Modes ED "Beyond" Disappointing, anyone have similar feelings?

In the end it's FDev's decision what to use and how to put infrastructure in place.

The problem is a very cost efficient but sub par communication infrastructure in game. Starts with UDP. Goes on with geo loc ip based instanciating. More so with Amazon el cheapo services. No fallbacks. People who repeatedly screw connection building by fiddling around with MTA which is a no-go for more than 20 (!) years. The real list of issues with that is way longer and way more complex.

Fact is: Networking, matchmaking and procedural stability need a lot of work. Networking is dependent on way too many factors to work this way. Matchmaking can easily be manipulated. Bugs galore. All this "don't blame FD, blame Amazon, blame yourself, blame your connection" is utter rubbish.

Few notes here:

* There's no real geo loc ip based instancing - mostly they use measurements between client and server to understand how deep in woods you are. That is put into matchmaking algorithm;
* There's no real other choice than AWS. They're only ones that provide tools what enables ED and other data centres struggle with pricing and tool set;
* UDP is only one thing that makes game work. Without UDP there's no real time traffic. Not sure where you go with that;
* Local connections are major point of pain in most of situations - lying/bad ISP ("we don't filter peer to peer, honest", or "we don't limit upload speeds", and so on so forth), ISP provided cable modems, and so forth;
* MTU changes are tricky - fact they are needed means network between you and outside world does not serve UDP/real time traffic very well;

What FD can improve:
* Smoother upscaling/downscaling;
* Smarter distribution of clients between servers;
* More crisp protocol implementation in code/squash those bugs;

TLDR FD can clearly do a lot for networking, but there are parts which will be up to infrastructure;
 
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So much for a crabs heh....

What we have been talking again? Beyond, right :D

Interestingly why people don't discuss what they want from incoming hot C&P system I wonder? That's like potential game changer.
 

Achilles7

Banned
have you played elite 2?
in it there was no speed limit but ships engine differs only for acceleration, exactly as you wish.
AAAAnd it was not fun at all. Thanks god Braben learn the lesson and never use it again.
Try Elite 2 and see it by yourself.
The problem with people like you is that they think they are smart but in the end they actually don't know what they are talking about.

Luckily, Frontier in their infinite 'wisdom' have given us the engineered EPT Courier equipped with long range weps instead, for that level of un-fun stupidity!

If you use this ship in open - well, you are a troll & a disgrace to gaming - you are flying around with impunity & ergo, on a par with any griefer, ganker, station rammer, combat logger &/or heat cannon user!
 
The problem (for me at least) Babelfisch is that right now, it's vapourware. We've been hearing these ideas since the funding started. I at least keep getting dissapointed after every release. We get delivered a buggy release which then takes them [fdev] weeks/months to fix.

And none of it joins up! Example: 2.4; Released with galactically stupid bugs which required emergency rework to fix. We're now on the 4th patch of 2.4 and still there are glaringly huge bugs with it.

2.3: MultiCrew, still buggy

The simple fact that the roadmap is based on reworking 'core' game issues, highlights how bad it actually is.

And the fact remains; What exactly will they deliver? Will it work? Will it be joined up?

I really would love to answer yes to those; but.. From what I've seen, they're not capable it. I know, I know, do it myself blah blah. But then, I'm not 'paying' myself am I?

Now I don't disagree with some of the points being made, but calling ED vaporware just make your whole post look like a silly troll outburst, vaporware would be THAT OTHER SPACE GAME, to my knowledge ED is a released game still in development. We can argue if what we got is good or not, vaporware it's not.
 
...
10. Mining
- limpet design, insanely cumbersome "make 200 tonnes of limpets into 200 tonnes of cargo"
- prospector limpet role design, leads to even greater limpet cargo hold needed
- better than trading - a minigame
- with current rewards, has no impact on the game itself, like petbattles in wow (except pet battles in wow has more content than entire ED)
...

Just a funny note: Do you know that expendable, space junk limpets were announced on a first April?
I was pretty sure it was an April fish, considering how lame it sounded.
Unfortunately it wasn't an April fish.
 
Just a funny note: Do you know that expendable, space junk limpets were announced on a first April?
I was pretty sure it was an April fish, considering how lame it sounded.
Unfortunately it wasn't an April fish.

I always hoped Mining would be a lot better than what we got now. Even in the old Elite mining game mechanics was better.
There are so much that could be done on planets and in the asteroid fields.
 
Interestingly why people don't discuss what they want from incoming hot C&P system I wonder? That's like potential game changer.

honestly... because i do not think it will work... and also because i think it will be weighted hugely towards pvp "crimes" where as i personally would like more consequences (tho different) for killing npcs too.

A subset of players have shown they are better at finding loopholes in rulesets than FD are at plugging them.. and this is not that much a slight on FD, because the lengths some go to to game the game boggle my mind too.

So i shall wait and see what they come up with and go from there... to talk about C&P is a sure fire way to a salty post because some "PvPers" have made it clear that any consequences making their murderhobo life style harder is unacceptable, and on the other end of the scale (people like myself) who want a relatively plausible set of consequences for actions are probably too far the other end of the scale.
 
