Please HELP! What did I do wrong? Seems here is another who can only use Amiga and such properly...
So, I installed OR DK2 2.04 with drivers, and according to my Win 7 Ultimate 32bit all installed fine. Although head tracking camera were installed last, as I runned out of USB 2.0 and 3.0 slots, and connected it through my 2.0 USB hub (that installed it´s drivers at same time with camera and my X52 Pro Flight Stick, all succesfully according to Windows).
Now my head tracking camera only blinks blue light when I turn my desktop on, then nothing. All cable connections made as in instructions. Does it matter what end of sync cable is in camera and what in cable connector box?
As I try ED withouth head tracking (and just kb+mouse), when I look fast into some direction with head move, or start barrel roll my ship near Azeban Orbital (head not moving), it´s structures near me seem to "stretch", and even come closer, until I end my movement. Where did I fail here? In monitor/option settings, having no head tracker still, or is that just how it (OR 3D) should/will work?
Thanks in advance for all who take time for this, please be detailed in instructions!
I think you have followed the instructions, but does the desk DEMO work? I think your problem maybe the hub is it powered? As this is in development I ripped all the USB connecter out and only installed what I needed making sure Rift to USB2.0 then K/B for basic setup and one other for stick. Hope this helps get your camera working.
Thank you for quick answer, I did not notice or test any demo, but not counting "stretching" (and lack of head movement) ED otherwise seems to be working fine as 3D with DK2, including HUD holograms (amazingly my solo GTX 680 OC 1084Mhz has no visible stuttering or FPS issues even at "High" graphics near Orbital).
Also, my USB-hub has lights on, and other 3 USB´s in it, including one for DK2 headset, all seem to work and get power through it.
Could it be that camera requires USB 3.0 or just it´s own 2.0 port? I would need to move my ISP router then to slower USB....
Hi Casastevo,
It's nice to see others tinkering with Direct mode. I'm getting very similar results to you. In Beta 2 nothing would get me above 37.5fps. In Beta 3 I'm getting 75fps in space, 37.5fps in hangar (LOW & High/full Oculus quality slider). I can get 75fps in the hangar but only by lowering the Oculus quality slider which for me makes it unplayable.
I have a GTX 970 which in Extended mode gives 75fps in hangar. This suggests to me rather than a GPU issue - Direct mode with ED need further development. The basic mechanics are now there and getting better![]()
thats very interesting, beta 2 was fine for me on my hd7970, now in direct mode, im capped to 37.5 fps and low gpu usage, however, all is well in extended mode, 60-75fps and 80+% gpu usage
Hi Casastevo,
It's nice to see others tinkering with Direct mode. I'm getting very similar results to you. In Beta 2 nothing would get me above 37.5fps. In Beta 3 I'm getting 75fps in space, 37.5fps in hangar (LOW & High/full Oculus quality slider). I can get 75fps in the hangar but only by lowering the Oculus quality slider which for me makes it unplayable.
I have a GTX 970 which in Extended mode gives 75fps in hangar. This suggests to me rather than a GPU issue - Direct mode with ED need further development. The basic mechanics are now there and getting better![]()
thats very interesting, beta 2 was fine for me on my hd7970, now in direct mode, im capped to 37.5 fps and low gpu usage, however, all is well in extended mode, 60-75fps and 80+% gpu usage
Just a quick heads up for anyone thinking of ordering a rift from UK... I decided to buy another DK2 and was expecting to pick it up when I return to UK end of December... But it just shipped and will arrive on Monday ! Only ordered 10 days ago![]()
That's not a bug, its basically a side effect of vsync. If you can't reach 75fps then it will lock at 37.5
That's not a bug, its basically a side effect of vsync. If you can't reach 75fps then it will lock at 37.5
I've posted this in the 3.03 bugs thread but I wanted to ask if anyone else was experiencing reduced Rift performance and a some, what I can only describe as, blurring of the game as if it's slightly out of focus?
Its ok just use extended mode.
Thanks. What's the situation with mirroring on the primary display (for demo purposes) when using extended mode? I'd read something about display drivers not being able to cope with the fact that the rift is essentially a vertical display turned horizontal and the difference in orientation prevents successful mirroring?
So I just ordered a rift but my monitor is 60hz only. I've read that this causes a lot of the juddering issues due to conflicts with the rifts 75hz. Are there workarounds for people with 60hz? I can't afford to buy a new monitor as well as the rift so if it causes a problem I may just cancel the rift order.