ok, another test: 11.4 BIL(!) population, some traffic, 10 mil bounties cashed in.
traded negative with the leading faction and positive with the second faction, 3 runs each, 720t. one lost roughly 3% while the other directly gained that 3%. the other factions stayed the same (+- .1%)
tbh, i didnt expect any movement regarding that it is a such high population system... only shows how effectiv this "mechanic" is.
(sorry ifred, but after you said it doesnt work, i had to make my point clear)
Noting here that I do think 1t trading is actually still alive functional, your test results aren't correct (or possibly have found a bug) for a couple reasons
- An action which confers an influence drop on a faction will distribute that loss across all factions "evenly". Will explain what "evenly" means in a sec. (Similarly, an action to gain influence takes it from all other factions "evenly"
- I've just checked out the other factions in that system. In your first shot that is 60.2, 13.9, 7.9, and, looking at todays influences for the other factions, they're all around 6%(6.3,6.2,5.6). So for the non-dominant factions, lets say their influences were 14,8,6,6,6.
- This is roughly^ a ratio of 2:1:1:1:1:1, which is how the influence *should* be distributed on a loss action.
- What this means is the impact of your 1t trading, as a loss action, if it were 100% responsible for that 3% loss, should have been -3% for Secret Billionaires, =~ +0.9% for "I Carinae" Power Corporation and +0.45% for "Labour of I Carinae" and each of the other three factions out of shot.
- The above *didn't* happen... almost all the loss for Secret Billionaires went over to I Carinae Power Corporation. This means something else was going on, and it wasn't just your 1t trading.
With a high population system like this (11.5 billion), having worked similarly large systems before, what's more likely to have occurred is a combination of your 1t trading and
influence bucket normalisation. Changes of up to 3% are possible as a result of this effect, especially in high population systems where an individuals activities have much less effect (because bucket sizes are much larger).
Again, I think 1t trading as an function still exists, just this doesn't necessarily demonstrate it existing.
On the flipside of all this, having been back in the saddle recently, I've noticed running missions is having a much bigger impact on the system I'm doing them in than usual (gains of =~7% where I could only get 2-3% for a similar amount of effort previously. It's highly possible that some tapering thresholds have been removed/relaxed in the last patch, which would explain why we're seeing bigger influence swings.
^ Rough numbers to save calculators and stuff and to keep it simple. Deviations would be in the order of around +- 0.075% influence.