dynamicbob
Banned
It doesn't work quite that way, from all our experience. Like with many other things, there is a significant diminishing return beyond a certain point. E.g. a mere 200 tons unit sold in a super low population can push around 9% - even 2000 tons won't push more than 12% or so. Our guys found diminishing returns in higher pops as you passed ~1200 tons, with essentially zero further impact after about 2100 tons (all the above applying to one CMDR - much is altered by player numbers).
This is true of other aspects as well. Go do 3 missions in your very-low-pop system of choice and observe the average effect per mission. Then do 4 and observe - the diminishing return will be strikingly apparent from my testing. Some aspects are more easily tested or more apparent than others, but I think it's fair to guess all activities have such diminishing returns until you hit the influence cap for one faction in a given population.
so then 200 tonnes in one system, before moving onto the next this way u can get the max daily spread over more systems, ill factor it into my efforts wherever they may fall