 1920x1080 and that they just programmatically split the screen so that each eye really is only seeing 960x540 +/-. That is the way it works, go to Option and change the display from Second Display (Oculus) to Primary Display monitor and you'll see the programmatic splitting I'm talking about.
 
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I thought the Oculus only has one screen inside of it that is native 1920x1080 and that they just programmatically split the screen so that each eye really is only seeing 960x540 +/-. That is the way it works, go to Option and change the display from Second Display (Oculus) to Primary Display monitor and you'll see the programmatic splitting I'm talking about.

It renders 960×1080 per each eye
 
Keep in mind that the game is running at 2x1920x1090 @ 75hrz It is demanding but I bet some optimizations are still to come.

This.

At the moment, the devs are adding graphical funkiness. Performance is secondary to getting it working & not breaking other things.

Alien Isolation is a vastly different & above all released game so the comparisons with that are meaningless.

There will be a big optimisation sprint before release, and that will make a world of difference. Fair play to those throwing money at humongous graphics cards before then, but you're only future-proofing yourself... not necessarily getting the greatest Elite performance.
 
This.

At the moment, the devs are adding graphical funkiness. Performance is secondary to getting it working & not breaking other things.

Alien Isolation is a vastly different & above all released game so the comparisons with that are meaningless.

There will be a big optimisation sprint before release, and that will make a world of difference. Fair play to those throwing money at humongous graphics cards before then, but you're only future-proofing yourself... not necessarily getting the greatest Elite performance.

I agree with you Juniper (As in the routers?), but one also keep in mind that Alien Isolation doesn't officially support the OR and I would have expected it to run kind of crappy as what happened to that game is that someone messed up and merged the Oculus Demo code with the final source tree. We'll never see any updates for the OR in that game and may in fact lose it altogether in a Steam pushed update. As far as OR games go, this is the one. I just need it to run silky smooth! :)
 
DK2 has arrived, yay! Email allowing me into developer.oculusvr.com hasn't yet :( :(

I'm guessing that's the only official place to download the sdk from?
 
My DK2 arrived the other day, i set displays in extended mode and put my oculus as secondary but the resolution and aliasing jagged lines were so harsh I had to turn it off immediately.

Where am I going wrong or is it actually meant to be this way?
 
My DK2 arrived the other day, i set displays in extended mode and put my oculus as secondary but the resolution and aliasing jagged lines were so harsh I had to turn it off immediately.

Where am I going wrong or is it actually meant to be this way?

It is still quiet low in res if you've been used to the glories of HD and more, but it will come, not saying for CV1. We will just have to wait and see.
 
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