Modes ED "Beyond" Disappointing, anyone have similar feelings?

Still not understanding why ED : Beyond is disappointing.
Much of the "issues" listed in the OP are regarding core gameplay elements, which is what FD are planning to address with the Beyond series of updates.

Personally, the 'Beyond' update is the most exciting announcement from FD in quite a while.
Just wish they'd leak a few more details on it... ;)

Agreed. I'm very much looking forward to Elite updates for 2018. I also agree that Frontier should leak more details. Waiting for information on the core developments that so many of us have wanted for so long is going to be difficult now that we know they are planned. I hope they have an open beta for the Q1 update in early 2018, I'd abandon the main game for the beta!!!
 
It think all the points are valid. It just feels like the structure of a game waiting for its coat. Very delayed coat. The ideas are there just nothing is fleshed out and very much a do it a few times and it feels very samey, then repetitive, then dull.

Don't get me wrong, I enjoy it but I keep going away for months as there's just not enough to keep my attention.

The 'story' just never feels like something I'm part of or could even work out where the story actually is.
 
- acceleration should be used instead (of max speed) when a more agile ship has to outrun a bigger ship

have you played elite 2?
in it there was no speed limit but ships engine differs only for acceleration, exactly as you wish.
AAAAnd it was not fun at all. Thanks god Braben learn the lesson and never use it again.
Try Elite 2 and see it by yourself.
The problem with people like you is that they think they are smart but in the end they actually don't know what they are talking about.
 
have you played elite 2?
in it there was no speed limit but ships engine differs only for acceleration, exactly as you wish.
AAAAnd it was not fun at all. Thanks god Braben learn the lesson and never use it again.
Try Elite 2 and see it by yourself.
The problem with people like you is that they think they are smart but in the end they actually don't know what they are talking about.

Roasted
 
have you played elite 2?
in it there was no speed limit but ships engine differs only for acceleration, exactly as you wish.
AAAAnd it was not fun at all. Thanks god Braben learn the lesson and never use it again.
Try Elite 2 and see it by yourself.
The problem with people like you is that they think they are smart but in the end they actually don't know what they are talking about.
boom
 
have you played elite 2?
in it there was no speed limit but ships engine differs only for acceleration, exactly as you wish.
AAAAnd it was not fun at all. Thanks god Braben learn the lesson and never use it again.
Try Elite 2 and see it by yourself.

Totally agree. In Frontier (E2) you used autopilot, maxed the time and insanely fast went anywhere.... to the station with complete landing, docking etc. happening in a 1sec. As much as I loved Frontier then, the flying model and the feel of flying was NOT the thing I loved.

The problem with people like you is that they think they are smart but in the end they actually don't know what they are talking about.

Spot on, you basically uncovered the secret of today's ignorant-arrogant society. Sorry OP, I disagree with many of your points and I'm eagerly awaiting for Beyond, because I think that's the step in the right direction for the whole game to be even better, without moving the content before enhancing the core features first. And Elite games were all about the core features.
 
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I've missed original post so I can comment only on the current one... and I can totally agree with some points there.

But when you read it it seems ED doesn't have anything to offer, which is just not true.
 
Could not connect to matchmaking server is what I get every time now. I never thought I'd be disappointed with FD after investing hundreds on backing ED but I am now.

Oh yes, because they totally made sure that you, and only you, would fail to connect to a matchmaking server. All for the explicit purpose of making you upset. [/sarcasm]

Networking can result in weird things than NEITHER you nor FD can control. There have been cases of known bottleneck nodes failing to connect people to matchmaking server instances with this game.

The following rant isn't directed at any one person:
[rant]
god I am tired of explaining this crap to people. Computers aren't magic people, things can and do go wrong. Gets even more complicated when you have to interact with a network of networks (the internet). Go read the wall of information (see jockey's signature), watch the AWS re:Invent video on there, and go understand the difference between UDP and TCP, and understand just how many factors can result in lost packets and dropped connections. GAH!!
[/rant]
 
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If you base your game around system that is making problems to so many people, than it is your fault and not theirs.
Most of people with problems are playing other games perfectly fine.

I don't get all the people basically saying - hey you, just shut up and get used to disconnections and game frezes because that is how it should work!!!
 
It's their servers, perhaps they could upgrade them, or double the amount of servers? I'm running at least 38MB connection, so there's more than enough communication at my end.

And what about the various nodes that your packets have to get through to go form your computer to whatever instance of the EDserver you are trying to talk to?

And you do know that this game runs on virtual servers that run on amazon web services hardware right? and that servers get instantiated and terminated according to need? You do know this? So you know that FD has very little to do when it comes to the server hardware....right?
 
If you base your game around system that is making problems to so many people, than it is your fault and not theirs.
Most of people with problems are playing other games perfectly fine.

I don't get all the people basically saying - hey you, just shut up and get used to disconnections and game frezes because that is how it should work!!!

Look someone else who not only has issues with reading english, but doesn't understand how the game actually handles networking, and doesn't understand how networking works.

Also, you have concrete numbers to back up your statements? I haven't had major issues playing this game in a long time. Last time I had a server connection fail was the one time I tried to play using the wifi on my university campus, learned my lesson. Going to need some numbers here before claiming something is a big problem.

Stuff happens, and you aren't going to know where the fault occurs, could be you, your ISP, something in the route, something server side, something on the route back, etc.... You get the point yet?
 
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It's P2P connection, which has good and bad sides. Good is cost, bad is bit longer list...

P2P handles the immediate player-to-player stuff, but severs are still involved in that process, the EDserver handles who can talk to whom and when, and there are STUN/TURN servers to help with NAT traversal, and then there are the servers responsible for the shared galaxy state, but those last ones don't need fast response times.
 
Afaik problems are present in player populated systems. Those are the ones where actually fun things are happening, unless your cup of tee is camping at Beegle point or something like that.
Game is not working well in those cases for a lot of players, and those same players are able to play many other online games without any problems.

And yes, I am well aware of how many players are reporting all the same problems, using normal connections and not WiFi. Maybe you are the one that should check those forum parts more often.
 
They're not using actual servers but virtual ones? Seems primitive.

Hardly, they are letting someone else handle the hardware aspect, and only have EDservers running for what is needed, as opposed to having a ton of servers running all the time. Also allows for some pretty clever auto scaling of server instances.
 
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