I find the codename beyond amusing. For me, the 2018 roadmap look like below-minimal-plan and i find its beyond disappointing. Shocking in fact.
After days of mining players were telling that the mechanic is annoying, limpet stocks are super-annoying, and "shooting-rocks" apart from being insanely boring, can be best described as "tech-demo". ED was ignoring the community for 3 years, then, finally, gave in and admitted this needs a full redesign. And it will take a year. Jesus. Who was the person taking money for the design, ticked it as "working-as-intended" and refused to listen to community for 3 years?
The only problem with mining is that pirates find you in systems that are otherwise uninhabited where they'd have no reason to even look for you, in ships that probably couldn't make the journey and can't haul anything if they stole it from you.
Sure I would like larger payouts, better rings, all that. Sure gathering the broken rocks is tedious and repetitive, but mining is a whiskey sippin' game, not a Red Bull slamming game.
Combat. Yes the building block is there now. What about taking the chaotic 1v1 dogfighting tech demo and putting it into larger battleground/invasion/ctf environment? Do you need supersmart game designers to do that? Every half-wit can notice that
The digs at the end of your suggestions detract from your ideas.
Trading. Animated slider and flying station to station. Big change for q1 is "you wont have to keep the webbrowser open (as much) to find trade routes". Thing is, why are you building a space truck simulator that centers around shoving cargo over. (if anything passenger mission is exactly the same abstract cargo, just different looking menu with other type of slider). Again, do you need to hire someone competent as a game designer? Instead of the procedural dumb way of station-to-station, maybe tweak it. Change the amount of cargo to RARE goods only, and allow oth traders and pirates easily find the routes and ppl flying there. There, you have content. Group 1 farms cash. Group 2 steals from G1. Group3 bounty hunts Group2. Hard?
Rare goods only suddenly aren't rare. Rare has to be "also" as "common" is the large majority of goods in that scenario. As for the rest, that's how it works now.
What else is there? Powerplay? Implemented and left to die. Dead now. How about increasing the salaries from PP so everyone WANTS to sign up and then basing the missions available on your standing/rank?
So you think FD should force funnel players into cartoon god serving mode when they don't want to play RISK and just want to be left alone to piddle around in their cruiser looking for opportunity or curiosity? No thanks. If we aren't playing it it's because we don't want to, not because the payouts are too low.
Planet surfaces? Shooting rocks for engineers.
Enjoyable actually. I'd like to see more to do there, but it's a good start. Until you've shot rocks in VR, you've never shot rocks.
Engineers. Well. Grind to unlock, then 60seconds to rank5 with each. Then treated as a new-baselevel for power. Good desgin? HELL NO!
I'm not a huge fan of the engineers but you can take it or leave it and there's something to be said about knowing you can fly to Farseer and leave with a longer jump range or faster boost speeds and such. As for the rest, I haven't experimented with it. I'd like to check out the fuel scooping engineering if it's anything at all. Otherwise I'm ok.It doesn't hurt anything and I only wish I could use an "opt out" option to avoid seeing my radar screen littered with materials in a res site or CZ.
Sound in space - please, for the love of god, let us at least optionally disable the "space sounds". AspX flying close to my ship, with the sound of diving messerschmidt is not something that should be heard in space and it completely breaks the immersion. Space is silent. Cold. Dead.
You have a volume button, right? I like the sounds.
I've said for years to various "sim" players that a real sim would be unplayable. You'd spend days just checking your equipment.
Problem with sandboxes is that your procedures are naive and after seeing 50 solar systems theres nothing new. Reducing the scope to 1/100000000th of galaxy (putting the rest behind a story of "you-cant-jump-farther-because-of-reasons" - whatever lore reasons) and putting the content into these few systems would benefit the game much more.
No it wouldn't. You'd have Call of Duty, Space Version.
The game gets boring very fast because theres nothing new in it. Combat/trading/mining looks exactly the same all the time. The only thing keeping some ppl in gameplay is some temporary cash exploit. This is sad.
That's because those people are better suited for a different game type. That's why there's more games being developed all the time. If making money is that much fun, why? So you can buy a ship for a game you don't like? Some people like the feeling of knowing they are getting over on the game. I get it. It doesn't say any more about the playability of the game than people flocking to "free beer" says about the drinkability of other non-free beers.
Ship selection is horrible too. Basically great majority of people settles for flying python and some upscale to bigger 3. AspX as the bubble-commuter. Not a very good plannning
Which really makes your previous point even more moot. Why do people want Cr exploits when there's nothing worth buying.
You really should just play a different game, one you like. Heck you should build it.
How many people did the guardian mission (scan 100 objects while keeping a combination of cargo items)? How many people found it "fun"? How many people did it on their own, without printed out cheat-sheets where-to-click-what?
Not me. If you have that time and you like puzzles, why not?
Thargoids... I can fly somwhere far to drop into USS which is
always the same and after seeing it on utube once, i dont really see the point of doing that. Fighting thargoids can be done in that one scenario too, and requires few people at least. So... Is that realy a good content design?
It's added content. Any added content is good as long as it doesn't break or remove the existing content.
Well. See you in 4-6 months. Will download the patch and check if ED delivers on their promise of not having to launch EDDB in order to trade. 6 months. Wohoo. Maybe a new ship too.
God.
So you're going to come back in 6 months to a game you abhor because...??
I hear Star Citizen calling you... saying "What's in your wallet?"