So you know that FD has very little to do when it comes to the server hardware....right?
In the end it's FDev's decision what to use and how to put infrastructure in place.
The problem is a very cost efficient but sub par communication infrastructure in game. Starts with UDP. Goes on with geo loc ip based instanciating. More so with Amazon el cheapo services. No fallbacks. People who repeatedly screw connection building by fiddling around with MTA which is a no-go for more than 20 (!) years. The real list of issues with that is way longer and way more complex.
Fact is: Networking, matchmaking and procedural stability need a lot of work. Networking is dependent on way too many factors to work this way. Matchmaking can easily be manipulated. Bugs galore. All this "don't blame FD, blame Amazon, blame yourself, blame your connection" is utter rubbish.
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