I always hoped Mining would be a lot better than what we got now. Even in the old Elite mining game mechanics was better.
There are so much that could be done on planets and in the asteroid fields.

yes indeed.. and i do like the sound of the "special" rocks we can blow up... the (main) issue with mining imo falls back to one of the largest problems with ED at its core... there is simply no persistance, which really limits what can and cant be done. hopefully this is something which is being fixed during the core improvements but i dunno if that is an unrealistic hope. FD i suspect would have to loosen the reigns on what they allow us to store on our pcs if that is the case as i do not see them storing values for every rock, npc, uss which is found on their servers.,
 
Now I don't disagree with some of the points being made, but calling ED vaporware just make your whole post look like a silly troll outburst, vaporware would be THAT OTHER SPACE GAME, to my knowledge ED is a released game still in development. We can argue if what we got is good or not, vaporware it's not.

Released game still in development. Think about that. Beyond should really be called "beta". This game was "released" with little to no polish and loaded with placeholders. It has basically been equal to where early access games are.

Released means feature complete. You can add stuff on after that, but it implies a certain level of detail and polish that this game is seriously lacking in. It took 2 years just to get bookmarks in a game with 400 billion systems to visit.
 
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Released means feature complete. You can add stuff on after that, but it implies a certain level of detail and polish that this game is seriously lacking in. It took 2 years just to get bookmarks in a game with 400 billion systems to visit.

You're contradicting yourself. What is 'complete' is pretty subjective, especially with modern games.

As I always understood it, the kickstarter was to release an updated version of Elite. Which is pretty much what the 2015 release was.
 
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My biggest gripe with recent times is the fact they named next years season "Beyond", so what happens beyond beyond? imo, criticizing about the game now is pointless, as it seems FDev have set their goals in stone, without any change of course. I just hope they do whatever they're doing well to the same standard of past updates.
 
Released game still in development. Think about that. Beyond should really be called "beta". This game was "released" with little to no polish and loaded with placeholders. It has basically been equal to where early access games are.

Released means feature complete. You can add stuff on after that, but it implies a certain level of detail and polish that this game is seriously lacking in. It took 2 years just to get bookmarks in a game with 400 billion systems to visit.
You bought what they sold you and they were pretty clear that the game will be developed for many years to come.
 
So we're talking about "beyond" and how disappointing it is?? It's not even out and it's not as if they're going to tell us every detail of what's to come.
 
Considering how early days it is, no, I don't find "Beyond" to be disappointing at all. What they've officially announced is only a small amount of what will likely come. But of course, there will always be complainers who are never happy.

Heck, a lot of people here would only be happy if FDev implemented an "I win" button.
 
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Considering how early days it is, no, I don't find "Beyond" to be disappointing at all. What they've officially announced is only a small amount of what will likely come. But of course, there will always be complainers who are never happy.

Of course, a lot of people here would only be happy if FDev implemented an "I win" button.

I would love them to do that, only for it to show a winner sign come up, then the game credits, and then you start all over again in a sidewinder. Whenever you press the button it does that.
 

Jex =TE=

Banned
Sorry, I thought you watched it because you knew about the picture of the "roadmap" and believed you are making fun of me. I wouldn't have been so cocky otherwise... :)

You are welcome!

Yeah I thought that picture was it, that they literally had said "we're starting here then we're going to add in updates here and here and then a big update at the end" or something like that. With FDev of course, that's not an unrealistic scenario ;)
 

Jex =TE=

Banned
The problem (for me at least) Babelfisch is that right now, it's vapourware. We've been hearing these ideas since the funding started. I at least keep getting dissapointed after every release. We get delivered a buggy release which then takes them [fdev] weeks/months to fix.

And none of it joins up! Example: 2.4; Released with galactically stupid bugs which required emergency rework to fix. We're now on the 4th patch of 2.4 and still there are glaringly huge bugs with it.

2.3: MultiCrew, still buggy

The simple fact that the roadmap is based on reworking 'core' game issues, highlights how bad it actually is.

And the fact remains; What exactly will they deliver? Will it work? Will it be joined up?

I really would love to answer yes to those; but.. From what I've seen, they're not capable it. I know, I know, do it myself blah blah. But then, I'm not 'paying' myself am I?

Well a lot of people are asking the same question too. I'm sure I'm not alone in saying the next update is FDev's last chance for me. If they don't deliver some actual explorer content (which they've said they're going to do) then unless there's some drastic change elsewhere, maybe the new *player bases that were never going to be in the game but are now* are going to be fun, then the game will pretty much be dead for me.
 

Jex =TE=

Banned
To a certain extent you are correct, but you missed out surface installation assaults which are great fun. But I agree that Combat zones and Res site need reworking.
Can it get boring sure, but don't do it so much that it does.

That doesn't work I'm afraid. I didn't do them too much and they're still boring and meaningless. I know exactly what I'm going to get there.

Why would I want to sit there and hold down my joystick button whilst pointing a laser as a thing? That's what CZ's feel like. One time things got exciting when I zoned out because I was so bored that my shields almost got knocked out. Luckily, I had a magic potion and instantly healed and I was ok but it was dicey for a second there. I thought I was going to have to fork out another 6000 credit rebut.....phewwwwwww-weeeeee! LOL :p
 
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